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							- // ----------------------------------------------------------------------
 - //
 - //  Copyright (C) 2011 Fons Adriaensen <fons@linuxaudio.org>
 - //  Modified by falkTX on Jan-Apr 2015 for inclusion in Carla
 - //    
 - //  This program is free software; you can redistribute it and/or modify
 - //  it under the terms of the GNU General Public License as published by
 - //  the Free Software Foundation; either version 2 of the License, or
 - //  (at your option) any later version.
 - //
 - //  This program is distributed in the hope that it will be useful,
 - //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 - //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 - //  GNU General Public License for more details.
 - //
 - //  You should have received a copy of the GNU General Public License
 - //  along with this program; if not, write to the Free Software
 - //  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 - //
 - // ----------------------------------------------------------------------
 - 
 - 
 - #ifndef __HP3FILT_H
 - #define __HP3FILT_H
 - 
 - 
 - #include <stdint.h>
 - #include "global.h"
 - 
 - namespace BLS1 {
 - 
 - 
 - class HP3filt
 - {
 - public:
 - 
 -     HP3filt (void);
 -     ~HP3filt (void);
 -     
 -     void setfsamp (float fsamp);
 -     void setparam (float f)
 -     {
 - 	_f0 = f;
 - 	_touch0++;
 -     }
 -     void reset (void);
 -     void prepare (int nsamp);
 -     void process (int nsamp, int nchan, float *data[])
 -     {
 - 	if (_state != BYPASS) process1 (nsamp, nchan, data); 
 -     }
 -     float response (float f);
 - 
 - private:
 - 
 -     enum { BYPASS, STATIC, FADING };
 - 
 -     void calcpar1 (int nsamp, float f);
 -     void process1 (int nsamp, int nchan, float *data[]);
 - 
 -     volatile int16_t  _touch0;
 -     volatile int16_t  _touch1;
 -     int               _state;
 -     float             _fsamp;
 -     float             _f0, _f1;
 -     float             _c1, _c2, _c3;
 -     float             _g, _a, _d;
 -     float             _z1 [2];
 -     float             _z2 [2];
 -     float             _z3 [2];
 - };
 - 
 - 
 - }
 - 
 - #endif
 
 
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