Audio plugin host https://kx.studio/carla
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  1. #!/usr/bin/make -f
  2. # Makefile for eel2 #
  3. # ----------------- #
  4. # Created by falkTX
  5. #
  6. CWD=../..
  7. MODULENAME=ysfx
  8. include ../Makefile.mk
  9. # ---------------------------------------------------------------------------------------------------------------------
  10. YSFX_FLAGS += -fsigned-char
  11. YSFX_FLAGS += -Iinclude -Isources
  12. YSFX_FLAGS += -Ithirdparty/WDL/source -Ithirdparty/dr_libs -Ithirdparty/stb
  13. YSFX_FLAGS += -DEELSCRIPT_NO_NET
  14. YSFX_FLAGS += -DEELSCRIPT_NO_LICE
  15. YSFX_FLAGS += -DNSEEL_ATOF=ysfx_wdl_atof
  16. YSFX_FLAGS += -DWDL_FFT_REALSIZE=8
  17. YSFX_FLAGS += -DWDL_LINEPARSE_ATOF=ysfx_wdl_atof
  18. YSFX_FLAGS += -DYSFX_NO_STANDARD_MUTEX
  19. # FIXME so many warnings..
  20. YSFX_FLAGS += -Wno-missing-field-initializers
  21. YSFX_FLAGS += -Wno-sign-compare
  22. YSFX_FLAGS += -Wno-unused-parameter
  23. ifneq ($(WIN32),true)
  24. # NOTE: not compatible with MingGW, breaks win32_utf8
  25. YSFX_FLAGS += -D_FILE_OFFSET_BITS=64
  26. endif
  27. ifeq ($(WIN32),true)
  28. YSFX_FLAGS += -DNOMINMAX
  29. endif
  30. ifeq ($(HAVE_YSFXGUI),true)
  31. ifneq ($(MACOS_OR_WIN32),true)
  32. YSFX_FLAGS += -DSWELL_LICE_GDI -DSWELL_FONTCONFIG -DSWELL_FREETYPE
  33. endif
  34. else
  35. YSFX_FLAGS += -DYSFX_NO_GFX
  36. endif
  37. BUILD_C_FLAGS += $(YSFX_FLAGS)
  38. BUILD_CXX_FLAGS += $(YSFX_FLAGS)
  39. # ---------------------------------------------------------------------------------------------------------------------
  40. OBJS = $(OBJDIR)/sources/ysfx.cpp.o
  41. OBJS += $(OBJDIR)/sources/ysfx_api_eel.cpp.o
  42. OBJS += $(OBJDIR)/sources/ysfx_api_file.cpp.o
  43. OBJS += $(OBJDIR)/sources/ysfx_api_gfx.cpp.o
  44. OBJS += $(OBJDIR)/sources/ysfx_api_reaper.cpp.o
  45. OBJS += $(OBJDIR)/sources/ysfx_audio_flac.cpp.o
  46. OBJS += $(OBJDIR)/sources/ysfx_audio_wav.cpp.o
  47. OBJS += $(OBJDIR)/sources/ysfx_config.cpp.o
  48. OBJS += $(OBJDIR)/sources/ysfx_eel_utils.cpp.o
  49. OBJS += $(OBJDIR)/sources/ysfx_midi.cpp.o
  50. OBJS += $(OBJDIR)/sources/ysfx_parse.cpp.o
  51. OBJS += $(OBJDIR)/sources/ysfx_reader.cpp.o
  52. OBJS += $(OBJDIR)/sources/ysfx_utils.cpp.o
  53. OBJS += $(OBJDIR)/sources/ysfx_utils_fts.cpp.o
  54. OBJS += $(OBJDIR)/sources/eel2-gas/sources/asm-nseel-x64-sse.S.o
  55. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/eel2/nseel-caltab.c.o
  56. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/eel2/nseel-cfunc.c.o
  57. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/eel2/nseel-compiler.c.o
  58. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/eel2/nseel-eval.c.o
  59. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/eel2/nseel-lextab.c.o
  60. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/eel2/nseel-ram.c.o
  61. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/eel2/nseel-yylex.c.o
  62. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/fft.c.o
  63. ifeq ($(WIN32),true)
  64. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/win32_utf8.c.o
  65. endif
  66. ifeq ($(HAVE_YSFXGUI),true)
  67. OBJS += $(OBJDIR)/sources/lice_stb/lice_stb_loaders.cpp.o
  68. OBJS += $(OBJDIR)/sources/lice_stb/lice_stb_bmp.cpp.o
  69. OBJS += $(OBJDIR)/sources/lice_stb/lice_stb_gif.cpp.o
  70. OBJS += $(OBJDIR)/sources/lice_stb/lice_stb_jpg.cpp.o
  71. OBJS += $(OBJDIR)/sources/lice_stb/lice_stb_png.cpp.o
  72. OBJS += $(OBJDIR)/sources/lice_stb/lice_stb_write.cpp.o
  73. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice.cpp.o
  74. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_arc.cpp.o
  75. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_colorspace.cpp.o
  76. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_image.cpp.o
  77. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_line.cpp.o
  78. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_palette.cpp.o
  79. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_texgen.cpp.o
  80. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_text.cpp.o
  81. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_textnew.cpp.o
  82. ifneq ($(WIN32),true)
  83. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-ini.cpp.o
  84. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell.cpp.o
  85. ifeq ($(MACOS),true)
  86. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-appstub.mm.o
  87. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-dlg.mm.o
  88. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-gdi.mm.o
  89. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-kb.mm.o
  90. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-menu.mm.o
  91. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-misc.mm.o
  92. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-miscdlg.mm.o
  93. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-modstub.mm.o
  94. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-wnd.mm.o
  95. else # MACOS
  96. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-appstub-generic.cpp.o
  97. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-dlg-generic.cpp.o
  98. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-gdi-generic.cpp.o
  99. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-gdi-lice.cpp.o
  100. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-generic-gdk.cpp.o
  101. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-generic-headless.cpp.o
  102. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-kb-generic.cpp.o
  103. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-menu-generic.cpp.o
  104. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-misc-generic.cpp.o
  105. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-miscdlg-generic.cpp.o
  106. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-modstub-generic.cpp.o
  107. OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-wnd-generic.cpp.o
  108. endif # !WIN32
  109. endif
  110. endif # HAVE_YSFXGUI
  111. # ---------------------------------------------------------------------------------------------------------------------
  112. all: $(MODULEDIR)/$(MODULENAME).a
  113. # ---------------------------------------------------------------------------------------------------------------------
  114. clean:
  115. rm -f $(OBJS) $(MODULEDIR)/$(MODULENAME)*.a
  116. debug:
  117. $(MAKE) DEBUG=true
  118. # ---------------------------------------------------------------------------------------------------------------------
  119. $(MODULEDIR)/$(MODULENAME).a: $(OBJS)
  120. -@mkdir -p $(MODULEDIR)
  121. @echo "Creating $(MODULENAME).a"
  122. @rm -f $@
  123. @$(AR) crs $@ $^
  124. # ---------------------------------------------------------------------------------------------------------------------
  125. $(OBJDIR)/%.c.o: %.c
  126. -@mkdir -p $(dir $@)
  127. @echo "Compiling $<"
  128. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  129. $(OBJDIR)/%.cpp.o: %.cpp
  130. -@mkdir -p $(dir $@)
  131. @echo "Compiling $<"
  132. @$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  133. $(OBJDIR)/%.mm.o: %.mm
  134. -@mkdir -p $(dir $@)
  135. @echo "Compiling $<"
  136. @$(CXX) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  137. $(OBJDIR)/%.S.o: %.S
  138. -@mkdir -p $(dir $@)
  139. @echo "Compiling $<"
  140. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  141. -include $(OBJS:%.o=%.d)
  142. # ---------------------------------------------------------------------------------------------------------------------