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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_AUDIOSOURCEPLAYER_H_INCLUDED
- #define JUCE_AUDIOSOURCEPLAYER_H_INCLUDED
-
-
- //==============================================================================
- /**
- Wrapper class to continuously stream audio from an audio source to an
- AudioIODevice.
-
- This object acts as an AudioIODeviceCallback, so can be attached to an
- output device, and will stream audio from an AudioSource.
- */
- class JUCE_API AudioSourcePlayer : public AudioIODeviceCallback
- {
- public:
- //==============================================================================
- /** Creates an empty AudioSourcePlayer. */
- AudioSourcePlayer();
-
- /** Destructor.
-
- Make sure this object isn't still being used by an AudioIODevice before
- deleting it!
- */
- virtual ~AudioSourcePlayer();
-
- //==============================================================================
- /** Changes the current audio source to play from.
-
- If the source passed in is already being used, this method will do nothing.
- If the source is not null, its prepareToPlay() method will be called
- before it starts being used for playback.
-
- If there's another source currently playing, its releaseResources() method
- will be called after it has been swapped for the new one.
-
- @param newSource the new source to use - this will NOT be deleted
- by this object when no longer needed, so it's the
- caller's responsibility to manage it.
- */
- void setSource (AudioSource* newSource);
-
- /** Returns the source that's playing.
-
- May return 0 if there's no source.
- */
- AudioSource* getCurrentSource() const noexcept { return source; }
-
- /** Sets a gain to apply to the audio data.
- @see getGain
- */
- void setGain (float newGain) noexcept;
-
- /** Returns the current gain.
- @see setGain
- */
- float getGain() const noexcept { return gain; }
-
- //==============================================================================
- /** Implementation of the AudioIODeviceCallback method. */
- void audioDeviceIOCallback (const float** inputChannelData,
- int totalNumInputChannels,
- float** outputChannelData,
- int totalNumOutputChannels,
- int numSamples) override;
-
- /** Implementation of the AudioIODeviceCallback method. */
- void audioDeviceAboutToStart (AudioIODevice* device) override;
-
- /** Implementation of the AudioIODeviceCallback method. */
- void audioDeviceStopped() override;
-
- /** An alternative method for initialising the source without an AudioIODevice. */
- void prepareToPlay (double sampleRate, int blockSize);
-
- private:
- //==============================================================================
- CriticalSection readLock;
- AudioSource* source;
- double sampleRate;
- int bufferSize;
- float* channels [128];
- float* outputChans [128];
- const float* inputChans [128];
- AudioSampleBuffer tempBuffer;
- float lastGain, gain;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioSourcePlayer)
- };
-
-
- #endif // JUCE_AUDIOSOURCEPLAYER_H_INCLUDED
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