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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_MOUSEINPUTSOURCE_H_INCLUDED
 - #define JUCE_MOUSEINPUTSOURCE_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     Represents a linear source of mouse events from a mouse device or individual finger
 -     in a multi-touch environment.
 - 
 -     Each MouseEvent object contains a reference to the MouseInputSource that generated
 -     it. In an environment with a single mouse for input, all events will come from the
 -     same source, but in a multi-touch system, there may be multiple MouseInputSource
 -     obects active, each representing a stream of events coming from a particular finger.
 - 
 -     Events coming from a single MouseInputSource are always sent in a fixed and predictable
 -     order: a mouseMove will never be called without a mouseEnter having been sent beforehand,
 -     the only events that can happen between a mouseDown and its corresponding mouseUp are
 -     mouseDrags, etc.
 -     When there are multiple touches arriving from multiple MouseInputSources, their
 -     event streams may arrive in an interleaved order, so you should use the getIndex()
 -     method to find out which finger each event came from.
 - 
 -     @see MouseEvent
 - */
 - class JUCE_API  MouseInputSource
 - {
 - public:
 -     //==============================================================================
 -     MouseInputSource (const MouseInputSource&) noexcept;
 -     MouseInputSource& operator= (const MouseInputSource&) noexcept;
 -     ~MouseInputSource() noexcept;
 - 
 -     //==============================================================================
 -     bool operator== (const MouseInputSource& other) const noexcept     { return pimpl == other.pimpl; }
 -     bool operator!= (const MouseInputSource& other) const noexcept     { return pimpl != other.pimpl; }
 - 
 -     //==============================================================================
 -     /** Returns true if this object represents a normal desk-based mouse device. */
 -     bool isMouse() const;
 - 
 -     /** Returns true if this object represents a source of touch events - i.e. a finger or stylus. */
 -     bool isTouch() const;
 - 
 -     /** Returns true if this source has an on-screen pointer that can hover over
 -         items without clicking them.
 -     */
 -     bool canHover() const;
 - 
 -     /** Returns true if this source may have a scroll wheel. */
 -     bool hasMouseWheel() const;
 - 
 -     /** Returns this source's index in the global list of possible sources.
 -         If the system only has a single mouse, there will only be a single MouseInputSource
 -         with an index of 0.
 - 
 -         If the system supports multi-touch input, then the index will represent a finger
 -         number, starting from 0. When the first touch event begins, it will have finger
 -         number 0, and then if a second touch happens while the first is still down, it
 -         will have index 1, etc.
 -     */
 -     int getIndex() const;
 - 
 -     /** Returns true if this device is currently being pressed. */
 -     bool isDragging() const;
 - 
 -     /** Returns the last-known screen position of this source. */
 -     Point<float> getScreenPosition() const;
 - 
 -     /** Returns a set of modifiers that indicate which buttons are currently
 -         held down on this device.
 -     */
 -     ModifierKeys getCurrentModifiers() const;
 - 
 -     /** Returns the component that was last known to be under this pointer. */
 -     Component* getComponentUnderMouse() const;
 - 
 -     /** Tells the device to dispatch a mouse-move or mouse-drag event.
 -         This is asynchronous - the event will occur on the message thread.
 -     */
 -     void triggerFakeMove() const;
 - 
 -     /** Returns the number of clicks that should be counted as belonging to the
 -         current mouse event.
 -         So the mouse is currently down and it's the second click of a double-click, this
 -         will return 2.
 -     */
 -     int getNumberOfMultipleClicks() const noexcept;
 - 
 -     /** Returns the time at which the last mouse-down occurred. */
 -     Time getLastMouseDownTime() const noexcept;
 - 
 -     /** Returns the screen position at which the last mouse-down occurred. */
 -     Point<float> getLastMouseDownPosition() const noexcept;
 - 
 -     /** Returns true if this mouse is currently down, and if it has been dragged more
 -         than a couple of pixels from the place it was pressed.
 -     */
 -     bool hasMouseMovedSignificantlySincePressed() const noexcept;
 - 
 -     /** Returns true if this input source uses a visible mouse cursor. */
 -     bool hasMouseCursor() const noexcept;
 - 
 -     /** Changes the mouse cursor, (if there is one). */
 -     void showMouseCursor (const MouseCursor& cursor);
 - 
 -     /** Hides the mouse cursor (if there is one). */
 -     void hideCursor();
 - 
 -     /** Un-hides the mouse cursor if it was hidden by hideCursor(). */
 -     void revealCursor();
 - 
 -     /** Forces an update of the mouse cursor for whatever component it's currently over. */
 -     void forceMouseCursorUpdate();
 - 
 -     /** Returns true if this mouse can be moved indefinitely in any direction without running out of space. */
 -     bool canDoUnboundedMovement() const noexcept;
 - 
 -     /** Allows the mouse to move beyond the edges of the screen.
 - 
 -         Calling this method when the mouse button is currently pressed will remove the cursor
 -         from the screen and allow the mouse to (seem to) move beyond the edges of the screen.
 - 
 -         This means that the coordinates returned to mouseDrag() will be unbounded, and this
 -         can be used for things like custom slider controls or dragging objects around, where
 -         movement would be otherwise be limited by the mouse hitting the edges of the screen.
 - 
 -         The unbounded mode is automatically turned off when the mouse button is released, or
 -         it can be turned off explicitly by calling this method again.
 - 
 -         @param isEnabled                            whether to turn this mode on or off
 -         @param keepCursorVisibleUntilOffscreen      if set to false, the cursor will immediately be
 -                                                     hidden; if true, it will only be hidden when it
 -                                                     is moved beyond the edge of the screen
 -     */
 -     void enableUnboundedMouseMovement (bool isEnabled, bool keepCursorVisibleUntilOffscreen = false) const;
 - 
 -     /** Returns true if this source is currently in "unbounded" mode. */
 -     bool isUnboundedMouseMovementEnabled() const;
 - 
 -     /** Attempts to set this mouse pointer's screen position. */
 -     void setScreenPosition (Point<float> newPosition);
 - 
 - private:
 -     //==============================================================================
 -     friend class ComponentPeer;
 -     friend class Desktop;
 -     friend class MouseInputSourceInternal;
 -     MouseInputSourceInternal* pimpl;
 - 
 -     struct SourceList;
 - 
 -     explicit MouseInputSource (MouseInputSourceInternal*) noexcept;
 -     void handleEvent (ComponentPeer&, Point<float>, int64 time, ModifierKeys);
 -     void handleWheel (ComponentPeer&, Point<float>, int64 time, const MouseWheelDetails&);
 -     void handleMagnifyGesture (ComponentPeer&, Point<float>, int64 time, float scaleFactor);
 - 
 -     static Point<float> getCurrentRawMousePosition();
 -     static void setRawMousePosition (Point<float>);
 - 
 -     JUCE_LEAK_DETECTOR (MouseInputSource)
 - };
 - 
 - 
 - #endif   // JUCE_MOUSEINPUTSOURCE_H_INCLUDED
 
 
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