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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - AudioSourcePlayer::AudioSourcePlayer()
 -     : source (nullptr),
 -       sampleRate (0),
 -       bufferSize (0),
 -       tempBuffer (2, 8),
 -       lastGain (1.0f),
 -       gain (1.0f)
 - {
 - }
 - 
 - AudioSourcePlayer::~AudioSourcePlayer()
 - {
 -     setSource (nullptr);
 - }
 - 
 - void AudioSourcePlayer::setSource (AudioSource* newSource)
 - {
 -     if (source != newSource)
 -     {
 -         AudioSource* const oldSource = source;
 - 
 -         if (newSource != nullptr && bufferSize > 0 && sampleRate > 0)
 -             newSource->prepareToPlay (bufferSize, sampleRate);
 - 
 -         {
 -             const ScopedLock sl (readLock);
 -             source = newSource;
 -         }
 - 
 -         if (oldSource != nullptr)
 -             oldSource->releaseResources();
 -     }
 - }
 - 
 - void AudioSourcePlayer::setGain (const float newGain) noexcept
 - {
 -     gain = newGain;
 - }
 - 
 - void AudioSourcePlayer::audioDeviceIOCallback (const float** inputChannelData,
 -                                                int totalNumInputChannels,
 -                                                float** outputChannelData,
 -                                                int totalNumOutputChannels,
 -                                                int numSamples)
 - {
 -     // these should have been prepared by audioDeviceAboutToStart()...
 -     jassert (sampleRate > 0 && bufferSize > 0);
 - 
 -     const ScopedLock sl (readLock);
 - 
 -     if (source != nullptr)
 -     {
 -         int numActiveChans = 0, numInputs = 0, numOutputs = 0;
 - 
 -         // messy stuff needed to compact the channels down into an array
 -         // of non-zero pointers..
 -         for (int i = 0; i < totalNumInputChannels; ++i)
 -         {
 -             if (inputChannelData[i] != nullptr)
 -             {
 -                 inputChans [numInputs++] = inputChannelData[i];
 -                 if (numInputs >= numElementsInArray (inputChans))
 -                     break;
 -             }
 -         }
 - 
 -         for (int i = 0; i < totalNumOutputChannels; ++i)
 -         {
 -             if (outputChannelData[i] != nullptr)
 -             {
 -                 outputChans [numOutputs++] = outputChannelData[i];
 -                 if (numOutputs >= numElementsInArray (outputChans))
 -                     break;
 -             }
 -         }
 - 
 -         if (numInputs > numOutputs)
 -         {
 -             // if there aren't enough output channels for the number of
 -             // inputs, we need to create some temporary extra ones (can't
 -             // use the input data in case it gets written to)
 -             tempBuffer.setSize (numInputs - numOutputs, numSamples,
 -                                 false, false, true);
 - 
 -             for (int i = 0; i < numOutputs; ++i)
 -             {
 -                 channels[numActiveChans] = outputChans[i];
 -                 memcpy (channels[numActiveChans], inputChans[i], sizeof (float) * (size_t) numSamples);
 -                 ++numActiveChans;
 -             }
 - 
 -             for (int i = numOutputs; i < numInputs; ++i)
 -             {
 -                 channels[numActiveChans] = tempBuffer.getSampleData (i - numOutputs, 0);
 -                 memcpy (channels[numActiveChans], inputChans[i], sizeof (float) * (size_t) numSamples);
 -                 ++numActiveChans;
 -             }
 -         }
 -         else
 -         {
 -             for (int i = 0; i < numInputs; ++i)
 -             {
 -                 channels[numActiveChans] = outputChans[i];
 -                 memcpy (channels[numActiveChans], inputChans[i], sizeof (float) * (size_t) numSamples);
 -                 ++numActiveChans;
 -             }
 - 
 -             for (int i = numInputs; i < numOutputs; ++i)
 -             {
 -                 channels[numActiveChans] = outputChans[i];
 -                 zeromem (channels[numActiveChans], sizeof (float) * (size_t) numSamples);
 -                 ++numActiveChans;
 -             }
 -         }
 - 
 -         AudioSampleBuffer buffer (channels, numActiveChans, numSamples);
 - 
 -         AudioSourceChannelInfo info (&buffer, 0, numSamples);
 -         source->getNextAudioBlock (info);
 - 
 -         for (int i = info.buffer->getNumChannels(); --i >= 0;)
 -             buffer.applyGainRamp (i, info.startSample, info.numSamples, lastGain, gain);
 - 
 -         lastGain = gain;
 -     }
 -     else
 -     {
 -         for (int i = 0; i < totalNumOutputChannels; ++i)
 -             if (outputChannelData[i] != nullptr)
 -                 zeromem (outputChannelData[i], sizeof (float) * (size_t) numSamples);
 -     }
 - }
 - 
 - void AudioSourcePlayer::audioDeviceAboutToStart (AudioIODevice* device)
 - {
 -     prepareToPlay (device->getCurrentSampleRate(),
 -                    device->getCurrentBufferSizeSamples());
 - }
 - 
 - void AudioSourcePlayer::prepareToPlay (double newSampleRate, int newBufferSize)
 - {
 -     sampleRate = newSampleRate;
 -     bufferSize = newBufferSize;
 -     zeromem (channels, sizeof (channels));
 - 
 -     if (source != nullptr)
 -         source->prepareToPlay (bufferSize, sampleRate);
 - }
 - 
 - void AudioSourcePlayer::audioDeviceStopped()
 - {
 -     if (source != nullptr)
 -         source->releaseResources();
 - 
 -     sampleRate = 0.0;
 -     bufferSize = 0;
 - 
 -     tempBuffer.setSize (2, 8);
 - }
 
 
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