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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- #pragma once
-
-
- //==============================================================================
- /**
- An X-Y position stored as a pair of RelativeCoordinate values.
-
- @see RelativeCoordinate, RelativeRectangle
- */
- class JUCE_API RelativePoint
- {
- public:
- /** Creates a point at the origin. */
- RelativePoint();
-
- /** Creates an absolute point, relative to the origin. */
- RelativePoint (Point<float> absolutePoint);
-
- /** Creates an absolute point, relative to the origin. */
- RelativePoint (float absoluteX, float absoluteY);
-
- /** Creates an absolute point from two coordinates. */
- RelativePoint (const RelativeCoordinate& x, const RelativeCoordinate& y);
-
- /** Creates a point from a stringified representation.
- The string must contain a pair of coordinates, separated by space or a comma. The syntax for the coordinate
- strings is explained in the RelativeCoordinate class.
- @see toString
- */
- RelativePoint (const String& stringVersion);
-
- bool operator== (const RelativePoint&) const noexcept;
- bool operator!= (const RelativePoint&) const noexcept;
-
- /** Calculates the absolute position of this point.
-
- You'll need to provide a suitable Expression::Scope for looking up any coordinates that may
- be needed to calculate the result.
- */
- Point<float> resolve (const Expression::Scope* evaluationContext) const;
-
- /** Changes the values of this point's coordinates to make it resolve to the specified position.
-
- Calling this will leave any anchor points unchanged, but will set any absolute
- or relative positions to whatever values are necessary to make the resultant position
- match the position that is provided.
- */
- void moveToAbsolute (Point<float> newPos, const Expression::Scope* evaluationContext);
-
- /** Returns a string which represents this point.
- This returns a comma-separated pair of coordinates. For details of the string syntax used by the
- coordinates, see the RelativeCoordinate constructor notes.
- The string that is returned can be passed to the RelativePoint constructor to recreate the point.
- */
- String toString() const;
-
- /** Returns true if this point depends on any other coordinates for its position. */
- bool isDynamic() const;
-
- // The actual X and Y coords...
- RelativeCoordinate x, y;
- };
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