|  | /*
  ZynAddSubFX - a software synthesizer
  globals.h - it contains program settings and the program capabilities
              like number of parts, of effects
  Copyright (C) 2002-2005 Nasca Octavian Paul
  Author: Nasca Octavian Paul
  This program is free software; you can redistribute it and/or modify
  it under the terms of version 2 of the GNU General Public License
  as published by the Free Software Foundation.
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License (version 2 or later) for more details.
  You should have received a copy of the GNU General Public License (version 2)
  along with this program; if not, write to the Free Software Foundation,
  Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
*/
#ifndef GLOBALS_H
#define GLOBALS_H
#include <stdint.h>
/**
 * The number of harmonics of additive synth
 * This must be smaller than OSCIL_SIZE/2
 */
#define MAX_AD_HARMONICS 128
/**
 * The number of harmonics of substractive
 */
#define MAX_SUB_HARMONICS 64
/*
 * The maximum number of samples that are used for 1 PADsynth instrument(or item)
 */
#define PAD_MAX_SAMPLES 64
/*
 * Number of parts
 */
#define NUM_MIDI_PARTS 16
/*
 * Number of Midi channes
 */
#define NUM_MIDI_CHANNELS 16
/*
 * The number of voices of additive synth for a single note
 */
#define NUM_VOICES 8
/*
 * The poliphony (notes)
 */
#define POLIPHONY 60
/*
 * Number of system effects
 */
#define NUM_SYS_EFX 4
/*
 * Number of insertion effects
 */
#define NUM_INS_EFX 8
/*
 * Number of part's insertion effects
 */
#define NUM_PART_EFX 3
/*
 * Maximum number of the instrument on a part
 */
#define NUM_KIT_ITEMS 16
/*
 * How is applied the velocity sensing
 */
#define VELOCITY_MAX_SCALE 8.0f
/*
 * The maximum length of instrument's name
 */
#define PART_MAX_NAME_LEN 30
/*
 * The maximum number of bands of the equaliser
 */
#define MAX_EQ_BANDS 8
#if (MAX_EQ_BANDS >= 20)
#error "Too many EQ bands in globals.h"
#endif
/*
 * Maximum filter stages
 */
#define MAX_FILTER_STAGES 5
/*
 * Formant filter (FF) limits
 */
#define FF_MAX_VOWELS 6
#define FF_MAX_FORMANTS 12
#define FF_MAX_SEQUENCE 8
#define LOG_2 0.693147181f
#define PI 3.1415926536f
#define LOG_10 2.302585093f
/*
 * The threshold for the amplitude interpolation used if the amplitude
 * is changed (by LFO's or Envelope's). If the change of the amplitude
 * is below this, the amplitude is not interpolated
 */
#define AMPLITUDE_INTERPOLATION_THRESHOLD 0.0001f
/*
 * How the amplitude threshold is computed
 */
#define ABOVE_AMPLITUDE_THRESHOLD(a, b) ((2.0f * fabs((b) - (a)) \
                                          / (fabs((b) + (a) \
                                                  + 0.0000000001f))) > \
                                         AMPLITUDE_INTERPOLATION_THRESHOLD)
/*
 * Interpolate Amplitude
 */
#define INTERPOLATE_AMPLITUDE(a, b, x, size) ((a) \
                                              + ((b) \
                                                 - (a)) * (float)(x) \
                                              / (float) (size))
/*
 * dB
 */
#define dB2rap(dB) ((expf((dB) * LOG_10 / 20.0f)))
#define rap2dB(rap) ((20 * logf(rap) / LOG_10))
#define ZERO(data, size) {char *data_ = (char *) data; for(int i = 0; \
                                                           i < size; \
                                                           i++) \
                              data_[i] = 0; }
#define ZERO_float(data, size) {float *data_ = (float *) data; \
                                for(int i = 0; \
                                    i < size; \
                                    i++) \
                                    data_[i] = 0.0f; }
enum ONOFFTYPE {
    OFF = 0, ON = 1
};
enum MidiControllers {
    C_bankselectmsb = 0, C_pitchwheel = 1000, C_NULL = 1001,
    C_expression    = 11, C_panning = 10, C_bankselectlsb = 32,
    C_filtercutoff  = 74, C_filterq = 71, C_bandwidth = 75, C_modwheel = 1,
    C_fmamp  = 76,
    C_volume = 7, C_sustain = 64, C_allnotesoff = 123, C_allsoundsoff = 120,
    C_resetallcontrollers = 121,
    C_portamento = 65, C_resonance_center = 77, C_resonance_bandwidth = 78,
    C_dataentryhi = 0x06, C_dataentrylo = 0x26, C_nrpnhi = 99, C_nrpnlo = 98
};
enum LegatoMsg {
    LM_Norm, LM_FadeIn, LM_FadeOut, LM_CatchUp, LM_ToNorm
};
//is like i=(int)(floor(f))
#ifdef ASM_F2I_YES
#define F2I(f, \
            i) __asm__ __volatile__ ("fistpl %0" : "=m" (i) : "t" (f \
                                                                   - \
                                                                   0.49999999f) \
                                     : "st");
#else
#define F2I(f, i) (i) = ((f > 0) ? ((int)(f)) : ((int)(f - 1.0f)));
#endif
#ifndef  O_BINARY
#define O_BINARY 0
#endif
//temporary include for synth->{samplerate/buffersize} members
struct SYNTH_T {
    SYNTH_T(void)
        :samplerate(44100), buffersize(256), oscilsize(1024)
    {
        alias();
    }
    /**Sampling rate*/
    unsigned int samplerate;
    /**
     * The size of a sound buffer (or the granularity)
     * All internal transfer of sound data use buffer of this size
     * All parameters are constant during this period of time, exception
     * some parameters(like amplitudes) which are linear interpolated.
     * If you increase this you'll ecounter big latencies, but if you
     * decrease this the CPU requirements gets high.
     */
    int buffersize;
    /**
     * The size of ADnote Oscillator
     * Decrease this => poor quality
     * Increase this => CPU requirements gets high (only at start of the note)
     */
    int oscilsize;
    //Alias for above terms
    float samplerate_f;
    float halfsamplerate_f;
    float buffersize_f;
    int   bufferbytes;
    float oscilsize_f;
    inline void alias(void)
    {
        halfsamplerate_f = (samplerate_f = samplerate) / 2.0f;
        buffersize_f     = buffersize;
        bufferbytes      = buffersize * sizeof(float);
        oscilsize_f      = oscilsize;
    }
    static float numRandom(void); //defined in Util.cpp for now
};
extern SYNTH_T *synth;
#endif
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