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  1. /*
  2. ==============================================================================
  3. This file is part of the Water library.
  4. Copyright (c) 2016 ROLI Ltd.
  5. Copyright (C) 2017 Filipe Coelho <falktx@falktx.com>
  6. Permission is granted to use this software under the terms of the ISC license
  7. http://www.isc.org/downloads/software-support-policy/isc-license/
  8. Permission to use, copy, modify, and/or distribute this software for any
  9. purpose with or without fee is hereby granted, provided that the above
  10. copyright notice and this permission notice appear in all copies.
  11. THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
  12. TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
  13. FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
  14. OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
  15. USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
  16. TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
  17. OF THIS SOFTWARE.
  18. ==============================================================================
  19. */
  20. #ifndef WATER_TIME_H_INCLUDED
  21. #define WATER_TIME_H_INCLUDED
  22. #include "../water.h"
  23. namespace water {
  24. namespace Time {
  25. //==============================================================================
  26. // Static methods for getting system timers directly..
  27. /** Returns the current system time.
  28. Returns the number of milliseconds since midnight Jan 1st 1970 UTC.
  29. Should be accurate to within a few millisecs, depending on platform,
  30. hardware, etc.
  31. */
  32. int64 currentTimeMillis() noexcept;
  33. /** Returns the number of millisecs since a fixed event (usually system startup).
  34. This returns a monotonically increasing value which it unaffected by changes to the
  35. system clock. It should be accurate to within a few millisecs, depending on platform,
  36. hardware, etc.
  37. Being a 32-bit return value, it will of course wrap back to 0 after 2^32 seconds of
  38. uptime, so be careful to take that into account. If you need a 64-bit time, you can
  39. use currentTimeMillis() instead.
  40. */
  41. uint32 getMillisecondCounter() noexcept;
  42. }
  43. }
  44. #endif // WATER_TIME_H_INCLUDED