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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A type of AudioSource which can be repositioned.
-
- The basic AudioSource just streams continuously with no idea of a current
- time or length, so the PositionableAudioSource is used for a finite stream
- that has a current read position.
-
- @see AudioSource, AudioTransportSource
-
- @tags{Audio}
- */
- class JUCE_API PositionableAudioSource : public AudioSource
- {
- protected:
- //==============================================================================
- /** Creates the PositionableAudioSource. */
- PositionableAudioSource() = default;
-
- public:
- /** Destructor */
- ~PositionableAudioSource() override = default;
-
- //==============================================================================
- /** Tells the stream to move to a new position.
-
- Calling this indicates that the next call to AudioSource::getNextAudioBlock()
- should return samples from this position.
-
- Note that this may be called on a different thread to getNextAudioBlock(),
- so the subclass should make sure it's synchronised.
- */
- virtual void setNextReadPosition (int64 newPosition) = 0;
-
- /** Returns the position from which the next block will be returned.
-
- @see setNextReadPosition
- */
- virtual int64 getNextReadPosition() const = 0;
-
- /** Returns the total length of the stream (in samples). */
- virtual int64 getTotalLength() const = 0;
-
- /** Returns true if this source is actually playing in a loop. */
- virtual bool isLooping() const = 0;
-
- /** Tells the source whether you'd like it to play in a loop. */
- virtual void setLooping (bool shouldLoop) { ignoreUnused (shouldLoop); }
- };
-
- } // namespace juce
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