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- #ifndef STK_TCPCLIENT_H
- #define STK_TCPCLIENT_H
-
- #include "Socket.h"
-
- namespace stk {
-
- /***************************************************/
- /*! \class TcpClient
- \brief STK TCP socket client class.
-
- This class provides a uniform cross-platform TCP socket client
- interface. Methods are provided for reading or writing data
- buffers to/from connections.
-
- TCP sockets are reliable and connection-oriented. A TCP socket
- client must be connected to a TCP server before data can be sent
- or received. Data delivery is guaranteed in order, without loss,
- error, or duplication. That said, TCP transmissions tend to be
- slower than those using the UDP protocol and data sent with
- multiple \e write() calls can be arbitrarily combined by the
- underlying system.
-
- The user is responsible for checking the values
- returned by the read/write methods. Values
- less than or equal to zero indicate a closed
- or lost connection or the occurence of an error.
-
- by Perry R. Cook and Gary P. Scavone, 1995-2011.
- */
- /***************************************************/
-
- class TcpClient : public Socket
- {
- public:
- //! Default class constructor creates a socket client connection to the specified host and port.
- /*!
- An StkError will be thrown if a socket error occurs during instantiation.
- */
- TcpClient( int port, std::string hostname = "localhost" );
-
- //! The class destructor closes the socket instance, breaking any existing connections.
- ~TcpClient();
-
- //! Connect the socket client to the specified host and port and returns the resulting socket descriptor.
- /*!
- If the socket client is already connected, that connection is
- terminated and a new connection is attempted. An StkError will be
- thrown if a socket error occurs.
- */
- int connect( int port, std::string hostname = "localhost" );
-
- //! Write a buffer over the socket connection. Returns the number of bytes written or -1 if an error occurs.
- int writeBuffer(const void *buffer, long bufferSize, int flags = 0);
-
- //! Read a buffer from the socket connection, up to length \e bufferSize. Returns the number of bytes read or -1 if an error occurs.
- int readBuffer(void *buffer, long bufferSize, int flags = 0);
-
- protected:
-
- };
-
- } // stk namespace
-
- #endif
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