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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2015 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_AUDIOTRANSPORTSOURCE_H_INCLUDED
- #define JUCE_AUDIOTRANSPORTSOURCE_H_INCLUDED
-
-
- //==============================================================================
- /**
- An AudioSource that takes a PositionableAudioSource and allows it to be
- played, stopped, started, etc.
-
- This can also be told use a buffer and background thread to read ahead, and
- if can correct for different sample-rates.
-
- You may want to use one of these along with an AudioSourcePlayer and AudioIODevice
- to control playback of an audio file.
-
- @see AudioSource, AudioSourcePlayer
- */
- class JUCE_API AudioTransportSource : public PositionableAudioSource,
- public ChangeBroadcaster
- {
- public:
- //==============================================================================
- /** Creates an AudioTransportSource.
- After creating one of these, use the setSource() method to select an input source.
- */
- AudioTransportSource();
-
- /** Destructor. */
- ~AudioTransportSource();
-
- //==============================================================================
- /** Sets the reader that is being used as the input source.
-
- This will stop playback, reset the position to 0 and change to the new reader.
-
- The source passed in will not be deleted by this object, so must be managed by
- the caller.
-
- @param newSource the new input source to use. This may be zero
- @param readAheadBufferSize a size of buffer to use for reading ahead. If this
- is zero, no reading ahead will be done; if it's
- greater than zero, a BufferingAudioSource will be used
- to do the reading-ahead. If you set a non-zero value here,
- you'll also need to set the readAheadThread parameter.
- @param readAheadThread if you set readAheadBufferSize to a non-zero value, then
- you'll also need to supply this TimeSliceThread object for
- the background reader to use. The thread object must not be
- deleted while the AudioTransport source is still using it.
- @param sourceSampleRateToCorrectFor if this is non-zero, it specifies the sample
- rate of the source, and playback will be sample-rate
- adjusted to maintain playback at the correct pitch. If
- this is 0, no sample-rate adjustment will be performed
- @param maxNumChannels the maximum number of channels that may need to be played
- */
- void setSource (PositionableAudioSource* newSource,
- int readAheadBufferSize = 0,
- TimeSliceThread* readAheadThread = nullptr,
- double sourceSampleRateToCorrectFor = 0.0,
- int maxNumChannels = 2);
-
- //==============================================================================
- /** Changes the current playback position in the source stream.
-
- The next time the getNextAudioBlock() method is called, this
- is the time from which it'll read data.
-
- @see getPosition
- */
- void setPosition (double newPosition);
-
- /** Returns the position that the next data block will be read from
- This is a time in seconds.
- */
- double getCurrentPosition() const;
-
- /** Returns the stream's length in seconds. */
- double getLengthInSeconds() const;
-
- /** Returns true if the player has stopped because its input stream ran out of data. */
- bool hasStreamFinished() const noexcept { return inputStreamEOF; }
-
- //==============================================================================
- /** Starts playing (if a source has been selected).
-
- If it starts playing, this will send a message to any ChangeListeners
- that are registered with this object.
- */
- void start();
-
- /** Stops playing.
-
- If it's actually playing, this will send a message to any ChangeListeners
- that are registered with this object.
- */
- void stop();
-
- /** Returns true if it's currently playing. */
- bool isPlaying() const noexcept { return playing; }
-
- //==============================================================================
- /** Changes the gain to apply to the output.
- @param newGain a factor by which to multiply the outgoing samples,
- so 1.0 = 0dB, 0.5 = -6dB, 2.0 = 6dB, etc.
- */
- void setGain (float newGain) noexcept;
-
- /** Returns the current gain setting.
- @see setGain
- */
- float getGain() const noexcept { return gain; }
-
- //==============================================================================
- /** Implementation of the AudioSource method. */
- void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
-
- /** Implementation of the AudioSource method. */
- void releaseResources() override;
-
- /** Implementation of the AudioSource method. */
- void getNextAudioBlock (const AudioSourceChannelInfo&) override;
-
- //==============================================================================
- /** Implements the PositionableAudioSource method. */
- void setNextReadPosition (int64 newPosition) override;
-
- /** Implements the PositionableAudioSource method. */
- int64 getNextReadPosition() const override;
-
- /** Implements the PositionableAudioSource method. */
- int64 getTotalLength() const override;
-
- /** Implements the PositionableAudioSource method. */
- bool isLooping() const override;
-
- private:
- //==============================================================================
- PositionableAudioSource* source;
- ResamplingAudioSource* resamplerSource;
- BufferingAudioSource* bufferingSource;
- PositionableAudioSource* positionableSource;
- AudioSource* masterSource;
-
- CriticalSection callbackLock;
- float volatile gain, lastGain;
- bool volatile playing, stopped;
- double sampleRate, sourceSampleRate;
- int blockSize, readAheadBufferSize;
- bool volatile isPrepared, inputStreamEOF;
-
- void releaseMasterResources();
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioTransportSource)
- };
-
-
- #endif // JUCE_AUDIOTRANSPORTSOURCE_H_INCLUDED
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