|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Base class used internally for structures that can store cached images of
- component state.
-
- Most people are unlikely to ever need to know about this class - it's really
- only for power-users!
-
- @see Component::setCachedComponentImage
-
- @tags{GUI}
- */
- class JUCE_API CachedComponentImage
- {
- public:
- CachedComponentImage() = default;
- virtual ~CachedComponentImage() = default;
-
- //==============================================================================
- /** Called as part of the parent component's paint method, this must draw
- the given component into the target graphics context, using the cached
- version where possible.
- */
- virtual void paint (Graphics&) = 0;
-
- /** Invalidates all cached image data.
- @returns true if the peer should also be repainted, or false if this object
- handles all repaint work internally.
- */
- virtual bool invalidateAll() = 0;
-
- /** Invalidates a section of the cached image data.
- @returns true if the peer should also be repainted, or false if this object
- handles all repaint work internally.
- */
- virtual bool invalidate (const Rectangle<int>& area) = 0;
-
- /** Called to indicate that the component is no longer active, so
- any cached data should be released if possible.
- */
- virtual void releaseResources() = 0;
- };
-
- } // namespace juce
|