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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 6 technical preview.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For this technical preview, this file is not subject to commercial licensing.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - /** Used to implement 'attachments' or 'controllers' that link a plug-in
 -     parameter to a UI element.
 - 
 -     To implement a new attachment type, create a new class which includes an
 -     instance of this class as a data member. Your class should pass a function
 -     to the constructor of the ParameterAttachment, which will then be called on
 -     the message thread when the parameter changes. You can use this function to
 -     update the state of the UI control. Your class should also register as a
 -     listener of the UI control and respond to respond to changes in the UI element
 -     by calling either setValueAsCompleteGesture or beginGesture,
 -     setValueAsPartOfGesture and endGesture.
 - 
 -     Make sure to call `sendInitialUpdate` at the end of your new attachment's
 -     constructor, so that the UI immediately reflects the state of the parameter.
 - */
 - class ParameterAttachment   : private AudioProcessorParameter::Listener,
 -                               private AsyncUpdater
 - {
 - public:
 -     /** Listens to a parameter and calls the the provided function in response to
 -         parameter changes. If an undoManager is supplied `beginNewTransaction` will
 -         be called on it whenever the UI requests a parameter change via this attachment.
 - 
 -         @param parameter                  The parameter to which this attachment will listen
 -         @param parameterChangedCallback   The function that will be called on the message thread in response
 -                                           to parameter changes
 -         @param uundoManager               The UndoManager that will be used to begin transactions when the UI
 -                                           requests a parameter change.
 -     */
 -     ParameterAttachment (RangedAudioParameter& parameter,
 -                          std::function<void(float)> parameterChangedCallback,
 -                          UndoManager* undoManager = nullptr);
 - 
 -     /** Destructor. */
 -     ~ParameterAttachment() override;
 - 
 -     /** Calls the parameterChangedCallback function that was registered in
 -         the constructor, making the UI reflect the current parameter state.
 - 
 -         This function should be called after doing any necessary setup on
 -         the UI control that is being managed (e.g. adding ComboBox entries,
 -         making buttons toggle-able).
 -     */
 -     void sendInitialUpdate();
 - 
 -     /** Triggers a full gesture message on the managed parameter.
 - 
 -         Call this in the listener callback of the UI control in response
 -         to a one-off change in the UI like a button-press.
 -     */
 -     void setValueAsCompleteGesture (float newDenormalisedValue);
 - 
 -     /** Begins a gesture on the managed parameter.
 - 
 -         Call this when the UI is about to begin a continuous interaction,
 -         like when the mouse button is pressed on a slider.
 -     */
 -     void beginGesture();
 - 
 -     /** Updates the parameter value during a gesture.
 - 
 -         Call this during a continuous interaction, like a slider value
 -         changed callback.
 -     */
 -     void setValueAsPartOfGesture (float newDenormalisedValue);
 - 
 -     /** Ends a gesture on the managed parameter.
 - 
 -         Call this when the UI has finished a continuous interaction,
 -         like when the mouse button is released on a slider.
 -     */
 -     void endGesture();
 - 
 - private:
 -     float normalise (float f) const   { return parameter.convertTo0to1 (f); }
 - 
 -     template <typename Callback>
 -     void callIfParameterValueChanged (float newDenormalisedValue, Callback&& callback);
 - 
 -     void parameterValueChanged (int, float) override;
 -     void parameterGestureChanged (int, bool) override {}
 -     void handleAsyncUpdate() override;
 - 
 -     RangedAudioParameter& parameter;
 -     std::atomic<float> lastValue { 0.0f };
 -     UndoManager* undoManager = nullptr;
 -     std::function<void(float)> setValue;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ParameterAttachment)
 - };
 - 
 - //==============================================================================
 - /** An object of this class maintains a connection between a Slider and a
 -     plug-in parameter.
 - 
 -     During the lifetime of this object it keeps the two things in sync, making
 -     it easy to connect a slider to a parameter. When this object is deleted, the
 -     connection is broken. Make sure that your parameter and Slider are not
 -     deleted before this object!
 - */
 - class SliderParameterAttachment   : private Slider::Listener
 - {
 - public:
 -     /** Creates a connection between a plug-in parameter and a Slider.
 - 
 -         @param parameter     The parameter to use
 -         @param slider        The Slider to use
 -         @param undoManager   An optional UndoManager
 -     */
 -     SliderParameterAttachment (RangedAudioParameter& parameter, Slider& slider,
 -                                UndoManager* undoManager = nullptr);
 - 
 -     /** Destructor. */
 -     ~SliderParameterAttachment() override;
 - 
 -     /** Call this after setting up your slider in the case where you need to do
 -         extra setup after constructing this attachment.
 -     */
 -     void sendInitialUpdate();
 - 
 - private:
 -     void setValue (float newValue);
 -     void sliderValueChanged (Slider*) override;
 - 
 -     void sliderDragStarted (Slider*) override { attachment.beginGesture(); }
 -     void sliderDragEnded   (Slider*) override { attachment.endGesture(); }
 - 
 -     Slider& slider;
 -     ParameterAttachment attachment;
 -     bool ignoreCallbacks = false;
 - };
 - 
 - //==============================================================================
 - /** An object of this class maintains a connection between a ComboBox and a
 -     plug-in parameter.
 - 
 -     ComboBox items will be spaced linearly across the range of the parameter. For
 -     example if the range is specified by NormalisableRange<float> (-0.5f, 0.5f, 0.5f)
 -     and you add three items then the first will be mapped to a value of -0.5, the
 -     second to 0, and the third to 0.5.
 - 
 -     During the lifetime of this object it keeps the two things in sync, making it
 -     easy to connect a combo box to a parameter. When this object is deleted, the
 -     connection is broken. Make sure that your parameter and ComboBox are not deleted
 -     before this object!
 - */
 - class ComboBoxParameterAttachment   : private ComboBox::Listener
 - {
 - public:
 -     /** Creates a connection between a plug-in parameter and a ComboBox.
 - 
 -         @param parameter     The parameter to use
 -         @param combo         The ComboBox to use
 -         @param undoManager   An optional UndoManager
 -     */
 -     ComboBoxParameterAttachment (RangedAudioParameter& parameter, ComboBox& combo,
 -                                  UndoManager* undoManager = nullptr);
 - 
 -     /** Destructor. */
 -     ~ComboBoxParameterAttachment() override;
 - 
 -     /** Call this after setting up your combo box in the case where you need to do
 -         extra setup after constructing this attachment.
 -     */
 -     void sendInitialUpdate();
 - 
 - private:
 -     void setValue (float newValue);
 -     void comboBoxChanged (ComboBox*) override;
 - 
 -     ComboBox& comboBox;
 -     ParameterAttachment attachment;
 -     bool ignoreCallbacks = false;
 - };
 - 
 - //==============================================================================
 - /** An object of this class maintains a connection between a Button and a
 -     plug-in parameter.
 - 
 -     During the lifetime of this object it keeps the two things in sync, making it
 -     easy to connect a button to a parameter. When this object is deleted, the
 -     connection is broken. Make sure that your parameter and Button are not deleted
 -     before this object!
 - */
 - class ButtonParameterAttachment   : private Button::Listener
 - {
 - public:
 -     /** Creates a connection between a plug-in parameter and a Button.
 - 
 -         @param parameter     The parameter to use
 -         @param combo         The Button to use
 -         @param undoManager   An optional UndoManager
 -     */
 -     ButtonParameterAttachment (RangedAudioParameter& parameter, Button& button,
 -                                UndoManager* undoManager = nullptr);
 - 
 -     /** Destructor. */
 -     ~ButtonParameterAttachment() override;
 - 
 -     /** Call this after setting up your button in the case where you need to do
 -         extra setup after constructing this attachment.
 -     */
 -     void sendInitialUpdate();
 - 
 - private:
 -     void setValue (float newValue);
 -     void buttonClicked (Button*) override;
 - 
 -     Button& button;
 -     ParameterAttachment attachment;
 -     bool ignoreCallbacks = false;
 - };
 - 
 - } // namespace juce
 
 
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