|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2017 - ROLI Ltd.
   JUCE is an open source library subject to commercial or open-source
   licensing.
   By using JUCE, you agree to the terms of both the JUCE 5 End-User License
   Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
   27th April 2017).
   End User License Agreement: www.juce.com/juce-5-licence
   Privacy Policy: www.juce.com/juce-5-privacy-policy
   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).
   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.
  ==============================================================================
*/
namespace juce
{
//==============================================================================
/**
    A path object that consists of RelativePoint coordinates rather than the normal fixed ones.
    One of these paths can be converted into a Path object for drawing and manipulation, but
    unlike a Path, its points can be dynamic instead of just fixed.
    @see RelativePoint, RelativeCoordinate
*/
class JUCE_API  RelativePointPath
{
public:
    //==============================================================================
    RelativePointPath();
    RelativePointPath (const RelativePointPath&);
    explicit RelativePointPath (const Path& path);
    ~RelativePointPath();
    bool operator== (const RelativePointPath&) const noexcept;
    bool operator!= (const RelativePointPath&) const noexcept;
    //==============================================================================
    /** Resolves this points in this path and adds them to a normal Path object. */
    void createPath (Path& path, Expression::Scope* scope) const;
    /** Returns true if the path contains any non-fixed points. */
    bool containsAnyDynamicPoints() const;
    /** Quickly swaps the contents of this path with another. */
    void swapWith (RelativePointPath&) noexcept;
    //==============================================================================
    /** The types of element that may be contained in this path.
        @see RelativePointPath::ElementBase
    */
    enum ElementType
    {
        nullElement,
        startSubPathElement,
        closeSubPathElement,
        lineToElement,
        quadraticToElement,
        cubicToElement
    };
    //==============================================================================
    /** Base class for the elements that make up a RelativePointPath.
    */
    class JUCE_API  ElementBase
    {
    public:
        ElementBase (ElementType type);
        virtual ~ElementBase() {}
        virtual ValueTree createTree() const = 0;
        virtual void addToPath (Path& path, Expression::Scope*) const = 0;
        virtual RelativePoint* getControlPoints (int& numPoints) = 0;
        virtual ElementBase* clone() const = 0;
        bool isDynamic();
        const ElementType type;
    private:
        JUCE_DECLARE_NON_COPYABLE (ElementBase)
    };
    //==============================================================================
    class JUCE_API  StartSubPath  : public ElementBase
    {
    public:
        StartSubPath (const RelativePoint& pos);
        ValueTree createTree() const;
        void addToPath (Path& path, Expression::Scope*) const;
        RelativePoint* getControlPoints (int& numPoints);
        ElementBase* clone() const;
        RelativePoint startPos;
    private:
        JUCE_DECLARE_NON_COPYABLE (StartSubPath)
    };
    //==============================================================================
    class JUCE_API  CloseSubPath  : public ElementBase
    {
    public:
        CloseSubPath();
        ValueTree createTree() const;
        void addToPath (Path& path, Expression::Scope*) const;
        RelativePoint* getControlPoints (int& numPoints);
        ElementBase* clone() const;
    private:
        JUCE_DECLARE_NON_COPYABLE (CloseSubPath)
    };
    //==============================================================================
    class JUCE_API  LineTo  : public ElementBase
    {
    public:
        LineTo (const RelativePoint& endPoint);
        ValueTree createTree() const;
        void addToPath (Path& path, Expression::Scope*) const;
        RelativePoint* getControlPoints (int& numPoints);
        ElementBase* clone() const;
        RelativePoint endPoint;
    private:
        JUCE_DECLARE_NON_COPYABLE (LineTo)
    };
    //==============================================================================
    class JUCE_API  QuadraticTo  : public ElementBase
    {
    public:
        QuadraticTo (const RelativePoint& controlPoint, const RelativePoint& endPoint);
        ValueTree createTree() const;
        void addToPath (Path& path, Expression::Scope*) const;
        RelativePoint* getControlPoints (int& numPoints);
        ElementBase* clone() const;
        RelativePoint controlPoints[2];
    private:
        JUCE_DECLARE_NON_COPYABLE (QuadraticTo)
    };
    //==============================================================================
    class JUCE_API  CubicTo  : public ElementBase
    {
    public:
        CubicTo (const RelativePoint& controlPoint1, const RelativePoint& controlPoint2, const RelativePoint& endPoint);
        ValueTree createTree() const;
        void addToPath (Path& path, Expression::Scope*) const;
        RelativePoint* getControlPoints (int& numPoints);
        ElementBase* clone() const;
        RelativePoint controlPoints[3];
    private:
        JUCE_DECLARE_NON_COPYABLE (CubicTo)
    };
    //==============================================================================
    void addElement (ElementBase* newElement);
    //==============================================================================
    OwnedArray <ElementBase> elements;
    bool usesNonZeroWinding;
private:
    class Positioner;
    friend class Positioner;
    bool containsDynamicPoints;
    void applyTo (DrawablePath& path) const;
    RelativePointPath& operator= (const RelativePointPath&);
    JUCE_LEAK_DETECTOR (RelativePointPath)
};
} // namespace juce
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