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- /*
- ==============================================================================
-
- This file is part of the JUCE 6 technical preview.
- Copyright (c) 2017 - ROLI Ltd.
-
- You may use this code under the terms of the GPL v3
- (see www.gnu.org/licenses).
-
- For this technical preview, this file is not subject to commercial licensing.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- /**
- Components derived from this class can have files dropped onto them by an external application.
-
- @see DragAndDropContainer
-
- @tags{GUI}
- */
- class JUCE_API FileDragAndDropTarget
- {
- public:
- /** Destructor. */
- virtual ~FileDragAndDropTarget() = default;
-
- /** Callback to check whether this target is interested in the set of files being offered.
-
- Note that this will be called repeatedly when the user is dragging the mouse around over your
- component, so don't do anything time-consuming in here, like opening the files to have a look
- inside them!
-
- @param files the set of (absolute) pathnames of the files that the user is dragging
- @returns true if this component wants to receive the other callbacks regarding this
- type of object; if it returns false, no other callbacks will be made.
- */
- virtual bool isInterestedInFileDrag (const StringArray& files) = 0;
-
- /** Callback to indicate that some files are being dragged over this component.
-
- This gets called when the user moves the mouse into this component while dragging.
-
- Use this callback as a trigger to make your component repaint itself to give the
- user feedback about whether the files can be dropped here or not.
-
- @param files the set of (absolute) pathnames of the files that the user is dragging
- @param x the mouse x position, relative to this component
- @param y the mouse y position, relative to this component
- */
- virtual void fileDragEnter (const StringArray& files, int x, int y);
-
- /** Callback to indicate that the user is dragging some files over this component.
-
- This gets called when the user moves the mouse over this component while dragging.
- Normally overriding itemDragEnter() and itemDragExit() are enough, but
- this lets you know what happens in-between.
-
- @param files the set of (absolute) pathnames of the files that the user is dragging
- @param x the mouse x position, relative to this component
- @param y the mouse y position, relative to this component
- */
- virtual void fileDragMove (const StringArray& files, int x, int y);
-
- /** Callback to indicate that the mouse has moved away from this component.
-
- This gets called when the user moves the mouse out of this component while dragging
- the files.
-
- If you've used fileDragEnter() to repaint your component and give feedback, use this
- as a signal to repaint it in its normal state.
-
- @param files the set of (absolute) pathnames of the files that the user is dragging
- */
- virtual void fileDragExit (const StringArray& files);
-
- /** Callback to indicate that the user has dropped the files onto this component.
-
- When the user drops the files, this get called, and you can use the files in whatever
- way is appropriate.
-
- Note that after this is called, the fileDragExit method may not be called, so you should
- clean up in here if there's anything you need to do when the drag finishes.
-
- @param files the set of (absolute) pathnames of the files that the user is dragging
- @param x the mouse x position, relative to this component
- @param y the mouse y position, relative to this component
- */
- virtual void filesDropped (const StringArray& files, int x, int y) = 0;
- };
-
- } // namespace juce
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