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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #ifndef JUCE_GLOWEFFECT_H_INCLUDED
  18. #define JUCE_GLOWEFFECT_H_INCLUDED
  19. //==============================================================================
  20. /**
  21. A component effect that adds a coloured blur around the component's contents.
  22. (This will only work on non-opaque components).
  23. @see Component::setComponentEffect, DropShadowEffect
  24. */
  25. class JUCE_API GlowEffect : public ImageEffectFilter
  26. {
  27. public:
  28. //==============================================================================
  29. /** Creates a default 'glow' effect.
  30. To customise its appearance, use the setGlowProperties() method.
  31. */
  32. GlowEffect();
  33. /** Destructor. */
  34. ~GlowEffect();
  35. //==============================================================================
  36. /** Sets the glow's radius and colour.
  37. The radius is how large the blur should be, and the colour is
  38. used to render it (for a less intense glow, lower the colour's
  39. opacity).
  40. */
  41. void setGlowProperties (float newRadius,
  42. Colour newColour);
  43. //==============================================================================
  44. /** @internal */
  45. void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha);
  46. private:
  47. //==============================================================================
  48. float radius;
  49. Colour colour;
  50. JUCE_LEAK_DETECTOR (GlowEffect)
  51. };
  52. #endif // JUCE_GLOWEFFECT_H_INCLUDED