|  | /*
  ==============================================================================
   This file is part of the JUCE 6 technical preview.
   Copyright (c) 2020 - Raw Material Software Limited
   You may use this code under the terms of the GPL v3
   (see www.gnu.org/licenses).
   For this technical preview, this file is not subject to commercial licensing.
   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.
  ==============================================================================
*/
namespace juce
{
//==============================================================================
/**
    A lowest-common-denominator implementation of LowLevelGraphicsContext that does all
    its rendering in memory.
    User code is not supposed to create instances of this class directly - do all your
    rendering via the Graphics class instead.
    @tags{Graphics}
*/
class JUCE_API  LowLevelGraphicsSoftwareRenderer    : public RenderingHelpers::StackBasedLowLevelGraphicsContext<RenderingHelpers::SoftwareRendererSavedState>
{
public:
    //==============================================================================
    /** Creates a context to render into an image. */
    LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOnto);
    /** Creates a context to render into a clipped subsection of an image. */
    LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOnto, Point<int> origin,
                                      const RectangleList<int>& initialClip);
    /** Destructor. */
    ~LowLevelGraphicsSoftwareRenderer() override;
private:
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LowLevelGraphicsSoftwareRenderer)
};
} // namespace juce
 |