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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
- namespace dsp
- {
-
- enum class DryWetMixingRule
- {
- linear, // dry volume is equal to 1 - wet volume
- balanced, // both dry and wet are 1 when mix is 0.5, with dry decreasing to 0
- // above this value and wet decreasing to 0 below it
- sin3dB, // alternate dry/wet mixing rule using the 3 dB sine panning rule
- sin4p5dB, // alternate dry/wet mixing rule using the 4.5 dB sine panning rule
- sin6dB, // alternate dry/wet mixing rule using the 6 dB sine panning rule
- squareRoot3dB, // alternate dry/wet mixing rule using the regular 3 dB panning rule
- squareRoot4p5dB // alternate dry/wet mixing rule using the regular 4.5 dB panning rule
- };
-
- /**
- A processor to handle dry/wet mixing of two audio signals, where the wet signal
- may have additional latency.
-
- Once a DryWetMixer object is configured, push the dry samples using pushDrySamples
- and mix into the fully wet samples using mixWetSamples.
-
- @tags{DSP}
- */
- template <typename SampleType>
- class DryWetMixer
- {
- public:
- //==============================================================================
- using MixingRule = DryWetMixingRule;
-
- //==============================================================================
- /** Default constructor. */
- DryWetMixer();
-
- /** Constructor. */
- explicit DryWetMixer (int maximumWetLatencyInSamples);
-
- //==============================================================================
- /** Sets the mix rule. */
- void setMixingRule (MixingRule newRule);
-
- /** Sets the current dry/wet mix proportion, with 0.0 being full dry and 1.0
- being fully wet.
- */
- void setWetMixProportion (SampleType newWetMixProportion);
-
- /** Sets the relative latency of the wet signal path compared to the dry signal
- path, and thus the amount of latency compensation that will be added to the
- dry samples in this processor.
- */
- void setWetLatency (SampleType wetLatencyInSamples);
-
- //==============================================================================
- /** Initialises the processor. */
- void prepare (const ProcessSpec& spec);
-
- /** Resets the internal state variables of the processor. */
- void reset();
-
- //==============================================================================
- /** Copies the dry path samples into an internal delay line. */
- void pushDrySamples (const AudioBlock<const SampleType> drySamples);
-
- /** Mixes the supplied wet samples with the latency-compensated dry samples from
- pushDrySamples.
-
- @param wetSamples Input: The AudioBlock references fully wet samples.
- Output: The AudioBlock references the wet samples mixed
- with the latency compensated dry samples.
-
- @see pushDrySamples
- */
- void mixWetSamples (AudioBlock<SampleType> wetSamples);
-
- private:
- //==============================================================================
- void update();
-
- //==============================================================================
- SmoothedValue<SampleType, ValueSmoothingTypes::Linear> dryVolume, wetVolume;
- DelayLine<SampleType, DelayLineInterpolationTypes::Thiran> dryDelayLine;
- AudioBuffer<SampleType> bufferDry;
-
- SingleThreadedAbstractFifo fifo;
- SampleType mix = 1.0;
- MixingRule currentMixingRule = MixingRule::linear;
- double sampleRate = 44100.0;
- int maximumWetLatencyInSamples = 0;
- };
-
- } // namespace dsp
- } // namespace juce
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