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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 6 End-User License
 -    Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-6-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  CaretComponent   : public Component,
 -                                    private Timer
 - {
 - public:
 -     //==============================================================================
 -     /** Creates the caret component.
 -         The keyFocusOwner is an optional component which the caret will check, making
 -         itself visible only when the keyFocusOwner has keyboard focus.
 -     */
 -     CaretComponent (Component* keyFocusOwner);
 - 
 -     /** Destructor. */
 -     ~CaretComponent() override;
 - 
 -     //==============================================================================
 -     /** Sets the caret's position to place it next to the given character.
 -         The area is the rectangle containing the entire character that the caret is
 -         positioned on, so by default a vertical-line caret may choose to just show itself
 -         at the left of this area. You can override this method to customise its size.
 -         This method will also force the caret to reset its timer and become visible (if
 -         appropriate), so that as it moves, you can see where it is.
 -     */
 -     virtual void setCaretPosition (const Rectangle<int>& characterArea);
 - 
 -     /** A set of colour IDs to use to change the colour of various aspects of the caret.
 -         These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
 -         methods.
 -         @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
 -     */
 -     enum ColourIds
 -     {
 -         caretColourId    = 0x1000204, /**< The colour with which to draw the caret. */
 -     };
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void paint (Graphics&) override;
 - 
 - private:
 -     Component* owner;
 - 
 -     bool shouldBeShown() const;
 -     void timerCallback() override;
 - 
 -     JUCE_DECLARE_NON_COPYABLE (CaretComponent)
 - };
 - 
 - } // namespace juce
 
 
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