|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_ANIMATEDPOSITIONBEHAVIOURS_H_INCLUDED
- #define JUCE_ANIMATEDPOSITIONBEHAVIOURS_H_INCLUDED
-
-
- //==============================================================================
- /** Contains classes for different types of physics behaviours - these classes
- are used as template parameters for the AnimatedPosition class.
- */
- namespace AnimatedPositionBehaviours
- {
- /** A non-snapping behaviour that allows the content to be freely flicked in
- either direction, with momentum based on the velocity at which it was
- released, and variable friction to make it come to a halt.
-
- This class is intended to be used as a template parameter to the
- AnimatedPosition class.
-
- @see AnimatedPosition
- */
- struct ContinuousWithMomentum
- {
- ContinuousWithMomentum() noexcept
- : velocity (0), damping (0.92)
- {
- }
-
- /** Sets the friction that damps the movement of the value.
- A typical value is 0.08; higher values indicate more friction.
- */
- void setFriction (double newFriction) noexcept
- {
- damping = 1.0 - newFriction;
- }
-
- /** Called by the AnimatedPosition class. This tells us the position and
- velocity at which the user is about to release the object.
- The velocity is measured in units/second.
- */
- void releasedWithVelocity (double /*position*/, double releaseVelocity) noexcept
- {
- velocity = releaseVelocity;
- }
-
- /** Called by the AnimatedPosition class to get the new position, after
- the given time has elapsed.
- */
- double getNextPosition (double oldPos, double elapsedSeconds) noexcept
- {
- velocity *= damping;
-
- if (std::abs (velocity) < 0.05)
- velocity = 0;
-
- return oldPos + velocity * elapsedSeconds;
- }
-
- /** Called by the AnimatedPosition class to check whether the object
- is now stationary.
- */
- bool isStopped (double /*position*/) const noexcept
- {
- return velocity == 0;
- }
-
- private:
- double velocity, damping;
- };
-
- //==============================================================================
- /** A behaviour that gravitates an AnimatedPosition object towards the nearest
- integer position when released.
-
- This class is intended to be used as a template parameter to the
- AnimatedPosition class. It's handy when using an AnimatedPosition to show a
- series of pages, because it allows the pages can be scrolled smoothly, but when
- released, snaps back to show a whole page.
-
- @see AnimatedPosition
- */
- struct SnapToPageBoundaries
- {
- SnapToPageBoundaries() noexcept : targetSnapPosition()
- {
- }
-
- /** Called by the AnimatedPosition class. This tells us the position and
- velocity at which the user is about to release the object.
- The velocity is measured in units/second.
- */
- void releasedWithVelocity (double position, double releaseVelocity) noexcept
- {
- targetSnapPosition = std::floor (position + 0.5);
-
- if (releaseVelocity > 1.0 && targetSnapPosition < position) ++targetSnapPosition;
- if (releaseVelocity < -1.0 && targetSnapPosition > position) --targetSnapPosition;
- }
-
- /** Called by the AnimatedPosition class to get the new position, after
- the given time has elapsed.
- */
- double getNextPosition (double oldPos, double elapsedSeconds) const noexcept
- {
- if (isStopped (oldPos))
- return targetSnapPosition;
-
- const double snapSpeed = 10.0;
- const double velocity = (targetSnapPosition - oldPos) * snapSpeed;
- return oldPos + velocity * elapsedSeconds;
- }
-
- /** Called by the AnimatedPosition class to check whether the object
- is now stationary.
- */
- bool isStopped (double position) const noexcept
- {
- return std::abs (targetSnapPosition - position) < 0.001;
- }
-
- private:
- double targetSnapPosition;
- };
- };
-
-
- #endif // JUCE_ANIMATEDPOSITIONBEHAVIOURS_H_INCLUDED
|