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- /* Copyright 2016, Ableton AG, Berlin. All rights reserved.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * If you would like to incorporate Link into a proprietary software application,
- * please contact <link-devs@ableton.com>.
- */
-
- #pragma once
-
- #include <chrono>
- #include <cmath>
- #include <ctime>
-
- namespace ableton
- {
- namespace platforms
- {
-
- #ifdef linux
- #undef linux
- #endif
-
- namespace linux
- {
-
- template <clockid_t CLOCK>
- class Clock
- {
- public:
- std::chrono::microseconds micros() const
- {
- ::timespec ts;
- ::clock_gettime(CLOCK, &ts);
- std::uint64_t ns = ts.tv_sec * 1000000000ULL + ts.tv_nsec;
- return std::chrono::microseconds(ns / 1000ULL);
- }
- };
-
- using ClockMonotonic = Clock<CLOCK_MONOTONIC>;
- using ClockMonotonicRaw = Clock<CLOCK_MONOTONIC_RAW>;
-
- /* Warning: the realtime clock can be subject to time change.
- * One of the hard requirements of Ableton Link is that the clock must be
- * monotonic.
- * Only use the Realtime Clock if you can't use the monotonic ones, and
- * beware that things might go wrong if time jumps.
- */
- using ClockRealtime = Clock<CLOCK_REALTIME>;
-
- } // namespace linux
- } // namespace platforms
- } // namespace ableton
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