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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A global cache of images that have been loaded from files or memory.
-
- If you're loading an image and may need to use the image in more than one
- place, this is used to allow the same image to be shared rather than loading
- multiple copies into memory.
-
- Another advantage is that after images are released, they will be kept in
- memory for a few seconds before it is actually deleted, so if you're repeatedly
- loading/deleting the same image, it'll reduce the chances of having to reload it
- each time.
-
- @see Image, ImageFileFormat
-
- @tags{Graphics}
- */
- class JUCE_API ImageCache
- {
- public:
- //==============================================================================
- /** Loads an image from a file, (or just returns the image if it's already cached).
-
- If the cache already contains an image that was loaded from this file,
- that image will be returned. Otherwise, this method will try to load the
- file, add it to the cache, and return it.
-
- Remember that the image returned is shared, so drawing into it might
- affect other things that are using it! If you want to draw on it, first
- call Image::duplicateIfShared()
-
- @param file the file to try to load
- @returns the image, or null if it there was an error loading it
- @see getFromMemory, getFromCache, ImageFileFormat::loadFrom
- */
- static Image getFromFile (const File& file);
-
- /** Loads an image from an in-memory image file, (or just returns the image if it's already cached).
-
- If the cache already contains an image that was loaded from this block of memory,
- that image will be returned. Otherwise, this method will try to load the
- file, add it to the cache, and return it.
-
- Remember that the image returned is shared, so drawing into it might
- affect other things that are using it! If you want to draw on it, first
- call Image::duplicateIfShared()
-
- @param imageData the block of memory containing the image data
- @param dataSize the data size in bytes
- @returns the image, or an invalid image if it there was an error loading it
- @see getFromMemory, getFromCache, ImageFileFormat::loadFrom
- */
- static Image getFromMemory (const void* imageData, int dataSize);
-
- //==============================================================================
- /** Checks the cache for an image with a particular hashcode.
-
- If there's an image in the cache with this hashcode, it will be returned,
- otherwise it will return an invalid image.
-
- @param hashCode the hash code that was associated with the image by addImageToCache()
- @see addImageToCache
- */
- static Image getFromHashCode (int64 hashCode);
-
- /** Adds an image to the cache with a user-defined hash-code.
-
- The image passed-in will be referenced (not copied) by the cache, so it's probably
- a good idea not to draw into it after adding it, otherwise this will affect all
- instances of it that may be in use.
-
- @param image the image to add
- @param hashCode the hash-code to associate with it
- @see getFromHashCode
- */
- static void addImageToCache (const Image& image, int64 hashCode);
-
- /** Changes the amount of time before an unused image will be removed from the cache.
- By default this is about 5 seconds.
- */
- static void setCacheTimeout (int millisecs);
-
- /** Releases any images in the cache that aren't being referenced by active
- Image objects.
- */
- static void releaseUnusedImages();
-
- private:
- //==============================================================================
- struct Pimpl;
- friend struct Pimpl;
-
- ImageCache();
- ~ImageCache();
-
- JUCE_DECLARE_NON_COPYABLE (ImageCache)
- };
-
- } // namespace juce
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