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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2015 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_MOUSEINACTIVITYDETECTOR_H_INCLUDED
- #define JUCE_MOUSEINACTIVITYDETECTOR_H_INCLUDED
-
-
- //==============================================================================
- /**
- This object watches for mouse-events happening within a component, and if
- the mouse remains still for long enough, triggers an event to indicate that
- it has become inactive.
-
- You'd use this for situations where e.g. you want to hide the mouse-cursor
- when the user's not actively using the mouse.
-
- After creating an instance of this, use addListener to get callbacks when
- the activity status changes.
- */
- class JUCE_API MouseInactivityDetector : private Timer,
- private MouseListener
- {
- public:
- /** Creates an inactivity watcher, attached to the given component.
- The target component must not be deleted while this - it will be monitored
- for any mouse events in it or its child components.
- */
- MouseInactivityDetector (Component& target);
-
- /** Destructor. */
- ~MouseInactivityDetector();
-
- /** Sets the time for which the mouse must be still before the callback
- is triggered.
- */
- void setDelay (int newDelayMilliseconds) noexcept;
-
- /** Sets the number of pixels by which the cursor is allowed to drift before it is
- considered to be actively moved.
- */
- void setMouseMoveTolerance (int pixelsNeededToTrigger) noexcept;
-
- //==============================================================================
- /** Classes should implement this to receive callbacks from a MouseInactivityDetector
- when the mouse becomes active or inactive.
- */
- class Listener
- {
- public:
- virtual ~Listener() {}
-
- /** Called when the mouse is moved or clicked for the first time
- after a period of inactivity. */
- virtual void mouseBecameActive() = 0;
-
- /** Called when the mouse hasn't been moved for the timeout period. */
- virtual void mouseBecameInactive() = 0;
- };
-
- /** Registers a listener. */
- void addListener (Listener* listener);
-
- /** Removes a previously-registered listener. */
- void removeListener (Listener* listener);
-
- private:
- //==============================================================================
- Component& targetComp;
- ListenerList<Listener> listenerList;
- Point<int> lastMousePos;
- int delayMs, toleranceDistance;
- bool isActive;
-
- void timerCallback() override;
- void wakeUp (const MouseEvent&, bool alwaysWake);
- void setActive (bool);
-
- void mouseMove (const MouseEvent& e) override { wakeUp (e, false); }
- void mouseEnter (const MouseEvent& e) override { wakeUp (e, false); }
- void mouseExit (const MouseEvent& e) override { wakeUp (e, false); }
- void mouseDown (const MouseEvent& e) override { wakeUp (e, true); }
- void mouseDrag (const MouseEvent& e) override { wakeUp (e, true); }
- void mouseUp (const MouseEvent& e) override { wakeUp (e, true); }
- void mouseWheelMove (const MouseEvent& e, const MouseWheelDetails&) override { wakeUp (e, true); }
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MouseInactivityDetector)
- };
-
-
- #endif // JUCE_MOUSEINACTIVITYDETECTOR_H_INCLUDED
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