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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 6 technical preview.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For this technical preview, this file is not subject to commercial licensing.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A base class for writing simple one-page graphical apps.
 - 
 -     A subclass can inherit from this and implement just a few methods such as
 -     paint() and mouse-handling. The base class provides some simple abstractions
 -     to take care of continuously repainting itself.
 - 
 -     @tags{GUI}
 - */
 - class AnimatedAppComponent   : public Component,
 -                                private Timer
 - {
 - public:
 -     AnimatedAppComponent();
 - 
 -     /** Your subclass can call this to start a timer running which will
 -         call update() and repaint the component at the given frequency.
 -     */
 -     void setFramesPerSecond (int framesPerSecond);
 - 
 -     /** Called periodically, at the frequency specified by setFramesPerSecond().
 -         This is a the best place to do things like advancing animation parameters,
 -         checking the mouse position, etc.
 -     */
 -     virtual void update() = 0;
 - 
 -     /** Returns the number of times that update() has been called since the component
 -         started running.
 -     */
 -     int getFrameCounter() const noexcept        { return totalUpdates; }
 - 
 -     /** When called from update(), this returns the number of milliseconds since the
 -         last update call.
 -         This might be useful for accurately timing animations, etc.
 -     */
 -     int getMillisecondsSinceLastUpdate() const noexcept;
 - 
 - private:
 -     //==============================================================================
 -     Time lastUpdateTime;
 -     int totalUpdates;
 - 
 -     void timerCallback() override;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimatedAppComponent)
 - };
 - 
 - } // namespace juce
 
 
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