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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Adds a drop-shadow to a component.
-
- This object creates and manages a set of components which sit around a
- component, creating a gaussian shadow around it. The components will track
- the position of the component and if it's brought to the front they'll also
- follow this.
-
- For desktop windows you don't need to use this class directly - just
- set the Component::windowHasDropShadow flag when calling
- Component::addToDesktop(), and the system will create one of these if it's
- needed (which it obviously isn't on the Mac, for example).
-
- @tags{GUI}
- */
- class JUCE_API DropShadower : private ComponentListener
- {
- public:
- //==============================================================================
- /** Creates a DropShadower. */
- DropShadower (const DropShadow& shadowType);
-
- /** Destructor. */
- ~DropShadower() override;
-
- /** Attaches the DropShadower to the component you want to shadow. */
- void setOwner (Component* componentToFollow);
-
- private:
- //==============================================================================
- void componentMovedOrResized (Component&, bool, bool) override;
- void componentBroughtToFront (Component&) override;
- void componentChildrenChanged (Component&) override;
- void componentParentHierarchyChanged (Component&) override;
- void componentVisibilityChanged (Component&) override;
-
- void updateParent();
- void updateShadows();
-
- class ShadowWindow;
-
- WeakReference<Component> owner;
- OwnedArray<Component> shadowWindows;
- DropShadow shadow;
- bool reentrant = false;
- WeakReference<Component> lastParentComp;
-
- class ParentVisibilityChangedListener;
- std::unique_ptr<ParentVisibilityChangedListener> visibilityChangedListener;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DropShadower)
- JUCE_DECLARE_WEAK_REFERENCEABLE (DropShadower)
- };
-
- } // namespace juce
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