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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - ComponentDragger::ComponentDragger() {}
 - ComponentDragger::~ComponentDragger() {}
 - 
 - //==============================================================================
 - void ComponentDragger::startDraggingComponent (Component* const componentToDrag, const MouseEvent& e)
 - {
 -     jassert (componentToDrag != nullptr);
 -     jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
 - 
 -     if (componentToDrag != nullptr)
 -         mouseDownWithinTarget = e.getEventRelativeTo (componentToDrag).getMouseDownPosition();
 - }
 - 
 - void ComponentDragger::dragComponent (Component* const componentToDrag, const MouseEvent& e,
 -                                       ComponentBoundsConstrainer* const constrainer)
 - {
 -     jassert (componentToDrag != nullptr);
 -     jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
 - 
 -     if (componentToDrag != nullptr)
 -     {
 -         Rectangle<int> bounds (componentToDrag->getBounds());
 - 
 -         // If the component is a window, multiple mouse events can get queued while it's in the same position,
 -         // so their coordinates become wrong after the first one moves the window, so in that case, we'll use
 -         // the current mouse position instead of the one that the event contains...
 -         if (componentToDrag->isOnDesktop())
 -             bounds += componentToDrag->getLocalPoint (nullptr, e.source.getScreenPosition()).roundToInt() - mouseDownWithinTarget;
 -         else
 -             bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget;
 - 
 -         if (constrainer != nullptr)
 -             constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false);
 -         else
 -             componentToDrag->setBounds (bounds);
 -     }
 - }
 
 
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