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- /*
- ZynAddSubFX - a software synthesizer
-
- OSSaudiooutput.C - Audio output for Open Sound System
- Copyright (C) 2002-2005 Nasca Octavian Paul
- Author: Nasca Octavian Paul
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- */
-
- #include "NulEngine.h"
- #include "../globals.h"
- #include "../Misc/Util.h"
-
- #include <iostream>
- using namespace std;
-
- namespace zyncarla {
-
- NulEngine::NulEngine(const SYNTH_T &synth_)
- :AudioOut(synth_), pThread(NULL)
- {
- name = "NULL";
- playing_until.tv_sec = 0;
- playing_until.tv_usec = 0;
- }
-
- void *NulEngine::_AudioThread(void *arg)
- {
- return (static_cast<NulEngine *>(arg))->AudioThread();
- }
-
- void *NulEngine::AudioThread()
- {
- while(pThread) {
- getNext();
-
- struct timeval now;
- int remaining = 0;
- gettimeofday(&now, NULL);
- if((playing_until.tv_usec == 0) && (playing_until.tv_sec == 0)) {
- playing_until.tv_usec = now.tv_usec;
- playing_until.tv_sec = now.tv_sec;
- }
- else {
- remaining = (playing_until.tv_usec - now.tv_usec)
- + (playing_until.tv_sec - now.tv_sec) * 1000000;
- if(remaining > 10000) //Don't sleep() less than 10ms.
- //This will add latency...
- os_usleep(remaining - 10000);
- if(remaining < 0)
- cerr << "WARNING - too late" << endl;
- }
- playing_until.tv_usec += synth.buffersize * 1000000
- / synth.samplerate;
- if(remaining < 0)
- playing_until.tv_usec -= remaining;
- playing_until.tv_sec += playing_until.tv_usec / 1000000;
- playing_until.tv_usec %= 1000000;
- }
- return NULL;
- }
-
- NulEngine::~NulEngine()
- {}
-
- bool NulEngine::Start()
- {
- setAudioEn(true);
- return getAudioEn();
- }
-
- void NulEngine::Stop()
- {
- setAudioEn(false);
- }
-
- void NulEngine::setAudioEn(bool nval)
- {
- if(nval) {
- if(!getAudioEn()) {
- pthread_t *thread = new pthread_t;
- pthread_attr_t attr;
- pthread_attr_init(&attr);
- pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
- pThread = thread;
- pthread_create(pThread, &attr, _AudioThread, this);
- }
- }
- else
- if(getAudioEn()) {
- pthread_t *thread = pThread;
- pThread = NULL;
- pthread_join(*thread, NULL);
- delete thread;
- }
- }
-
- bool NulEngine::getAudioEn() const
- {
- return pThread;
- }
-
- }
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