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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #pragma once
  20. //==============================================================================
  21. /**
  22. An abstract base class which can be implemented by components that function as
  23. text editors.
  24. This class allows different types of text editor component to provide a uniform
  25. interface, which can be used by things like OS-specific input methods, on-screen
  26. keyboards, etc.
  27. */
  28. class JUCE_API TextInputTarget
  29. {
  30. public:
  31. //==============================================================================
  32. /** */
  33. TextInputTarget() {}
  34. /** Destructor. */
  35. virtual ~TextInputTarget() {}
  36. /** Returns true if this input target is currently accepting input.
  37. For example, a text editor might return false if it's in read-only mode.
  38. */
  39. virtual bool isTextInputActive() const = 0;
  40. /** Returns the extents of the selected text region, or an empty range if
  41. nothing is selected,
  42. */
  43. virtual Range<int> getHighlightedRegion() const = 0;
  44. /** Sets the currently-selected text region. */
  45. virtual void setHighlightedRegion (const Range<int>& newRange) = 0;
  46. /** Sets a number of temporarily underlined sections.
  47. This is needed by MS Windows input method UI.
  48. */
  49. virtual void setTemporaryUnderlining (const Array <Range<int> >& underlinedRegions) = 0;
  50. /** Returns a specified sub-section of the text. */
  51. virtual String getTextInRange (const Range<int>& range) const = 0;
  52. /** Inserts some text, overwriting the selected text region, if there is one. */
  53. virtual void insertTextAtCaret (const String& textToInsert) = 0;
  54. /** Returns the position of the caret, relative to the component's origin. */
  55. virtual Rectangle<int> getCaretRectangle() = 0;
  56. /** A set of possible on-screen keyboard types, for use in the
  57. getKeyboardType() method.
  58. */
  59. enum VirtualKeyboardType
  60. {
  61. textKeyboard = 0,
  62. numericKeyboard,
  63. decimalKeyboard,
  64. urlKeyboard,
  65. emailAddressKeyboard,
  66. phoneNumberKeyboard
  67. };
  68. /** Returns the target's preference for the type of keyboard that would be most appropriate.
  69. This may be ignored, depending on the capabilities of the OS.
  70. */
  71. virtual VirtualKeyboardType getKeyboardType() { return textKeyboard; }
  72. };