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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Interface class for graphics context objects, used internally by the Graphics class.
 - 
 -     Users are not supposed to create instances of this class directly - do your drawing
 -     via the Graphics object instead.
 - 
 -     It's a base class for different types of graphics context, that may perform software-based
 -     or OS-accelerated rendering.
 - 
 -     E.g. the LowLevelGraphicsSoftwareRenderer renders onto an image in memory, but other
 -     subclasses could render directly to a windows HDC, a Quartz context, or an OpenGL
 -     context.
 - */
 - class JUCE_API  LowLevelGraphicsContext
 - {
 - protected:
 -     //==============================================================================
 -     LowLevelGraphicsContext();
 - 
 - public:
 -     virtual ~LowLevelGraphicsContext();
 - 
 -     /** Returns true if this device is vector-based, e.g. a printer. */
 -     virtual bool isVectorDevice() const = 0;
 - 
 -     //==============================================================================
 -     /** Moves the origin to a new position.
 - 
 -         The coordinates are relative to the current origin, and indicate the new position
 -         of (0, 0).
 -     */
 -     virtual void setOrigin (Point<int>) = 0;
 -     virtual void addTransform (const AffineTransform&) = 0;
 -     virtual float getPhysicalPixelScaleFactor() = 0;
 - 
 -     virtual bool clipToRectangle (const Rectangle<int>&) = 0;
 -     virtual bool clipToRectangleList (const RectangleList<int>&) = 0;
 -     virtual void excludeClipRectangle (const Rectangle<int>&) = 0;
 -     virtual void clipToPath (const Path&, const AffineTransform&) = 0;
 -     virtual void clipToImageAlpha (const Image&, const AffineTransform&) = 0;
 - 
 -     virtual bool clipRegionIntersects (const Rectangle<int>&) = 0;
 -     virtual Rectangle<int> getClipBounds() const = 0;
 -     virtual bool isClipEmpty() const = 0;
 - 
 -     virtual void saveState() = 0;
 -     virtual void restoreState() = 0;
 - 
 -     virtual void beginTransparencyLayer (float opacity) = 0;
 -     virtual void endTransparencyLayer() = 0;
 - 
 -     //==============================================================================
 -     virtual void setFill (const FillType&) = 0;
 -     virtual void setOpacity (float) = 0;
 -     virtual void setInterpolationQuality (Graphics::ResamplingQuality) = 0;
 - 
 -     //==============================================================================
 -     virtual void fillRect (const Rectangle<int>&, bool replaceExistingContents) = 0;
 -     virtual void fillRect (const Rectangle<float>&) = 0;
 -     virtual void fillRectList (const RectangleList<float>&) = 0;
 -     virtual void fillPath (const Path&, const AffineTransform&) = 0;
 -     virtual void drawImage (const Image&, const AffineTransform&) = 0;
 -     virtual void drawLine (const Line<float>&) = 0;
 - 
 -     virtual void setFont (const Font&) = 0;
 -     virtual const Font& getFont() = 0;
 -     virtual void drawGlyph (int glyphNumber, const AffineTransform&) = 0;
 -     virtual bool drawTextLayout (const AttributedString&, const Rectangle<float>&)  { return false; }
 - };
 - 
 - } // namespace juce
 
 
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