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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_DRAWABLEBUTTON_H_INCLUDED
- #define JUCE_DRAWABLEBUTTON_H_INCLUDED
-
-
- //==============================================================================
- /**
- A button that displays a Drawable.
-
- Up to three Drawable objects can be given to this button, to represent the
- 'normal', 'over' and 'down' states.
-
- @see Button
- */
- class JUCE_API DrawableButton : public Button
- {
- public:
- //==============================================================================
- enum ButtonStyle
- {
- ImageFitted, /**< The button will just display the images, but will resize and centre them to fit inside it. */
- ImageRaw, /**< The button will just display the images in their normal size and position.
- This leaves it up to the caller to make sure the images are the correct size and position for the button. */
- ImageAboveTextLabel, /**< Draws the button as a text label across the bottom with the image resized and scaled to fit above it. */
- ImageOnButtonBackground, /**< Draws the button as a standard rounded-rectangle button with the image on top.
- Note that if you use this style, the colour IDs that control the button colour are
- TextButton::buttonColourId and TextButton::buttonOnColourId. */
- ImageStretched /**< Fills the button with a stretched version of the image. */
- };
-
- //==============================================================================
- /** Creates a DrawableButton.
-
- After creating one of these, use setImages() to specify the drawables to use.
-
- @param buttonName the name to give the component
- @param buttonStyle the layout to use
-
- @see ButtonStyle, setButtonStyle, setImages
- */
- DrawableButton (const String& buttonName,
- ButtonStyle buttonStyle);
-
- /** Destructor. */
- ~DrawableButton();
-
- //==============================================================================
- /** Sets up the images to draw for the various button states.
-
- The button will keep its own internal copies of these drawables.
-
- @param normalImage the thing to draw for the button's 'normal' state. An internal copy
- will be made of the object passed-in if it is non-zero.
- @param overImage the thing to draw for the button's 'over' state - if this is
- zero, the button's normal image will be used when the mouse is
- over it. An internal copy will be made of the object passed-in
- if it is non-zero.
- @param downImage the thing to draw for the button's 'down' state - if this is
- zero, the 'over' image will be used instead (or the normal image
- as a last resort). An internal copy will be made of the object
- passed-in if it is non-zero.
- @param disabledImage an image to draw when the button is disabled. If this is zero,
- the normal image will be drawn with a reduced opacity instead.
- An internal copy will be made of the object passed-in if it is
- non-zero.
- @param normalImageOn same as the normalImage, but this is used when the button's toggle
- state is 'on'. If this is nullptr, the normal image is used instead
- @param overImageOn same as the overImage, but this is used when the button's toggle
- state is 'on'. If this is nullptr, the normalImageOn is drawn instead
- @param downImageOn same as the downImage, but this is used when the button's toggle
- state is 'on'. If this is nullptr, the overImageOn is drawn instead
- @param disabledImageOn same as the disabledImage, but this is used when the button's toggle
- state is 'on'. If this is nullptr, the normal image will be drawn instead
- with a reduced opacity
- */
- void setImages (const Drawable* normalImage,
- const Drawable* overImage = nullptr,
- const Drawable* downImage = nullptr,
- const Drawable* disabledImage = nullptr,
- const Drawable* normalImageOn = nullptr,
- const Drawable* overImageOn = nullptr,
- const Drawable* downImageOn = nullptr,
- const Drawable* disabledImageOn = nullptr);
-
-
- //==============================================================================
- /** Changes the button's style.
- @see ButtonStyle
- */
- void setButtonStyle (ButtonStyle newStyle);
-
- /** Returns the current style. */
- ButtonStyle getStyle() const noexcept { return style; }
-
- //==============================================================================
- /** Gives the button an optional amount of space around the edge of the drawable.
- By default there's a gap of about 3 pixels.
- */
- void setEdgeIndent (int numPixelsIndent);
-
- //==============================================================================
- /** Returns the image that the button is currently displaying. */
- Drawable* getCurrentImage() const noexcept;
-
- /** Returns the image that the button will use for its normal state. */
- Drawable* getNormalImage() const noexcept;
- /** Returns the image that the button will use when the mouse is over it. */
- Drawable* getOverImage() const noexcept;
- /** Returns the image that the button will use when the mouse is held down on it. */
- Drawable* getDownImage() const noexcept;
-
- /** Can be overridden to specify a custom position for the image within the button. */
- virtual Rectangle<float> getImageBounds() const;
-
- //==============================================================================
- /** A set of colour IDs to use to change the colour of various aspects of the link.
-
- These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
- methods.
-
- Note that when the ImageOnButtonBackground style is used, the colour IDs that control
- the button colour are TextButton::buttonColourId and TextButton::buttonOnColourId.
-
- @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
- */
- enum ColourIds
- {
- textColourId = 0x1004010, /**< The colour to use for the button's text label. */
- textColourOnId = 0x1004013, /**< The colour to use for the button's text.when the button's toggle state is "on". */
-
- backgroundColourId = 0x1004011, /**< The colour used to fill the button's background (when
- the button is toggled 'off'). Note that if you use the
- ImageOnButtonBackground style, you should use TextButton::buttonColourId
- to change the button's colour. */
- backgroundOnColourId = 0x1004012, /**< The colour used to fill the button's background (when
- the button is toggled 'on'). Note that if you use the
- ImageOnButtonBackground style, you should use TextButton::buttonOnColourId
- to change the button's colour. */
- };
-
- //==============================================================================
- /** @internal */
- void paintButton (Graphics&, bool isMouseOverButton, bool isButtonDown) override;
- /** @internal */
- void buttonStateChanged() override;
- /** @internal */
- void resized() override;
- /** @internal */
- void enablementChanged() override;
- /** @internal */
- void colourChanged() override;
-
- private:
- //==============================================================================
- ButtonStyle style;
- ScopedPointer<Drawable> normalImage, overImage, downImage, disabledImage,
- normalImageOn, overImageOn, downImageOn, disabledImageOn;
- Drawable* currentImage;
- int edgeIndent;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DrawableButton)
- };
-
-
- #endif // JUCE_DRAWABLEBUTTON_H_INCLUDED
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