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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - class AsyncUpdater::AsyncUpdaterMessage  : public CallbackMessage
 - {
 - public:
 -     AsyncUpdaterMessage (AsyncUpdater& au)  : owner (au) {}
 - 
 -     void messageCallback() override
 -     {
 -         if (shouldDeliver.compareAndSetBool (0, 1))
 -             owner.handleAsyncUpdate();
 -     }
 - 
 -     AsyncUpdater& owner;
 -     Atomic<int> shouldDeliver;
 - 
 -     JUCE_DECLARE_NON_COPYABLE (AsyncUpdaterMessage)
 - };
 - 
 - //==============================================================================
 - AsyncUpdater::AsyncUpdater()
 - {
 -     activeMessage = *new AsyncUpdaterMessage (*this);
 - }
 - 
 - AsyncUpdater::~AsyncUpdater()
 - {
 -     // You're deleting this object with a background thread while there's an update
 -     // pending on the main event thread - that's pretty dodgy threading, as the callback could
 -     // happen after this destructor has finished. You should either use a MessageManagerLock while
 -     // deleting this object, or find some other way to avoid such a race condition.
 -     jassert ((! isUpdatePending())
 -               || MessageManager::getInstanceWithoutCreating() == nullptr
 -               || MessageManager::getInstanceWithoutCreating()->currentThreadHasLockedMessageManager());
 - 
 -     activeMessage->shouldDeliver.set (0);
 - }
 - 
 - void AsyncUpdater::triggerAsyncUpdate()
 - {
 -     // If you're calling this before (or after) the MessageManager is
 -     // running, then you're not going to get any callbacks!
 -     JUCE_ASSERT_MESSAGE_MANAGER_EXISTS
 - 
 -     if (activeMessage->shouldDeliver.compareAndSetBool (1, 0))
 -         if (! activeMessage->post())
 -             cancelPendingUpdate(); // if the message queue fails, this avoids getting
 -                                    // trapped waiting for the message to arrive
 - }
 - 
 - void AsyncUpdater::cancelPendingUpdate() noexcept
 - {
 -     activeMessage->shouldDeliver.set (0);
 - }
 - 
 - void AsyncUpdater::handleUpdateNowIfNeeded()
 - {
 -     // This can only be called by the event thread.
 -     JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED
 - 
 -     if (activeMessage->shouldDeliver.exchange (0) != 0)
 -         handleAsyncUpdate();
 - }
 - 
 - bool AsyncUpdater::isUpdatePending() const noexcept
 - {
 -     return activeMessage->shouldDeliver.value != 0;
 - }
 - 
 - } // namespace juce
 
 
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