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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A base class for a component that goes in a PropertyPanel and displays one of
- an item's properties.
-
- Subclasses of this are used to display a property in various forms, e.g. a
- ChoicePropertyComponent shows its value as a combo box; a SliderPropertyComponent
- shows its value as a slider; a TextPropertyComponent as a text box, etc.
-
- A subclass must implement the refresh() method which will be called to tell the
- component to update itself, and is also responsible for calling this it when the
- item that it refers to is changed.
-
- @see PropertyPanel, TextPropertyComponent, SliderPropertyComponent,
- ChoicePropertyComponent, ButtonPropertyComponent, BooleanPropertyComponent
-
- @tags{GUI}
- */
- class JUCE_API PropertyComponent : public Component,
- public SettableTooltipClient
- {
- public:
- //==============================================================================
- /** Creates a PropertyComponent.
-
- @param propertyName the name is stored as this component's name, and is
- used as the name displayed next to this component in
- a property panel
- @param preferredHeight the height that the component should be given - some
- items may need to be larger than a normal row height.
- This value can also be set if a subclass changes the
- preferredHeight member variable.
- */
- PropertyComponent (const String& propertyName,
- int preferredHeight = 25);
-
- /** Destructor. */
- ~PropertyComponent() override;
-
- //==============================================================================
- /** Returns this item's preferred height.
-
- This value is specified either in the constructor or by a subclass changing the
- preferredHeight member variable.
- */
- int getPreferredHeight() const noexcept { return preferredHeight; }
-
- void setPreferredHeight (int newHeight) noexcept { preferredHeight = newHeight; }
-
- //==============================================================================
- /** Updates the property component if the item it refers to has changed.
-
- A subclass must implement this method, and other objects may call it to
- force it to refresh itself.
-
- The subclass should be economical in the amount of work is done, so for
- example it should check whether it really needs to do a repaint rather than
- just doing one every time this method is called, as it may be called when
- the value being displayed hasn't actually changed.
- */
- virtual void refresh() = 0;
-
-
- /** The default paint method fills the background and draws a label for the
- item's name.
-
- @see LookAndFeel::drawPropertyComponentBackground(), LookAndFeel::drawPropertyComponentLabel()
- */
- void paint (Graphics&) override;
-
- /** The default resize method positions any child component to the right of this
- one, based on the look and feel's default label size.
- */
- void resized() override;
-
- /** By default, this just repaints the component. */
- void enablementChanged() override;
-
- //==============================================================================
- /** A set of colour IDs to use to change the colour of various aspects of the combo box.
-
- These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
- methods.
-
- @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
- */
- enum ColourIds
- {
- backgroundColourId = 0x1008300, /**< The background colour to fill the component with. */
- labelTextColourId = 0x1008301, /**< The colour for the property's label text. */
- };
-
- //==============================================================================
- /** This abstract base class is implemented by LookAndFeel classes. */
- struct JUCE_API LookAndFeelMethods
- {
- virtual ~LookAndFeelMethods() = default;
-
- virtual void drawPropertyPanelSectionHeader (Graphics&, const String& name, bool isOpen, int width, int height) = 0;
- virtual void drawPropertyComponentBackground (Graphics&, int width, int height, PropertyComponent&) = 0;
- virtual void drawPropertyComponentLabel (Graphics&, int width, int height, PropertyComponent&) = 0;
- virtual Rectangle<int> getPropertyComponentContentPosition (PropertyComponent&) = 0;
- virtual int getPropertyPanelSectionHeaderHeight (const String& sectionTitle) = 0;
- };
-
- protected:
- /** Used by the PropertyPanel to determine how high this component needs to be.
- A subclass can update this value in its constructor but shouldn't alter it later
- as changes won't necessarily be picked up.
- */
- int preferredHeight;
-
- private:
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (PropertyComponent)
- };
-
- } // namespace juce
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