|
- /*
- ==============================================================================
-
- This file is part of the Water library.
- Copyright (c) 2016 ROLI Ltd.
- Copyright (C) 2017 Filipe Coelho <falktx@falktx.com>
-
- Permission is granted to use this software under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license/
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
- OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
- USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- OF THIS SOFTWARE.
-
- ==============================================================================
- */
-
- #ifndef WATER_REFERENCECOUNTEDARRAY_H_INCLUDED
- #define WATER_REFERENCECOUNTEDARRAY_H_INCLUDED
-
- #include "../memory/ReferenceCountedObject.h"
-
- namespace water {
-
- //==============================================================================
- /**
- Holds a list of objects derived from ReferenceCountedObject, or which implement basic
- reference-count handling methods.
-
- The template parameter specifies the class of the object you want to point to - the easiest
- way to make a class reference-countable is to simply make it inherit from ReferenceCountedObject
- or SingleThreadedReferenceCountedObject, but if you need to, you can roll your own reference-countable
- class by implementing a set of methods called incReferenceCount(), decReferenceCount(), and
- decReferenceCountWithoutDeleting(). See ReferenceCountedObject for examples of how these methods
- should behave.
-
- A ReferenceCountedArray holds objects derived from ReferenceCountedObject,
- and takes care of incrementing and decrementing their ref counts when they
- are added and removed from the array.
-
- To make all the array's methods thread-safe, pass in "CriticalSection" as the templated
- TypeOfCriticalSectionToUse parameter, instead of the default DummyCriticalSection.
-
- @see Array, OwnedArray, StringArray
- */
- template <class ObjectClass>
- class ReferenceCountedArray
- {
- public:
- typedef ReferenceCountedObjectPtr<ObjectClass> ObjectClassPtr;
-
- //==============================================================================
- /** Creates an empty array.
- @see ReferenceCountedObject, Array, OwnedArray
- */
- ReferenceCountedArray() noexcept
- : numUsed (0)
- {
- }
-
- /** Creates a copy of another array */
- ReferenceCountedArray (const ReferenceCountedArray& other) noexcept
- {
- numUsed = other.size();
- data.setAllocatedSize (numUsed);
- memcpy (data.elements, other.getRawDataPointer(), (size_t) numUsed * sizeof (ObjectClass*));
-
- for (int i = numUsed; --i >= 0;)
- if (ObjectClass* o = data.elements[i])
- o->incReferenceCount();
- }
-
- /** Creates a copy of another array */
- template <class OtherObjectClass>
- ReferenceCountedArray (const ReferenceCountedArray<OtherObjectClass>& other) noexcept
- {
- numUsed = other.size();
- data.setAllocatedSize (numUsed);
- memcpy (data.elements, other.getRawDataPointer(), numUsed * sizeof (ObjectClass*));
-
- for (int i = numUsed; --i >= 0;)
- if (ObjectClass* o = data.elements[i])
- o->incReferenceCount();
- }
-
- /** Copies another array into this one.
- Any existing objects in this array will first be released.
- */
- ReferenceCountedArray& operator= (const ReferenceCountedArray& other) noexcept
- {
- ReferenceCountedArray otherCopy (other);
- swapWith (otherCopy);
- return *this;
- }
-
- /** Copies another array into this one.
- Any existing objects in this array will first be released.
- */
- template <class OtherObjectClass>
- ReferenceCountedArray<ObjectClass>& operator= (const ReferenceCountedArray<OtherObjectClass>& other) noexcept
- {
- ReferenceCountedArray<ObjectClass> otherCopy (other);
- swapWith (otherCopy);
- return *this;
- }
-
- /** Destructor.
- Any objects in the array will be released, and may be deleted if not referenced from elsewhere.
- */
- ~ReferenceCountedArray()
- {
- releaseAllObjects();
- }
-
- //==============================================================================
- /** Removes all objects from the array.
- Any objects in the array that whose reference counts drop to zero will be deleted.
- */
- void clear()
- {
- releaseAllObjects();
- data.setAllocatedSize (0);
- }
-
- /** Removes all objects from the array without freeing the array's allocated storage.
- Any objects in the array that whose reference counts drop to zero will be deleted.
- @see clear
- */
- void clearQuick()
- {
- releaseAllObjects();
- }
-
- /** Returns the current number of objects in the array. */
- inline int size() const noexcept
- {
- return numUsed;
- }
-
- /** Returns true if the array is empty, false otherwise. */
- inline bool isEmpty() const noexcept
- {
- return size() == 0;
- }
-
- /** Returns a pointer to the object at this index in the array.
-
- If the index is out-of-range, this will return a null pointer, (and
- it could be null anyway, because it's ok for the array to hold null
- pointers as well as objects).
-
- @see getUnchecked
- */
- inline ObjectClassPtr operator[] (const int index) const noexcept
- {
- return getObjectPointer (index);
- }
-
- /** Returns a pointer to the object at this index in the array, without checking
- whether the index is in-range.
-
- This is a faster and less safe version of operator[] which doesn't check the index passed in, so
- it can be used when you're sure the index is always going to be legal.
- */
- inline ObjectClassPtr getUnchecked (const int index) const noexcept
- {
- return getObjectPointerUnchecked (index);
- }
-
- /** Returns a raw pointer to the object at this index in the array.
-
- If the index is out-of-range, this will return a null pointer, (and
- it could be null anyway, because it's ok for the array to hold null
- pointers as well as objects).
-
- @see getUnchecked
- */
- inline ObjectClass* getObjectPointer (const int index) const noexcept
- {
- if (isPositiveAndBelow (index, numUsed))
- {
- jassert (data.elements != nullptr);
- return data.elements [index];
- }
-
- return ObjectClassPtr();
- }
-
- /** Returns a raw pointer to the object at this index in the array, without checking
- whether the index is in-range.
- */
- inline ObjectClass* getObjectPointerUnchecked (const int index) const noexcept
- {
- jassert (isPositiveAndBelow (index, numUsed) && data.elements != nullptr);
- return data.elements [index];
- }
-
- /** Returns a pointer to the first object in the array.
-
- This will return a null pointer if the array's empty.
- @see getLast
- */
- inline ObjectClassPtr getFirst() const noexcept
- {
- if (numUsed > 0)
- {
- jassert (data.elements != nullptr);
- return data.elements [0];
- }
-
- return ObjectClassPtr();
- }
-
- /** Returns a pointer to the last object in the array.
-
- This will return a null pointer if the array's empty.
- @see getFirst
- */
- inline ObjectClassPtr getLast() const noexcept
- {
- if (numUsed > 0)
- {
- jassert (data.elements != nullptr);
- return data.elements [numUsed - 1];
- }
-
- return ObjectClassPtr();
- }
-
- /** Returns a pointer to the actual array data.
- This pointer will only be valid until the next time a non-const method
- is called on the array.
- */
- inline ObjectClass** getRawDataPointer() const noexcept
- {
- return data.elements;
- }
-
- //==============================================================================
- /** Returns a pointer to the first element in the array.
- This method is provided for compatibility with standard C++ iteration mechanisms.
- */
- inline ObjectClass** begin() const noexcept
- {
- return data.elements;
- }
-
- /** Returns a pointer to the element which follows the last element in the array.
- This method is provided for compatibility with standard C++ iteration mechanisms.
- */
- inline ObjectClass** end() const noexcept
- {
- return data.elements + numUsed;
- }
-
- //==============================================================================
- /** Finds the index of the first occurrence of an object in the array.
-
- @param objectToLookFor the object to look for
- @returns the index at which the object was found, or -1 if it's not found
- */
- int indexOf (const ObjectClass* const objectToLookFor) const noexcept
- {
- ObjectClass** e = data.elements.getData();
- ObjectClass** const endPointer = e + numUsed;
-
- while (e != endPointer)
- {
- if (objectToLookFor == *e)
- return static_cast<int> (e - data.elements.getData());
-
- ++e;
- }
-
- return -1;
- }
-
- /** Returns true if the array contains a specified object.
-
- @param objectToLookFor the object to look for
- @returns true if the object is in the array
- */
- bool contains (const ObjectClass* const objectToLookFor) const noexcept
- {
- ObjectClass** e = data.elements.getData();
- ObjectClass** const endPointer = e + numUsed;
-
- while (e != endPointer)
- {
- if (objectToLookFor == *e)
- return true;
-
- ++e;
- }
-
- return false;
- }
-
- /** Appends a new object to the end of the array.
-
- This will increase the new object's reference count.
-
- @param newObject the new object to add to the array
- @see set, insert, addIfNotAlreadyThere, addSorted, addArray
- */
- ObjectClass* add (ObjectClass* const newObject) noexcept
- {
- data.ensureAllocatedSize (numUsed + 1);
- jassert (data.elements != nullptr);
- data.elements [numUsed++] = newObject;
-
- if (newObject != nullptr)
- newObject->incReferenceCount();
-
- return newObject;
- }
-
- /** Inserts a new object into the array at the given index.
-
- If the index is less than 0 or greater than the size of the array, the
- element will be added to the end of the array.
- Otherwise, it will be inserted into the array, moving all the later elements
- along to make room.
-
- This will increase the new object's reference count.
-
- @param indexToInsertAt the index at which the new element should be inserted
- @param newObject the new object to add to the array
- @see add, addSorted, addIfNotAlreadyThere, set
- */
- ObjectClass* insert (int indexToInsertAt,
- ObjectClass* const newObject) noexcept
- {
- if (indexToInsertAt < 0)
- return add (newObject);
-
- if (indexToInsertAt > numUsed)
- indexToInsertAt = numUsed;
-
- data.ensureAllocatedSize (numUsed + 1);
- jassert (data.elements != nullptr);
-
- ObjectClass** const e = data.elements + indexToInsertAt;
- const int numToMove = numUsed - indexToInsertAt;
-
- if (numToMove > 0)
- memmove (e + 1, e, sizeof (ObjectClass*) * (size_t) numToMove);
-
- *e = newObject;
-
- if (newObject != nullptr)
- newObject->incReferenceCount();
-
- ++numUsed;
-
- return newObject;
- }
-
- /** Appends a new object at the end of the array as long as the array doesn't
- already contain it.
-
- If the array already contains a matching object, nothing will be done.
-
- @param newObject the new object to add to the array
- @returns true if the object has been added, false otherwise
- */
- bool addIfNotAlreadyThere (ObjectClass* const newObject) noexcept
- {
- if (contains (newObject))
- return false;
-
- add (newObject);
- return true;
- }
-
- /** Replaces an object in the array with a different one.
-
- If the index is less than zero, this method does nothing.
- If the index is beyond the end of the array, the new object is added to the end of the array.
-
- The object being added has its reference count increased, and if it's replacing
- another object, then that one has its reference count decreased, and may be deleted.
-
- @param indexToChange the index whose value you want to change
- @param newObject the new value to set for this index.
- @see add, insert, remove
- */
- void set (const int indexToChange,
- ObjectClass* const newObject)
- {
- if (indexToChange >= 0)
- {
- if (newObject != nullptr)
- newObject->incReferenceCount();
-
- if (indexToChange < numUsed)
- {
- if (ObjectClass* o = data.elements [indexToChange])
- releaseObject (o);
-
- data.elements [indexToChange] = newObject;
- }
- else
- {
- data.ensureAllocatedSize (numUsed + 1);
- jassert (data.elements != nullptr);
- data.elements [numUsed++] = newObject;
- }
- }
- }
-
- /** Adds elements from another array to the end of this array.
-
- @param arrayToAddFrom the array from which to copy the elements
- @param startIndex the first element of the other array to start copying from
- @param numElementsToAdd how many elements to add from the other array. If this
- value is negative or greater than the number of available elements,
- all available elements will be copied.
- @see add
- */
- void addArray (const ReferenceCountedArray<ObjectClass>& arrayToAddFrom,
- int startIndex = 0,
- int numElementsToAdd = -1) noexcept
- {
- if (startIndex < 0)
- {
- jassertfalse;
- startIndex = 0;
- }
-
- if (numElementsToAdd < 0 || startIndex + numElementsToAdd > arrayToAddFrom.size())
- numElementsToAdd = arrayToAddFrom.size() - startIndex;
-
- if (numElementsToAdd > 0)
- {
- data.ensureAllocatedSize (numUsed + numElementsToAdd);
-
- while (--numElementsToAdd >= 0)
- add (arrayToAddFrom.getUnchecked (startIndex++));
- }
- }
-
- /** Inserts a new object into the array assuming that the array is sorted.
-
- This will use a comparator to find the position at which the new object
- should go. If the array isn't sorted, the behaviour of this
- method will be unpredictable.
-
- @param comparator the comparator object to use to compare the elements - see the
- sort() method for details about this object's form
- @param newObject the new object to insert to the array
- @returns the index at which the new object was added
- @see add, sort
- */
- template <class ElementComparator>
- int addSorted (ElementComparator& comparator, ObjectClass* newObject) noexcept
- {
- const int index = findInsertIndexInSortedArray (comparator, data.elements.getData(), newObject, 0, numUsed);
- insert (index, newObject);
- return index;
- }
-
- /** Inserts or replaces an object in the array, assuming it is sorted.
-
- This is similar to addSorted, but if a matching element already exists, then it will be
- replaced by the new one, rather than the new one being added as well.
- */
- template <class ElementComparator>
- void addOrReplaceSorted (ElementComparator& comparator,
- ObjectClass* newObject) noexcept
- {
- const int index = findInsertIndexInSortedArray (comparator, data.elements.getData(), newObject, 0, numUsed);
-
- if (index > 0 && comparator.compareElements (newObject, data.elements [index - 1]) == 0)
- set (index - 1, newObject); // replace an existing object that matches
- else
- insert (index, newObject); // no match, so insert the new one
- }
-
- /** Finds the index of an object in the array, assuming that the array is sorted.
-
- This will use a comparator to do a binary-chop to find the index of the given
- element, if it exists. If the array isn't sorted, the behaviour of this
- method will be unpredictable.
-
- @param comparator the comparator to use to compare the elements - see the sort()
- method for details about the form this object should take
- @param objectToLookFor the object to search for
- @returns the index of the element, or -1 if it's not found
- @see addSorted, sort
- */
- template <class ElementComparator>
- int indexOfSorted (ElementComparator& comparator,
- const ObjectClass* const objectToLookFor) const noexcept
- {
- ignoreUnused (comparator);
- int s = 0, e = numUsed;
-
- while (s < e)
- {
- if (comparator.compareElements (objectToLookFor, data.elements [s]) == 0)
- return s;
-
- const int halfway = (s + e) / 2;
- if (halfway == s)
- break;
-
- if (comparator.compareElements (objectToLookFor, data.elements [halfway]) >= 0)
- s = halfway;
- else
- e = halfway;
- }
-
- return -1;
- }
-
- //==============================================================================
- /** Removes an object from the array.
-
- This will remove the object at a given index and move back all the
- subsequent objects to close the gap.
-
- If the index passed in is out-of-range, nothing will happen.
-
- The object that is removed will have its reference count decreased,
- and may be deleted if not referenced from elsewhere.
-
- @param indexToRemove the index of the element to remove
- @see removeObject, removeRange
- */
- void remove (const int indexToRemove)
- {
- if (isPositiveAndBelow (indexToRemove, numUsed))
- {
- ObjectClass** const e = data.elements + indexToRemove;
-
- if (ObjectClass* o = *e)
- releaseObject (o);
-
- --numUsed;
- const int numberToShift = numUsed - indexToRemove;
-
- if (numberToShift > 0)
- memmove (e, e + 1, sizeof (ObjectClass*) * (size_t) numberToShift);
-
- if ((numUsed << 1) < data.numAllocated)
- minimiseStorageOverheads();
- }
- }
-
- /** Removes and returns an object from the array.
-
- This will remove the object at a given index and return it, moving back all
- the subsequent objects to close the gap. If the index passed in is out-of-range,
- nothing will happen and a null pointer will be returned.
-
- @param indexToRemove the index of the element to remove
- @see remove, removeObject, removeRange
- */
- ObjectClassPtr removeAndReturn (const int indexToRemove)
- {
- ObjectClassPtr removedItem;
-
- if (isPositiveAndBelow (indexToRemove, numUsed))
- {
- ObjectClass** const e = data.elements + indexToRemove;
-
- if (ObjectClass* o = *e)
- {
- removedItem = o;
- releaseObject (o);
- }
-
- --numUsed;
- const int numberToShift = numUsed - indexToRemove;
-
- if (numberToShift > 0)
- memmove (e, e + 1, sizeof (ObjectClass*) * (size_t) numberToShift);
-
- if ((numUsed << 1) < data.numAllocated)
- minimiseStorageOverheads();
- }
-
- return removedItem;
- }
-
- /** Removes the first occurrence of a specified object from the array.
-
- If the item isn't found, no action is taken. If it is found, it is
- removed and has its reference count decreased.
-
- @param objectToRemove the object to try to remove
- @see remove, removeRange
- */
- void removeObject (ObjectClass* const objectToRemove)
- {
- remove (indexOf (objectToRemove));
- }
-
- /** Removes a range of objects from the array.
-
- This will remove a set of objects, starting from the given index,
- and move any subsequent elements down to close the gap.
-
- If the range extends beyond the bounds of the array, it will
- be safely clipped to the size of the array.
-
- The objects that are removed will have their reference counts decreased,
- and may be deleted if not referenced from elsewhere.
-
- @param startIndex the index of the first object to remove
- @param numberToRemove how many objects should be removed
- @see remove, removeObject
- */
- void removeRange (const int startIndex,
- const int numberToRemove)
- {
- const int start = jlimit (0, numUsed, startIndex);
- const int endIndex = jlimit (0, numUsed, startIndex + numberToRemove);
-
- if (endIndex > start)
- {
- int i;
- for (i = start; i < endIndex; ++i)
- {
- if (ObjectClass* o = data.elements[i])
- {
- releaseObject (o);
- data.elements[i] = nullptr; // (in case one of the destructors accesses this array and hits a dangling pointer)
- }
- }
-
- const int rangeSize = endIndex - start;
- ObjectClass** e = data.elements + start;
- i = numUsed - endIndex;
- numUsed -= rangeSize;
-
- while (--i >= 0)
- {
- *e = e [rangeSize];
- ++e;
- }
-
- if ((numUsed << 1) < data.numAllocated)
- minimiseStorageOverheads();
- }
- }
-
- /** Removes the last n objects from the array.
-
- The objects that are removed will have their reference counts decreased,
- and may be deleted if not referenced from elsewhere.
-
- @param howManyToRemove how many objects to remove from the end of the array
- @see remove, removeObject, removeRange
- */
- void removeLast (int howManyToRemove = 1)
- {
- if (howManyToRemove > numUsed)
- howManyToRemove = numUsed;
-
- while (--howManyToRemove >= 0)
- remove (numUsed - 1);
- }
-
- /** Swaps a pair of objects in the array.
-
- If either of the indexes passed in is out-of-range, nothing will happen,
- otherwise the two objects at these positions will be exchanged.
- */
- void swap (const int index1,
- const int index2) noexcept
- {
- if (isPositiveAndBelow (index1, numUsed)
- && isPositiveAndBelow (index2, numUsed))
- {
- std::swap (data.elements [index1],
- data.elements [index2]);
- }
- }
-
- /** Moves one of the objects to a different position.
-
- This will move the object to a specified index, shuffling along
- any intervening elements as required.
-
- So for example, if you have the array { 0, 1, 2, 3, 4, 5 } then calling
- move (2, 4) would result in { 0, 1, 3, 4, 2, 5 }.
-
- @param currentIndex the index of the object to be moved. If this isn't a
- valid index, then nothing will be done
- @param newIndex the index at which you'd like this object to end up. If this
- is less than zero, it will be moved to the end of the array
- */
- void move (const int currentIndex,
- int newIndex) noexcept
- {
- if (currentIndex != newIndex)
- {
- if (isPositiveAndBelow (currentIndex, numUsed))
- {
- if (! isPositiveAndBelow (newIndex, numUsed))
- newIndex = numUsed - 1;
-
- ObjectClass* const value = data.elements [currentIndex];
-
- if (newIndex > currentIndex)
- {
- memmove (data.elements + currentIndex,
- data.elements + currentIndex + 1,
- sizeof (ObjectClass*) * (size_t) (newIndex - currentIndex));
- }
- else
- {
- memmove (data.elements + newIndex + 1,
- data.elements + newIndex,
- sizeof (ObjectClass*) * (size_t) (currentIndex - newIndex));
- }
-
- data.elements [newIndex] = value;
- }
- }
- }
-
- //==============================================================================
- /** This swaps the contents of this array with those of another array.
-
- If you need to exchange two arrays, this is vastly quicker than using copy-by-value
- because it just swaps their internal pointers.
- */
- template <class OtherArrayType>
- void swapWith (OtherArrayType& otherArray) noexcept
- {
- data.swapWith (otherArray.data);
- std::swap (numUsed, otherArray.numUsed);
- }
-
- //==============================================================================
- /** Compares this array to another one.
-
- @returns true only if the other array contains the same objects in the same order
- */
- bool operator== (const ReferenceCountedArray& other) const noexcept
- {
- if (numUsed != other.numUsed)
- return false;
-
- for (int i = numUsed; --i >= 0;)
- if (data.elements [i] != other.data.elements [i])
- return false;
-
- return true;
- }
-
- /** Compares this array to another one.
-
- @see operator==
- */
- bool operator!= (const ReferenceCountedArray<ObjectClass>& other) const noexcept
- {
- return ! operator== (other);
- }
-
- //==============================================================================
- /** Sorts the elements in the array.
-
- This will use a comparator object to sort the elements into order. The object
- passed must have a method of the form:
- @code
- int compareElements (ElementType first, ElementType second);
- @endcode
-
- ..and this method must return:
- - a value of < 0 if the first comes before the second
- - a value of 0 if the two objects are equivalent
- - a value of > 0 if the second comes before the first
-
- To improve performance, the compareElements() method can be declared as static or const.
-
- @param comparator the comparator to use for comparing elements.
- @param retainOrderOfEquivalentItems if this is true, then items
- which the comparator says are equivalent will be
- kept in the order in which they currently appear
- in the array. This is slower to perform, but may
- be important in some cases. If it's false, a faster
- algorithm is used, but equivalent elements may be
- rearranged.
-
- @see sortArray
- */
- template <class ElementComparator>
- void sort (ElementComparator& comparator,
- const bool retainOrderOfEquivalentItems = false) const noexcept
- {
- ignoreUnused (comparator); // if you pass in an object with a static compareElements() method, this
- // avoids getting warning messages about the parameter being unused
-
- sortArray (comparator, data.elements.getData(), 0, size() - 1, retainOrderOfEquivalentItems);
- }
-
- //==============================================================================
- /** Reduces the amount of storage being used by the array.
-
- Arrays typically allocate slightly more storage than they need, and after
- removing elements, they may have quite a lot of unused space allocated.
- This method will reduce the amount of allocated storage to a minimum.
- */
- void minimiseStorageOverheads() noexcept
- {
- data.shrinkToNoMoreThan (numUsed);
- }
-
- /** Increases the array's internal storage to hold a minimum number of elements.
-
- Calling this before adding a large known number of elements means that
- the array won't have to keep dynamically resizing itself as the elements
- are added, and it'll therefore be more efficient.
- */
- void ensureStorageAllocated (const int minNumElements)
- {
- data.ensureAllocatedSize (minNumElements);
- }
-
- private:
- //==============================================================================
- ArrayAllocationBase <ObjectClass*> data;
- int numUsed;
-
- void releaseAllObjects()
- {
- while (numUsed > 0)
- if (ObjectClass* o = data.elements [--numUsed])
- releaseObject (o);
-
- jassert (numUsed == 0);
- }
-
- static void releaseObject (ObjectClass* o)
- {
- if (o->decReferenceCountWithoutDeleting())
- delete o;
- }
- };
-
- }
-
- #endif // WATER_REFERENCECOUNTEDARRAY_H_INCLUDED
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