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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2016 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license/
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
- OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
- USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- OF THIS SOFTWARE.
-
- -----------------------------------------------------------------------------
-
- To release a closed-source product which uses other parts of JUCE not
- licensed under the ISC terms, commercial licenses are available: visit
- www.juce.com for more information.
-
- ==============================================================================
- */
-
- InterprocessConnectionServer::InterprocessConnectionServer()
- : Thread ("Juce IPC server")
- {
- }
-
- InterprocessConnectionServer::~InterprocessConnectionServer()
- {
- stop();
- }
-
- //==============================================================================
- bool InterprocessConnectionServer::beginWaitingForSocket (const int portNumber, const String& bindAddress)
- {
- stop();
-
- socket = new StreamingSocket();
-
- if (socket->createListener (portNumber, bindAddress))
- {
- startThread();
- return true;
- }
-
- socket = nullptr;
- return false;
- }
-
- void InterprocessConnectionServer::stop()
- {
- signalThreadShouldExit();
-
- if (socket != nullptr)
- socket->close();
-
- stopThread (4000);
- socket = nullptr;
- }
-
- void InterprocessConnectionServer::run()
- {
- while ((! threadShouldExit()) && socket != nullptr)
- {
- ScopedPointer<StreamingSocket> clientSocket (socket->waitForNextConnection());
-
- if (clientSocket != nullptr)
- if (InterprocessConnection* newConnection = createConnectionObject())
- newConnection->initialiseWithSocket (clientSocket.release());
- }
- }
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