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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_ANIMATEDPOSITION_H_INCLUDED
 - #define JUCE_ANIMATEDPOSITION_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     Models a 1-dimensional position that can be dragged around by the user, and which
 -     will then continue moving with a customisable physics behaviour when released.
 - 
 -     This is useful for things like scrollable views or objects that can be dragged and
 -     thrown around with the mouse/touch, and by writing your own behaviour class, you can
 -     customise the trajectory that it follows when released.
 - 
 -     The class uses its own Timer to continuously change its value when a drag ends, and
 -     Listener objects can be registered to receive callbacks whenever the value changes.
 - 
 -     The value is stored as a double, and can be used to represent whatever units you need.
 - 
 -     The template parameter Behaviour must be a class that implements various methods to
 -     return the physics of the value's movement - you can use the classes provided for this
 -     in the AnimatedPositionBehaviours namespace, or write your own custom behaviour.
 - 
 -     @see AnimatedPositionBehaviours::ContinuousWithMomentum,
 -          AnimatedPositionBehaviours::SnapToPageBoundaries
 - */
 - template <typename Behaviour>
 - class AnimatedPosition  : private Timer
 - {
 - public:
 -     AnimatedPosition()
 -         : position(), grabbedPos(), releaseVelocity(),
 -           range (-std::numeric_limits<double>::max(),
 -                   std::numeric_limits<double>::max())
 -     {
 -     }
 - 
 -     /** Sets a range within which the value will be constrained. */
 -     void setLimits (Range<double> newRange)
 -     {
 -         range = newRange;
 -     }
 - 
 -     //==============================================================================
 -     /** Called to indicate that the object is now being controlled by a
 -         mouse-drag or similar operation.
 - 
 -         After calling this method, you should make calls to the drag() method
 -         each time the mouse drags the position around, and always be sure to
 -         finish with a call to endDrag() when the mouse is released, which allows
 -         the position to continue moving freely according to the specified behaviour.
 -     */
 -     void beginDrag()
 -     {
 -         grabbedPos = position;
 -         releaseVelocity = 0;
 -         stopTimer();
 -     }
 - 
 -     /** Called during a mouse-drag operation, to indicate that the mouse has moved.
 -         The delta is the difference between the position when beginDrag() was called
 -         and the new position that's required.
 -     */
 -     void drag (double deltaFromStartOfDrag)
 -     {
 -         moveTo (grabbedPos + deltaFromStartOfDrag);
 -     }
 - 
 -     /** Called after beginDrag() and drag() to indicate that the drag operation has
 -         now finished.
 -     */
 -     void endDrag()
 -     {
 -         startTimer (1000 / 60);
 -     }
 - 
 -     /** Called outside of a drag operation to cause a nudge in the specified direction.
 -         This is intended for use by e.g. mouse-wheel events.
 -     */
 -     void nudge (double deltaFromCurrentPosition)
 -     {
 -         startTimer (100);
 -         moveTo (position + deltaFromCurrentPosition);
 -     }
 - 
 -     //==============================================================================
 -     /** Returns the current position. */
 -     double getPosition() const noexcept
 -     {
 -         return position;
 -     }
 - 
 -     /** Explicitly sets the position and stops any further movement.
 -         This will cause a synchronous call to any listeners if the position actually
 -         changes.
 -     */
 -     void setPosition (double newPosition)
 -     {
 -         stopTimer();
 -         setPositionAndSendChange (newPosition);
 -     }
 - 
 -     //==============================================================================
 -     /** Implement this class if you need to receive callbacks when the value of
 -         an AnimatedPosition changes.
 -         @see AnimatedPosition::addListener, AnimatedPosition::removeListener
 -     */
 -     class Listener
 -     {
 -     public:
 -         virtual ~Listener() {}
 - 
 -         /** Called synchronously when an AnimatedPosition changes. */
 -         virtual void positionChanged (AnimatedPosition&, double newPosition) = 0;
 -     };
 - 
 -     /** Adds a listener to be called when the value changes. */
 -     void addListener (Listener* listener)       { listeners.add (listener); }
 - 
 -     /** Removes a previously-registered listener. */
 -     void removeListener (Listener* listener)    { listeners.remove (listener); }
 - 
 -     //==============================================================================
 -     /** The behaviour object.
 -         This is public to let you tweak any parameters that it provides.
 -     */
 -     Behaviour behaviour;
 - 
 - private:
 -     //==============================================================================
 -     double position, grabbedPos, releaseVelocity;
 -     Range<double> range;
 -     Time lastUpdate, lastDrag;
 -     ListenerList<Listener> listeners;
 - 
 -     static double getSpeed (const Time last, double lastPos,
 -                             const Time now, double newPos)
 -     {
 -         const double elapsedSecs = jmax (0.005, (now - last).inSeconds());
 -         const double v = (newPos - lastPos) / elapsedSecs;
 -         return std::abs (v) > 0.2 ? v : 0.0;
 -     }
 - 
 -     void moveTo (double newPos)
 -     {
 -         const Time now (Time::getCurrentTime());
 -         releaseVelocity = getSpeed (lastDrag, position, now, newPos);
 -         behaviour.releasedWithVelocity (newPos, releaseVelocity);
 -         lastDrag = now;
 - 
 -         setPositionAndSendChange (newPos);
 -     }
 - 
 -     void setPositionAndSendChange (double newPosition)
 -     {
 -         newPosition = range.clipValue (newPosition);
 - 
 -         if (position != newPosition)
 -         {
 -             position = newPosition;
 -             listeners.call (&Listener::positionChanged, *this, newPosition);
 -         }
 -     }
 - 
 -     void timerCallback() override
 -     {
 -         const Time now = Time::getCurrentTime();
 - 
 -         const double elapsed = jlimit (0.001, 0.020, (now - lastUpdate).inSeconds());
 -         lastUpdate = now;
 - 
 -         const double newPos = behaviour.getNextPosition (position, elapsed);
 - 
 -         if (behaviour.isStopped (newPos))
 -             stopTimer();
 -         else
 -             startTimer (1000 / 60);
 - 
 -         setPositionAndSendChange (newPos);
 -     }
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimatedPosition)
 - };
 - 
 - 
 - #endif   // JUCE_ANIMATEDPOSITION_H_INCLUDED
 
 
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