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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 6 End-User License
 -    Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-6-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A component effect that adds a coloured blur around the component's contents.
 - 
 -     (This will only work on non-opaque components).
 - 
 -     @see Component::setComponentEffect, DropShadowEffect
 - 
 -     @tags{Graphics}
 - */
 - class JUCE_API  GlowEffect  : public ImageEffectFilter
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a default 'glow' effect.
 -         To customise its appearance, use the setGlowProperties() method.
 -     */
 -     GlowEffect();
 - 
 -     /** Destructor. */
 -     ~GlowEffect() override;
 - 
 -     //==============================================================================
 -     /** Sets the glow's radius and colour.
 - 
 -         The radius is how large the blur should be, and the colour is
 -         used to render it (for a less intense glow, lower the colour's
 -         opacity).
 -     */
 -     void setGlowProperties (float newRadius,
 -                             Colour newColour,
 -                             Point<int> offset = {});
 - 
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void applyEffect (Image&, Graphics&, float scaleFactor, float alpha) override;
 - 
 - private:
 -     //==============================================================================
 -     float radius = 2.0f;
 -     Colour colour { Colours::white };
 -     Point<int> offset;
 - 
 -     JUCE_LEAK_DETECTOR (GlowEffect)
 - };
 - 
 - } // namespace juce
 
 
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