| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_REVERB_H_INCLUDED
 - #define JUCE_REVERB_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     Performs a simple reverb effect on a stream of audio data.
 - 
 -     This is a simple stereo reverb, based on the technique and tunings used in FreeVerb.
 -     Use setSampleRate() to prepare it, and then call processStereo() or processMono() to
 -     apply the reverb to your audio data.
 - 
 -     @see ReverbAudioSource
 - */
 - class Reverb
 - {
 - public:
 -     //==============================================================================
 -     Reverb()
 -     {
 -         setParameters (Parameters());
 -         setSampleRate (44100.0);
 -     }
 - 
 -     //==============================================================================
 -     /** Holds the parameters being used by a Reverb object. */
 -     struct Parameters
 -     {
 -         Parameters() noexcept
 -           : roomSize   (0.5f),
 -             damping    (0.5f),
 -             wetLevel   (0.33f),
 -             dryLevel   (0.4f),
 -             width      (1.0f),
 -             freezeMode (0)
 -         {}
 - 
 -         float roomSize;     /**< Room size, 0 to 1.0, where 1.0 is big, 0 is small. */
 -         float damping;      /**< Damping, 0 to 1.0, where 0 is not damped, 1.0 is fully damped. */
 -         float wetLevel;     /**< Wet level, 0 to 1.0 */
 -         float dryLevel;     /**< Dry level, 0 to 1.0 */
 -         float width;        /**< Reverb width, 0 to 1.0, where 1.0 is very wide. */
 -         float freezeMode;   /**< Freeze mode - values < 0.5 are "normal" mode, values > 0.5
 -                                  put the reverb into a continuous feedback loop. */
 -     };
 - 
 -     //==============================================================================
 -     /** Returns the reverb's current parameters. */
 -     const Parameters& getParameters() const noexcept    { return parameters; }
 - 
 -     /** Applies a new set of parameters to the reverb.
 -         Note that this doesn't attempt to lock the reverb, so if you call this in parallel with
 -         the process method, you may get artifacts.
 -     */
 -     void setParameters (const Parameters& newParams)
 -     {
 -         const float wetScaleFactor = 3.0f;
 -         const float dryScaleFactor = 2.0f;
 - 
 -         const float wet = newParams.wetLevel * wetScaleFactor;
 -         wet1 = wet * (newParams.width * 0.5f + 0.5f);
 -         wet2 = wet * (1.0f - newParams.width) * 0.5f;
 -         dry = newParams.dryLevel * dryScaleFactor;
 -         gain = isFrozen (newParams.freezeMode) ? 0.0f : 0.015f;
 -         parameters = newParams;
 -         shouldUpdateDamping = true;
 -     }
 - 
 -     //==============================================================================
 -     /** Sets the sample rate that will be used for the reverb.
 -         You must call this before the process methods, in order to tell it the correct sample rate.
 -     */
 -     void setSampleRate (const double sampleRate)
 -     {
 -         jassert (sampleRate > 0);
 - 
 -         static const short combTunings[] = { 1116, 1188, 1277, 1356, 1422, 1491, 1557, 1617 }; // (at 44100Hz)
 -         static const short allPassTunings[] = { 556, 441, 341, 225 };
 -         const int stereoSpread = 23;
 -         const int intSampleRate = (int) sampleRate;
 - 
 -         for (int i = 0; i < numCombs; ++i)
 -         {
 -             comb[0][i].setSize ((intSampleRate * combTunings[i]) / 44100);
 -             comb[1][i].setSize ((intSampleRate * (combTunings[i] + stereoSpread)) / 44100);
 -         }
 - 
 -         for (int i = 0; i < numAllPasses; ++i)
 -         {
 -             allPass[0][i].setSize ((intSampleRate * allPassTunings[i]) / 44100);
 -             allPass[1][i].setSize ((intSampleRate * (allPassTunings[i] + stereoSpread)) / 44100);
 -         }
 - 
 -         shouldUpdateDamping = true;
 -     }
 - 
 -     /** Clears the reverb's buffers. */
 -     void reset()
 -     {
 -         for (int j = 0; j < numChannels; ++j)
 -         {
 -             for (int i = 0; i < numCombs; ++i)
 -                 comb[j][i].clear();
 - 
 -             for (int i = 0; i < numAllPasses; ++i)
 -                 allPass[j][i].clear();
 -         }
 -     }
 - 
 -     //==============================================================================
 -     /** Applies the reverb to two stereo channels of audio data. */
 -     void processStereo (float* const left, float* const right, const int numSamples) noexcept
 -     {
 -         jassert (left != nullptr && right != nullptr);
 - 
 -         if (shouldUpdateDamping)
 -             updateDamping();
 - 
 -         for (int i = 0; i < numSamples; ++i)
 -         {
 -             const float input = (left[i] + right[i]) * gain;
 -             float outL = 0, outR = 0;
 - 
 -             for (int j = 0; j < numCombs; ++j)  // accumulate the comb filters in parallel
 -             {
 -                 outL += comb[0][j].process (input);
 -                 outR += comb[1][j].process (input);
 -             }
 - 
 -             for (int j = 0; j < numAllPasses; ++j)  // run the allpass filters in series
 -             {
 -                 outL = allPass[0][j].process (outL);
 -                 outR = allPass[1][j].process (outR);
 -             }
 - 
 -             left[i]  = outL * wet1 + outR * wet2 + left[i]  * dry;
 -             right[i] = outR * wet1 + outL * wet2 + right[i] * dry;
 -         }
 -     }
 - 
 -     /** Applies the reverb to a single mono channel of audio data. */
 -     void processMono (float* const samples, const int numSamples) noexcept
 -     {
 -         jassert (samples != nullptr);
 - 
 -         if (shouldUpdateDamping)
 -             updateDamping();
 - 
 -         for (int i = 0; i < numSamples; ++i)
 -         {
 -             const float input = samples[i] * gain;
 -             float output = 0;
 - 
 -             for (int j = 0; j < numCombs; ++j)  // accumulate the comb filters in parallel
 -                 output += comb[0][j].process (input);
 - 
 -             for (int j = 0; j < numAllPasses; ++j)  // run the allpass filters in series
 -                 output = allPass[0][j].process (output);
 - 
 -             samples[i] = output * wet1 + input * dry;
 -         }
 -     }
 - 
 - private:
 -     //==============================================================================
 -     Parameters parameters;
 - 
 -     volatile bool shouldUpdateDamping;
 -     float gain, wet1, wet2, dry;
 - 
 -     inline static bool isFrozen (const float freezeMode) noexcept  { return freezeMode >= 0.5f; }
 - 
 -     void updateDamping() noexcept
 -     {
 -         const float roomScaleFactor = 0.28f;
 -         const float roomOffset = 0.7f;
 -         const float dampScaleFactor = 0.4f;
 - 
 -         shouldUpdateDamping = false;
 - 
 -         if (isFrozen (parameters.freezeMode))
 -             setDamping (0.0f, 1.0f);
 -         else
 -             setDamping (parameters.damping * dampScaleFactor,
 -                         parameters.roomSize * roomScaleFactor + roomOffset);
 -     }
 - 
 -     void setDamping (const float dampingToUse, const float roomSizeToUse) noexcept
 -     {
 -         for (int j = 0; j < numChannels; ++j)
 -             for (int i = numCombs; --i >= 0;)
 -                 comb[j][i].setFeedbackAndDamp (roomSizeToUse, dampingToUse);
 -     }
 - 
 -     //==============================================================================
 -     class CombFilter
 -     {
 -     public:
 -         CombFilter() noexcept
 -             : bufferSize (0), bufferIndex (0),
 -               feedback (0), last (0), damp1 (0), damp2 (0)
 -         {}
 - 
 -         void setSize (const int size)
 -         {
 -             if (size != bufferSize)
 -             {
 -                 bufferIndex = 0;
 -                 buffer.malloc ((size_t) size);
 -                 bufferSize = size;
 -             }
 - 
 -             clear();
 -         }
 - 
 -         void clear() noexcept
 -         {
 -             last = 0;
 -             buffer.clear ((size_t) bufferSize);
 -         }
 - 
 -         void setFeedbackAndDamp (const float f, const float d) noexcept
 -         {
 -             damp1 = d;
 -             damp2 = 1.0f - d;
 -             feedback = f;
 -         }
 - 
 -         inline float process (const float input) noexcept
 -         {
 -             const float output = buffer [bufferIndex];
 -             last = (output * damp2) + (last * damp1);
 -             JUCE_UNDENORMALISE (last);
 - 
 -             float temp = input + (last * feedback);
 -             JUCE_UNDENORMALISE (temp);
 -             buffer [bufferIndex] = temp;
 -             bufferIndex = (bufferIndex + 1) % bufferSize;
 -             return output;
 -         }
 - 
 -     private:
 -         HeapBlock<float> buffer;
 -         int bufferSize, bufferIndex;
 -         float feedback, last, damp1, damp2;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (CombFilter)
 -     };
 - 
 -     //==============================================================================
 -     class AllPassFilter
 -     {
 -     public:
 -         AllPassFilter() noexcept  : bufferSize (0), bufferIndex (0) {}
 - 
 -         void setSize (const int size)
 -         {
 -             if (size != bufferSize)
 -             {
 -                 bufferIndex = 0;
 -                 buffer.malloc ((size_t) size);
 -                 bufferSize = size;
 -             }
 - 
 -             clear();
 -         }
 - 
 -         void clear() noexcept
 -         {
 -             buffer.clear ((size_t) bufferSize);
 -         }
 - 
 -         inline float process (const float input) noexcept
 -         {
 -             const float bufferedValue = buffer [bufferIndex];
 -             float temp = input + (bufferedValue * 0.5f);
 -             JUCE_UNDENORMALISE (temp);
 -             buffer [bufferIndex] = temp;
 -             bufferIndex = (bufferIndex + 1) % bufferSize;
 -             return bufferedValue - input;
 -         }
 - 
 -     private:
 -         HeapBlock<float> buffer;
 -         int bufferSize, bufferIndex;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (AllPassFilter)
 -     };
 - 
 -     enum { numCombs = 8, numAllPasses = 4, numChannels = 2 };
 - 
 -     CombFilter comb [numChannels][numCombs];
 -     AllPassFilter allPass [numChannels][numAllPasses];
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Reverb)
 - };
 - 
 - 
 - #endif   // JUCE_REVERB_H_INCLUDED
 
 
  |