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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_AUDIOSAMPLEBUFFER_H_INCLUDED
- #define JUCE_AUDIOSAMPLEBUFFER_H_INCLUDED
-
-
- //==============================================================================
- /**
- A multi-channel buffer of 32-bit floating point audio samples.
-
- */
- class JUCE_API AudioSampleBuffer
- {
- public:
- //==============================================================================
- /** Creates a buffer with a specified number of channels and samples.
-
- The contents of the buffer will initially be undefined, so use clear() to
- set all the samples to zero.
-
- The buffer will allocate its memory internally, and this will be released
- when the buffer is deleted. If the memory can't be allocated, this will
- throw a std::bad_alloc exception.
- */
- AudioSampleBuffer (int numChannels,
- int numSamples) noexcept;
-
- /** Creates a buffer using a pre-allocated block of memory.
-
- Note that if the buffer is resized or its number of channels is changed, it
- will re-allocate memory internally and copy the existing data to this new area,
- so it will then stop directly addressing this memory.
-
- @param dataToReferTo a pre-allocated array containing pointers to the data
- for each channel that should be used by this buffer. The
- buffer will only refer to this memory, it won't try to delete
- it when the buffer is deleted or resized.
- @param numChannels the number of channels to use - this must correspond to the
- number of elements in the array passed in
- @param numSamples the number of samples to use - this must correspond to the
- size of the arrays passed in
- */
- AudioSampleBuffer (float* const* dataToReferTo,
- int numChannels,
- int numSamples) noexcept;
-
- /** Creates a buffer using a pre-allocated block of memory.
-
- Note that if the buffer is resized or its number of channels is changed, it
- will re-allocate memory internally and copy the existing data to this new area,
- so it will then stop directly addressing this memory.
-
- @param dataToReferTo a pre-allocated array containing pointers to the data
- for each channel that should be used by this buffer. The
- buffer will only refer to this memory, it won't try to delete
- it when the buffer is deleted or resized.
- @param numChannels the number of channels to use - this must correspond to the
- number of elements in the array passed in
- @param startSample the offset within the arrays at which the data begins
- @param numSamples the number of samples to use - this must correspond to the
- size of the arrays passed in
- */
- AudioSampleBuffer (float* const* dataToReferTo,
- int numChannels,
- int startSample,
- int numSamples) noexcept;
-
- /** Copies another buffer.
-
- This buffer will make its own copy of the other's data, unless the buffer was created
- using an external data buffer, in which case boths buffers will just point to the same
- shared block of data.
- */
- AudioSampleBuffer (const AudioSampleBuffer& other) noexcept;
-
- /** Copies another buffer onto this one.
- This buffer's size will be changed to that of the other buffer.
- */
- AudioSampleBuffer& operator= (const AudioSampleBuffer& other) noexcept;
-
- /** Destructor.
- This will free any memory allocated by the buffer.
- */
- ~AudioSampleBuffer() noexcept;
-
- //==============================================================================
- /** Returns the number of channels of audio data that this buffer contains.
- @see getSampleData
- */
- int getNumChannels() const noexcept { return numChannels; }
-
- /** Returns the number of samples allocated in each of the buffer's channels.
- @see getSampleData
- */
- int getNumSamples() const noexcept { return size; }
-
- /** Returns a pointer one of the buffer's channels.
- For speed, this doesn't check whether the channel number is out of range,
- so be careful when using it!
- */
- float* getSampleData (const int channelNumber) const noexcept
- {
- jassert (isPositiveAndBelow (channelNumber, numChannels));
- return channels [channelNumber];
- }
-
- /** Returns a pointer to a sample in one of the buffer's channels.
-
- For speed, this doesn't check whether the channel and sample number
- are out-of-range, so be careful when using it!
- */
- float* getSampleData (const int channelNumber,
- const int sampleOffset) const noexcept
- {
- jassert (isPositiveAndBelow (channelNumber, numChannels));
- jassert (isPositiveAndBelow (sampleOffset, size));
- return channels [channelNumber] + sampleOffset;
- }
-
- /** Returns an array of pointers to the channels in the buffer.
-
- Don't modify any of the pointers that are returned, and bear in mind that
- these will become invalid if the buffer is resized.
- */
- float** getArrayOfChannels() const noexcept { return channels; }
-
- //==============================================================================
- /** Changes the buffer's size or number of channels.
-
- This can expand or contract the buffer's length, and add or remove channels.
-
- If keepExistingContent is true, it will try to preserve as much of the
- old data as it can in the new buffer.
-
- If clearExtraSpace is true, then any extra channels or space that is
- allocated will be also be cleared. If false, then this space is left
- uninitialised.
-
- If avoidReallocating is true, then changing the buffer's size won't reduce the
- amount of memory that is currently allocated (but it will still increase it if
- the new size is bigger than the amount it currently has). If this is false, then
- a new allocation will be done so that the buffer uses takes up the minimum amount
- of memory that it needs.
-
- If the required memory can't be allocated, this will throw a std::bad_alloc exception.
- */
- void setSize (int newNumChannels,
- int newNumSamples,
- bool keepExistingContent = false,
- bool clearExtraSpace = false,
- bool avoidReallocating = false) noexcept;
-
-
- /** Makes this buffer point to a pre-allocated set of channel data arrays.
-
- There's also a constructor that lets you specify arrays like this, but this
- lets you change the channels dynamically.
-
- Note that if the buffer is resized or its number of channels is changed, it
- will re-allocate memory internally and copy the existing data to this new area,
- so it will then stop directly addressing this memory.
-
- @param dataToReferTo a pre-allocated array containing pointers to the data
- for each channel that should be used by this buffer. The
- buffer will only refer to this memory, it won't try to delete
- it when the buffer is deleted or resized.
- @param numChannels the number of channels to use - this must correspond to the
- number of elements in the array passed in
- @param numSamples the number of samples to use - this must correspond to the
- size of the arrays passed in
- */
- void setDataToReferTo (float** dataToReferTo,
- int numChannels,
- int numSamples) noexcept;
-
- //==============================================================================
- /** Clears all the samples in all channels. */
- void clear() noexcept;
-
- /** Clears a specified region of all the channels.
-
- For speed, this doesn't check whether the channel and sample number
- are in-range, so be careful!
- */
- void clear (int startSample,
- int numSamples) noexcept;
-
- /** Clears a specified region of just one channel.
-
- For speed, this doesn't check whether the channel and sample number
- are in-range, so be careful!
- */
- void clear (int channel,
- int startSample,
- int numSamples) noexcept;
-
- /** Applies a gain multiple to a region of one channel.
-
- For speed, this doesn't check whether the channel and sample number
- are in-range, so be careful!
- */
- void applyGain (int channel,
- int startSample,
- int numSamples,
- float gain) noexcept;
-
- /** Applies a gain multiple to a region of all the channels.
-
- For speed, this doesn't check whether the sample numbers
- are in-range, so be careful!
- */
- void applyGain (int startSample,
- int numSamples,
- float gain) noexcept;
-
- /** Applies a gain multiple to all the audio data. */
- void applyGain (float gain) noexcept;
-
- /** Applies a range of gains to a region of a channel.
-
- The gain that is applied to each sample will vary from
- startGain on the first sample to endGain on the last Sample,
- so it can be used to do basic fades.
-
- For speed, this doesn't check whether the sample numbers
- are in-range, so be careful!
- */
- void applyGainRamp (int channel,
- int startSample,
- int numSamples,
- float startGain,
- float endGain) noexcept;
-
- /** Applies a range of gains to a region of all channels.
-
- The gain that is applied to each sample will vary from
- startGain on the first sample to endGain on the last Sample,
- so it can be used to do basic fades.
-
- For speed, this doesn't check whether the sample numbers
- are in-range, so be careful!
- */
- void applyGainRamp (int startSample,
- int numSamples,
- float startGain,
- float endGain) noexcept;
-
- /** Adds samples from another buffer to this one.
-
- @param destChannel the channel within this buffer to add the samples to
- @param destStartSample the start sample within this buffer's channel
- @param source the source buffer to add from
- @param sourceChannel the channel within the source buffer to read from
- @param sourceStartSample the offset within the source buffer's channel to start reading samples from
- @param numSamples the number of samples to process
- @param gainToApplyToSource an optional gain to apply to the source samples before they are
- added to this buffer's samples
-
- @see copyFrom
- */
- void addFrom (int destChannel,
- int destStartSample,
- const AudioSampleBuffer& source,
- int sourceChannel,
- int sourceStartSample,
- int numSamples,
- float gainToApplyToSource = 1.0f) noexcept;
-
- /** Adds samples from an array of floats to one of the channels.
-
- @param destChannel the channel within this buffer to add the samples to
- @param destStartSample the start sample within this buffer's channel
- @param source the source data to use
- @param numSamples the number of samples to process
- @param gainToApplyToSource an optional gain to apply to the source samples before they are
- added to this buffer's samples
-
- @see copyFrom
- */
- void addFrom (int destChannel,
- int destStartSample,
- const float* source,
- int numSamples,
- float gainToApplyToSource = 1.0f) noexcept;
-
- /** Adds samples from an array of floats, applying a gain ramp to them.
-
- @param destChannel the channel within this buffer to add the samples to
- @param destStartSample the start sample within this buffer's channel
- @param source the source data to use
- @param numSamples the number of samples to process
- @param startGain the gain to apply to the first sample (this is multiplied with
- the source samples before they are added to this buffer)
- @param endGain the gain to apply to the final sample. The gain is linearly
- interpolated between the first and last samples.
- */
- void addFromWithRamp (int destChannel,
- int destStartSample,
- const float* source,
- int numSamples,
- float startGain,
- float endGain) noexcept;
-
- /** Copies samples from another buffer to this one.
-
- @param destChannel the channel within this buffer to copy the samples to
- @param destStartSample the start sample within this buffer's channel
- @param source the source buffer to read from
- @param sourceChannel the channel within the source buffer to read from
- @param sourceStartSample the offset within the source buffer's channel to start reading samples from
- @param numSamples the number of samples to process
-
- @see addFrom
- */
- void copyFrom (int destChannel,
- int destStartSample,
- const AudioSampleBuffer& source,
- int sourceChannel,
- int sourceStartSample,
- int numSamples) noexcept;
-
- /** Copies samples from an array of floats into one of the channels.
-
- @param destChannel the channel within this buffer to copy the samples to
- @param destStartSample the start sample within this buffer's channel
- @param source the source buffer to read from
- @param numSamples the number of samples to process
-
- @see addFrom
- */
- void copyFrom (int destChannel,
- int destStartSample,
- const float* source,
- int numSamples) noexcept;
-
- /** Copies samples from an array of floats into one of the channels, applying a gain to it.
-
- @param destChannel the channel within this buffer to copy the samples to
- @param destStartSample the start sample within this buffer's channel
- @param source the source buffer to read from
- @param numSamples the number of samples to process
- @param gain the gain to apply
-
- @see addFrom
- */
- void copyFrom (int destChannel,
- int destStartSample,
- const float* source,
- int numSamples,
- float gain) noexcept;
-
- /** Copies samples from an array of floats into one of the channels, applying a gain ramp.
-
- @param destChannel the channel within this buffer to copy the samples to
- @param destStartSample the start sample within this buffer's channel
- @param source the source buffer to read from
- @param numSamples the number of samples to process
- @param startGain the gain to apply to the first sample (this is multiplied with
- the source samples before they are copied to this buffer)
- @param endGain the gain to apply to the final sample. The gain is linearly
- interpolated between the first and last samples.
-
- @see addFrom
- */
- void copyFromWithRamp (int destChannel,
- int destStartSample,
- const float* source,
- int numSamples,
- float startGain,
- float endGain) noexcept;
-
-
- /** Finds the highest and lowest sample values in a given range.
-
- @param channel the channel to read from
- @param startSample the start sample within the channel
- @param numSamples the number of samples to check
- @param minVal on return, the lowest value that was found
- @param maxVal on return, the highest value that was found
- */
- void findMinMax (int channel,
- int startSample,
- int numSamples,
- float& minVal,
- float& maxVal) const noexcept;
-
- /** Finds the highest absolute sample value within a region of a channel. */
- float getMagnitude (int channel,
- int startSample,
- int numSamples) const noexcept;
-
- /** Finds the highest absolute sample value within a region on all channels. */
- float getMagnitude (int startSample,
- int numSamples) const noexcept;
-
- /** Returns the root mean squared level for a region of a channel. */
- float getRMSLevel (int channel,
- int startSample,
- int numSamples) const noexcept;
-
- /** Reverses a part of a channel. */
- void reverse (int channel, int startSample, int numSamples) const noexcept;
-
- /** Reverses a part of the buffer. */
- void reverse (int startSample, int numSamples) const noexcept;
-
- private:
- //==============================================================================
- int numChannels, size;
- size_t allocatedBytes;
- float** channels;
- HeapBlock <char, true> allocatedData;
- float* preallocatedChannelSpace [32];
-
- void allocateData();
- void allocateChannels (float* const* dataToReferTo, int offset);
-
- JUCE_LEAK_DETECTOR (AudioSampleBuffer)
- };
-
-
- #endif // JUCE_AUDIOSAMPLEBUFFER_H_INCLUDED
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