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							- /*
 -  * DISTRHO Plugin Framework (DPF)
 -  * Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com>
 -  *
 -  * Permission to use, copy, modify, and/or distribute this software for any purpose with
 -  * or without fee is hereby granted, provided that the above copyright notice and this
 -  * permission notice appear in all copies.
 -  *
 -  * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
 -  * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
 -  * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
 -  * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
 -  * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
 -  * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 -  */
 - 
 - #ifndef DGL_OPENGL_INCLUDE_HPP_INCLUDED
 - #define DGL_OPENGL_INCLUDE_HPP_INCLUDED
 - 
 - #include "../distrho/src/DistrhoDefines.h"
 - 
 - // --------------------------------------------------------------------------------------------------------------------
 - // Fix OpenGL includes for Windows, based on glfw code (part 1)
 - 
 - #undef DGL_CALLBACK_DEFINED
 - #undef DGL_WINGDIAPI_DEFINED
 - 
 - #ifdef DISTRHO_OS_WINDOWS
 - 
 - #ifndef APIENTRY
 - # define APIENTRY __stdcall
 - #endif // APIENTRY
 - 
 - /* We need WINGDIAPI defined */
 - #ifndef WINGDIAPI
 - # if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
 - #  define WINGDIAPI __declspec(dllimport)
 - # elif defined(__LCC__)
 - #  define WINGDIAPI __stdcall
 - # else
 - #  define WINGDIAPI extern
 - # endif
 - # define DGL_WINGDIAPI_DEFINED
 - #endif // WINGDIAPI
 - 
 - /* Some <GL/glu.h> files also need CALLBACK defined */
 - #ifndef CALLBACK
 - # if defined(_MSC_VER)
 - #  if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
 - #   define CALLBACK __stdcall
 - #  else
 - #   define CALLBACK
 - #  endif
 - # else
 - #  define CALLBACK __stdcall
 - # endif
 - # define DGL_CALLBACK_DEFINED
 - #endif // CALLBACK
 - 
 - #endif // DISTRHO_OS_WINDOWS
 - 
 - // --------------------------------------------------------------------------------------------------------------------
 - // OpenGL includes
 - 
 - #ifdef DISTRHO_OS_MAC
 - # ifdef DGL_USE_OPENGL3
 - #  include <OpenGL/gl3.h>
 - #  include <OpenGL/gl3ext.h>
 - # else
 - #  include <OpenGL/gl.h>
 - # endif
 - #else
 - # ifndef DISTRHO_OS_WINDOWS
 - #  define GL_GLEXT_PROTOTYPES
 - # endif
 - # ifndef __GLEW_H__
 - #  include <GL/gl.h>
 - #  include <GL/glext.h>
 - # endif
 - #endif
 - 
 - // --------------------------------------------------------------------------------------------------------------------
 - // Missing OpenGL defines
 - 
 - #if defined(GL_BGR_EXT) && !defined(GL_BGR)
 - # define GL_BGR GL_BGR_EXT
 - #endif
 - 
 - #if defined(GL_BGRA_EXT) && !defined(GL_BGRA)
 - # define GL_BGRA GL_BGRA_EXT
 - #endif
 - 
 - #ifndef GL_CLAMP_TO_BORDER
 - # define GL_CLAMP_TO_BORDER 0x812D
 - #endif
 - 
 - // --------------------------------------------------------------------------------------------------------------------
 - // Fix OpenGL includes for Windows, based on glfw code (part 2)
 - 
 - #ifdef DGL_CALLBACK_DEFINED
 - # undef CALLBACK
 - # undef DGL_CALLBACK_DEFINED
 - #endif
 - 
 - #ifdef DGL_WINGDIAPI_DEFINED
 - # undef WINGDIAPI
 - # undef DGL_WINGDIAPI_DEFINED
 - #endif
 - 
 - // --------------------------------------------------------------------------------------------------------------------
 - 
 - #endif
 
 
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