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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - BufferingAudioSource::BufferingAudioSource (PositionableAudioSource* s,
 -                                             TimeSliceThread& thread,
 -                                             bool deleteSourceWhenDeleted,
 -                                             int bufferSizeSamples,
 -                                             int numChannels,
 -                                             bool prefillBufferOnPrepareToPlay)
 -     : source (s, deleteSourceWhenDeleted),
 -       backgroundThread (thread),
 -       numberOfSamplesToBuffer (jmax (1024, bufferSizeSamples)),
 -       numberOfChannels (numChannels),
 -       prefillBuffer (prefillBufferOnPrepareToPlay)
 - {
 -     jassert (source != nullptr);
 - 
 -     jassert (numberOfSamplesToBuffer > 1024); // not much point using this class if you're
 -                                               //  not using a larger buffer..
 - }
 - 
 - BufferingAudioSource::~BufferingAudioSource()
 - {
 -     releaseResources();
 - }
 - 
 - //==============================================================================
 - void BufferingAudioSource::prepareToPlay (int samplesPerBlockExpected, double newSampleRate)
 - {
 -     auto bufferSizeNeeded = jmax (samplesPerBlockExpected * 2, numberOfSamplesToBuffer);
 - 
 -     if (newSampleRate != sampleRate
 -          || bufferSizeNeeded != buffer.getNumSamples()
 -          || ! isPrepared)
 -     {
 -         backgroundThread.removeTimeSliceClient (this);
 - 
 -         isPrepared = true;
 -         sampleRate = newSampleRate;
 - 
 -         source->prepareToPlay (samplesPerBlockExpected, newSampleRate);
 - 
 -         buffer.setSize (numberOfChannels, bufferSizeNeeded);
 -         buffer.clear();
 - 
 -         const ScopedLock sl (bufferRangeLock);
 - 
 -         bufferValidStart = 0;
 -         bufferValidEnd = 0;
 - 
 -         backgroundThread.addTimeSliceClient (this);
 - 
 -         do
 -         {
 -             const ScopedUnlock ul (bufferRangeLock);
 - 
 -             backgroundThread.moveToFrontOfQueue (this);
 -             Thread::sleep (5);
 -         }
 -         while (prefillBuffer
 -          && (bufferValidEnd - bufferValidStart < jmin (((int) newSampleRate) / 4, buffer.getNumSamples() / 2)));
 -     }
 - }
 - 
 - void BufferingAudioSource::releaseResources()
 - {
 -     isPrepared = false;
 -     backgroundThread.removeTimeSliceClient (this);
 - 
 -     buffer.setSize (numberOfChannels, 0);
 - 
 -     // MSVC2015 seems to need this if statement to not generate a warning during linking.
 -     // As source is set in the constructor, there is no way that source could
 -     // ever equal this, but it seems to make MSVC2015 happy.
 -     if (source != this)
 -         source->releaseResources();
 - }
 - 
 - void BufferingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
 - {
 -     const auto bufferRange = getValidBufferRange (info.numSamples);
 - 
 -     if (bufferRange.isEmpty())
 -     {
 -         // total cache miss
 -         info.clearActiveBufferRegion();
 -         return;
 -     }
 - 
 -     const auto validStart = bufferRange.getStart();
 -     const auto validEnd = bufferRange.getEnd();
 - 
 -     const ScopedLock sl (callbackLock);
 - 
 -     if (validStart > 0)
 -         info.buffer->clear (info.startSample, validStart);  // partial cache miss at start
 - 
 -     if (validEnd < info.numSamples)
 -         info.buffer->clear (info.startSample + validEnd,
 -                             info.numSamples - validEnd);    // partial cache miss at end
 - 
 -     if (validStart < validEnd)
 -     {
 -         for (int chan = jmin (numberOfChannels, info.buffer->getNumChannels()); --chan >= 0;)
 -         {
 -             jassert (buffer.getNumSamples() > 0);
 - 
 -             const auto startBufferIndex = (int) ((validStart + nextPlayPos) % buffer.getNumSamples());
 -             const auto endBufferIndex   = (int) ((validEnd + nextPlayPos)   % buffer.getNumSamples());
 - 
 -             if (startBufferIndex < endBufferIndex)
 -             {
 -                 info.buffer->copyFrom (chan, info.startSample + validStart,
 -                                        buffer,
 -                                        chan, startBufferIndex,
 -                                        validEnd - validStart);
 -             }
 -             else
 -             {
 -                 const auto initialSize = buffer.getNumSamples() - startBufferIndex;
 - 
 -                 info.buffer->copyFrom (chan, info.startSample + validStart,
 -                                        buffer,
 -                                        chan, startBufferIndex,
 -                                        initialSize);
 - 
 -                 info.buffer->copyFrom (chan, info.startSample + validStart + initialSize,
 -                                        buffer,
 -                                        chan, 0,
 -                                        (validEnd - validStart) - initialSize);
 -             }
 -         }
 -     }
 - 
 -     nextPlayPos += info.numSamples;
 - }
 - 
 - bool BufferingAudioSource::waitForNextAudioBlockReady (const AudioSourceChannelInfo& info, uint32 timeout)
 - {
 -     if (source == nullptr || source->getTotalLength() <= 0)
 -         return false;
 - 
 -     if ((nextPlayPos + info.numSamples < 0)
 -         || (! isLooping() && nextPlayPos > getTotalLength()))
 -         return true;
 - 
 -     const auto startTime = Time::getMillisecondCounter();
 -     auto now = startTime;
 - 
 -     auto elapsed = (now >= startTime ? now - startTime
 -                                      : (std::numeric_limits<uint32>::max() - startTime) + now);
 - 
 -     while (elapsed <= timeout)
 -     {
 -         const auto bufferRange = getValidBufferRange (info.numSamples);
 - 
 -         const auto validStart = bufferRange.getStart();
 -         const auto validEnd = bufferRange.getEnd();
 - 
 -         if (validStart <= 0
 -             && validStart < validEnd
 -             && validEnd >= info.numSamples)
 -         {
 -             return true;
 -         }
 - 
 -         if (elapsed < timeout
 -             && ! bufferReadyEvent.wait (static_cast<int> (timeout - elapsed)))
 -         {
 -             return false;
 -         }
 - 
 -         now = Time::getMillisecondCounter();
 -         elapsed = (now >= startTime ? now - startTime
 -                                     : (std::numeric_limits<uint32>::max() - startTime) + now);
 -     }
 - 
 -     return false;
 - }
 - 
 - int64 BufferingAudioSource::getNextReadPosition() const
 - {
 -     jassert (source->getTotalLength() > 0);
 -     const auto pos = nextPlayPos.load();
 - 
 -     return (source->isLooping() && nextPlayPos > 0)
 -                     ? pos % source->getTotalLength()
 -                     : pos;
 - }
 - 
 - void BufferingAudioSource::setNextReadPosition (int64 newPosition)
 - {
 -     const ScopedLock sl (bufferRangeLock);
 - 
 -     nextPlayPos = newPosition;
 -     backgroundThread.moveToFrontOfQueue (this);
 - }
 - 
 - Range<int> BufferingAudioSource::getValidBufferRange (int numSamples) const
 - {
 -     const ScopedLock sl (bufferRangeLock);
 - 
 -     const auto pos = nextPlayPos.load();
 - 
 -     return { (int) (jlimit (bufferValidStart, bufferValidEnd, pos) - pos),
 -              (int) (jlimit (bufferValidStart, bufferValidEnd, pos + numSamples) - pos) };
 - }
 - 
 - bool BufferingAudioSource::readNextBufferChunk()
 - {
 -     int64 newBVS, newBVE, sectionToReadStart, sectionToReadEnd;
 - 
 -     {
 -         const ScopedLock sl (bufferRangeLock);
 - 
 -         if (wasSourceLooping != isLooping())
 -         {
 -             wasSourceLooping = isLooping();
 -             bufferValidStart = 0;
 -             bufferValidEnd = 0;
 -         }
 - 
 -         newBVS = jmax ((int64) 0, nextPlayPos.load());
 -         newBVE = newBVS + buffer.getNumSamples() - 4;
 -         sectionToReadStart = 0;
 -         sectionToReadEnd = 0;
 - 
 -         constexpr int maxChunkSize = 2048;
 - 
 -         if (newBVS < bufferValidStart || newBVS >= bufferValidEnd)
 -         {
 -             newBVE = jmin (newBVE, newBVS + maxChunkSize);
 - 
 -             sectionToReadStart = newBVS;
 -             sectionToReadEnd = newBVE;
 - 
 -             bufferValidStart = 0;
 -             bufferValidEnd = 0;
 -         }
 -         else if (std::abs ((int) (newBVS - bufferValidStart)) > 512
 -                   || std::abs ((int) (newBVE - bufferValidEnd)) > 512)
 -         {
 -             newBVE = jmin (newBVE, bufferValidEnd + maxChunkSize);
 - 
 -             sectionToReadStart = bufferValidEnd;
 -             sectionToReadEnd = newBVE;
 - 
 -             bufferValidStart = newBVS;
 -             bufferValidEnd = jmin (bufferValidEnd, newBVE);
 -         }
 -     }
 - 
 -     if (sectionToReadStart == sectionToReadEnd)
 -         return false;
 - 
 -     jassert (buffer.getNumSamples() > 0);
 - 
 -     const auto bufferIndexStart = (int) (sectionToReadStart % buffer.getNumSamples());
 -     const auto bufferIndexEnd   = (int) (sectionToReadEnd   % buffer.getNumSamples());
 - 
 -     if (bufferIndexStart < bufferIndexEnd)
 -     {
 -         readBufferSection (sectionToReadStart,
 -                            (int) (sectionToReadEnd - sectionToReadStart),
 -                            bufferIndexStart);
 -     }
 -     else
 -     {
 -         const auto initialSize = buffer.getNumSamples() - bufferIndexStart;
 - 
 -         readBufferSection (sectionToReadStart,
 -                            initialSize,
 -                            bufferIndexStart);
 - 
 -         readBufferSection (sectionToReadStart + initialSize,
 -                            (int) (sectionToReadEnd - sectionToReadStart) - initialSize,
 -                            0);
 -     }
 - 
 -     {
 -         const ScopedLock sl2 (bufferRangeLock);
 - 
 -         bufferValidStart = newBVS;
 -         bufferValidEnd = newBVE;
 -     }
 - 
 -     bufferReadyEvent.signal();
 -     return true;
 - }
 - 
 - void BufferingAudioSource::readBufferSection (int64 start, int length, int bufferOffset)
 - {
 -     if (source->getNextReadPosition() != start)
 -         source->setNextReadPosition (start);
 - 
 -     AudioSourceChannelInfo info (&buffer, bufferOffset, length);
 - 
 -     const ScopedLock sl (callbackLock);
 -     source->getNextAudioBlock (info);
 - }
 - 
 - int BufferingAudioSource::useTimeSlice()
 - {
 -     return readNextBufferChunk() ? 1 : 100;
 - }
 - 
 - } // namespace juce
 
 
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