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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A very simple ADSR envelope class.
-
- To use it, call setSampleRate() with the current sample rate and give it some parameters
- with setParameters() then call getNextSample() to get the envelope value to be applied
- to each audio sample or applyEnvelopeToBuffer() to apply the envelope to a whole buffer.
-
- @tags{Audio}
- */
- class ADSR
- {
- public:
- //==============================================================================
- ADSR()
- {
- setSampleRate (44100.0);
- setParameters ({});
- }
-
- //==============================================================================
- /**
- Holds the parameters being used by an ADSR object.
-
- @tags{Audio}
- */
- struct Parameters
- {
- /** Attack time in seconds. */
- float attack = 0.1f;
-
- /** Decay time in seconds. */
- float decay = 0.1f;
-
- /** Sustain level. */
- float sustain = 1.0f;
-
- /** Release time in seconds. */
- float release = 0.1f;
- };
-
- /** Sets the parameters that will be used by an ADSR object.
-
- You must have called setSampleRate() with the correct sample rate before
- this otherwise the values may be incorrect!
-
- @see getParameters
- */
- void setParameters (const Parameters& newParameters)
- {
- currentParameters = newParameters;
-
- sustainLevel = newParameters.sustain;
- calculateRates (newParameters);
-
- if (currentState != State::idle)
- checkCurrentState();
- }
-
- /** Returns the parameters currently being used by an ADSR object.
-
- @see setParameters
- */
- const Parameters& getParameters() const { return currentParameters; }
-
- /** Returns true if the envelope is in its attack, decay, sustain or release stage. */
- bool isActive() const noexcept { return currentState != State::idle; }
-
- //==============================================================================
- /** Sets the sample rate that will be used for the envelope.
-
- This must be called before the getNextSample() or setParameters() methods.
- */
- void setSampleRate (double sampleRate)
- {
- jassert (sampleRate > 0.0);
- sr = sampleRate;
- }
-
- //==============================================================================
- /** Resets the envelope to an idle state. */
- void reset()
- {
- envelopeVal = 0.0f;
- currentState = State::idle;
- }
-
- /** Starts the attack phase of the envelope. */
- void noteOn()
- {
- if (attackRate > 0.0f)
- {
- currentState = State::attack;
- }
- else if (decayRate > 0.0f)
- {
- envelopeVal = 1.0f;
- currentState = State::decay;
- }
- else
- {
- currentState = State::sustain;
- }
- }
-
- /** Starts the release phase of the envelope. */
- void noteOff()
- {
- if (currentState != State::idle)
- {
- if (currentParameters.release > 0.0f)
- {
- releaseRate = static_cast<float> (envelopeVal / (currentParameters.release * sr));
- currentState = State::release;
- }
- else
- {
- reset();
- }
- }
- }
-
- //==============================================================================
- /** Returns the next sample value for an ADSR object.
-
- @see applyEnvelopeToBuffer
- */
- float getNextSample()
- {
- if (currentState == State::idle)
- return 0.0f;
-
- if (currentState == State::attack)
- {
- envelopeVal += attackRate;
-
- if (envelopeVal >= 1.0f)
- {
- envelopeVal = 1.0f;
-
- if (decayRate > 0.0f)
- currentState = State::decay;
- else
- currentState = State::sustain;
- }
- }
- else if (currentState == State::decay)
- {
- envelopeVal -= decayRate;
-
- if (envelopeVal <= sustainLevel)
- {
- envelopeVal = sustainLevel;
- currentState = State::sustain;
- }
- }
- else if (currentState == State::sustain)
- {
- envelopeVal = sustainLevel;
- }
- else if (currentState == State::release)
- {
- envelopeVal -= releaseRate;
-
- if (envelopeVal <= 0.0f)
- reset();
- }
-
- return envelopeVal;
- }
-
- /** This method will conveniently apply the next numSamples number of envelope values
- to an AudioBuffer.
-
- @see getNextSample
- */
- template<typename FloatType>
- void applyEnvelopeToBuffer (AudioBuffer<FloatType>& buffer, int startSample, int numSamples)
- {
- jassert (startSample + numSamples <= buffer.getNumSamples());
-
- auto numChannels = buffer.getNumChannels();
-
- while (--numSamples >= 0)
- {
- auto env = getNextSample();
-
- for (int i = 0; i < numChannels; ++i)
- buffer.getWritePointer (i)[startSample] *= env;
-
- ++startSample;
- }
- }
-
- private:
- //==============================================================================
- void calculateRates (const Parameters& parameters)
- {
- // need to call setSampleRate() first!
- jassert (sr > 0.0);
-
- attackRate = (parameters.attack > 0.0f ? static_cast<float> (1.0f / (parameters.attack * sr)) : -1.0f);
- decayRate = (parameters.decay > 0.0f ? static_cast<float> ((1.0f - sustainLevel) / (parameters.decay * sr)) : -1.0f);
- }
-
- void checkCurrentState()
- {
- if (currentState == State::attack && attackRate <= 0.0f) currentState = decayRate > 0.0f ? State::decay : State::sustain;
- else if (currentState == State::decay && decayRate <= 0.0f) currentState = State::sustain;
- else if (currentState == State::release && releaseRate <= 0.0f) reset();
- }
-
- //==============================================================================
- enum class State { idle, attack, decay, sustain, release };
-
- State currentState = State::idle;
- Parameters currentParameters;
-
- double sr = 0.0;
- float envelopeVal = 0.0f, sustainLevel = 0.0f, attackRate = 0.0f, decayRate = 0.0f, releaseRate = 0.0f;
- };
-
- } // namespace juce
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