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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_TOOLTIPWINDOW_H_INCLUDED
- #define JUCE_TOOLTIPWINDOW_H_INCLUDED
-
-
- //==============================================================================
- /**
- A window that displays a pop-up tooltip when the mouse hovers over another component.
-
- To enable tooltips in your app, just create a single instance of a TooltipWindow
- object. Note that if you instantiate more than one instance of this class, you'll
- end up with multiple tooltips being shown!
-
- The TooltipWindow object will then stay invisible, waiting until the mouse
- hovers for the specified length of time - it will then see if it's currently
- over a component which implements the TooltipClient interface, and if so,
- it will make itself visible to show the tooltip in the appropriate place.
-
- @see TooltipClient, SettableTooltipClient
- */
- class JUCE_API TooltipWindow : public Component,
- private Timer
- {
- public:
- //==============================================================================
- /** Creates a tooltip window.
-
- Make sure your app only creates one instance of this class, otherwise you'll
- get multiple overlaid tooltips appearing. The window will initially be invisible
- and will make itself visible when it needs to display a tip.
-
- To change the style of tooltips, see the LookAndFeel class for its tooltip
- methods.
-
- @param parentComponent if set to 0, the TooltipWindow will appear on the desktop,
- otherwise the tooltip will be added to the given parent
- component.
- @param millisecondsBeforeTipAppears the time for which the mouse has to stay still
- before a tooltip will be shown
-
- @see TooltipClient, LookAndFeel::drawTooltip, LookAndFeel::getTooltipSize
- */
- explicit TooltipWindow (Component* parentComponent = nullptr,
- int millisecondsBeforeTipAppears = 700);
-
- /** Destructor. */
- ~TooltipWindow();
-
- //==============================================================================
- /** Changes the time before the tip appears.
- This lets you change the value that was set in the constructor.
- */
- void setMillisecondsBeforeTipAppears (int newTimeMs = 700) noexcept;
-
- /** Can be called to manually force a tip to be shown at a particular location. */
- void displayTip (Point<int> screenPosition, const String& text);
-
- /** Can be called to manually hide the tip if it's showing. */
- void hideTip();
-
- //==============================================================================
- /** A set of colour IDs to use to change the colour of various aspects of the tooltip.
-
- These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
- methods.
-
- @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
- */
- enum ColourIds
- {
- backgroundColourId = 0x1001b00, /**< The colour to fill the background with. */
- textColourId = 0x1001c00, /**< The colour to use for the text. */
- outlineColourId = 0x1001c10 /**< The colour to use to draw an outline around the tooltip. */
- };
-
- //==============================================================================
- /** This abstract base class is implemented by LookAndFeel classes to provide
- window drawing functionality.
- */
- struct JUCE_API LookAndFeelMethods
- {
- virtual ~LookAndFeelMethods() {}
-
- virtual void getTooltipSize (const String& tipText, int& width, int& height) = 0;
- virtual void drawTooltip (Graphics&, const String& text, int width, int height) = 0;
- };
-
- private:
- //==============================================================================
- int millisecondsBeforeTipAppears;
- Point<float> lastMousePos;
- int mouseClicks, mouseWheelMoves;
- unsigned int lastCompChangeTime, lastHideTime;
- Component* lastComponentUnderMouse;
- String tipShowing, lastTipUnderMouse;
-
- void paint (Graphics&) override;
- void mouseEnter (const MouseEvent&) override;
- void timerCallback() override;
- void updatePosition (const String&, Point<int>, const Rectangle<int>&);
-
- static String getTipFor (Component*);
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TooltipWindow)
- };
-
-
- #endif // JUCE_TOOLTIPWINDOW_H_INCLUDED
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