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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2015 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_CONNECTEDCHILDPROCESS_H_INCLUDED
- #define JUCE_CONNECTEDCHILDPROCESS_H_INCLUDED
-
- //==============================================================================
- /**
- Acts as the slave end of a master/slave pair of connected processes.
-
- The ChildProcessSlave and ChildProcessMaster classes make it easy for an app
- to spawn a child process, and to manage a 2-way messaging connection to control it.
-
- To use the system, you need to create subclasses of both ChildProcessSlave and
- ChildProcessMaster. To instantiate the ChildProcessSlave object, you must
- add some code to your main() or JUCEApplication::initialise() function that
- calls the initialiseFromCommandLine() method to check the app's command-line
- parameters to see whether it's being launched as a child process. If this returns
- true then the slave process can be allowed to run, and its handleMessageFromMaster()
- method will be called whenever a message arrives.
-
- The juce demo app has a good example of this class in action.
-
- @see ChildProcessMaster, InterprocessConnection, ChildProcess
- */
- class JUCE_API ChildProcessSlave
- {
- public:
- /** Creates a non-connected slave process.
- Use initialiseFromCommandLine to connect to a master process.
- */
- ChildProcessSlave();
-
- /** Destructor. */
- virtual ~ChildProcessSlave();
-
- /** This checks some command-line parameters to see whether they were generated by
- ChildProcessMaster::launchSlaveProcess(), and if so, connects to that master process.
-
- In an exe that can be used as a child process, you should add some code to your
- main() or JUCEApplication::initialise() that calls this method.
-
- The commandLineUniqueID should be a short alphanumeric identifier (no spaces!)
- that matches the string passed to ChildProcessMaster::launchSlaveProcess().
-
- The timeoutMs parameter lets you specify how long the child process is allowed
- to run without receiving a ping from the master before the master is considered to
- have died, and handleConnectionLost() will be called. Passing <= 0 for this timeout
- makes it use a default value.
-
- Returns true if the command-line matches and the connection is made successfully.
- */
- bool initialiseFromCommandLine (const String& commandLine,
- const String& commandLineUniqueID,
- int timeoutMs = 0);
-
- //==============================================================================
- /** This will be called to deliver messages from the master process.
- The call will probably be made on a background thread, so be careful with your
- thread-safety! You may want to respond by sending back a message with
- sendMessageToMaster()
- */
- virtual void handleMessageFromMaster (const MemoryBlock&) = 0;
-
- /** This will be called when the master process finishes connecting to this slave.
- The call will probably be made on a background thread, so be careful with your thread-safety!
- */
- virtual void handleConnectionMade();
-
- /** This will be called when the connection to the master process is lost.
- The call may be made from any thread (including the message thread).
- Typically, if your process only exists to act as a slave, you should probably exit
- when this happens.
- */
- virtual void handleConnectionLost();
-
- /** Tries to send a message to the master process.
- This returns true if the message was sent, but doesn't check that it actually gets
- delivered at the other end. If successful, the data will emerge in a call to your
- ChildProcessMaster::handleMessageFromSlave().
- */
- bool sendMessageToMaster (const MemoryBlock&);
-
- private:
- struct Connection;
- friend struct Connection;
- friend struct ContainerDeletePolicy<Connection>;
- ScopedPointer<Connection> connection;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ChildProcessSlave)
- };
-
- //==============================================================================
- /**
- Acts as the master in a master/slave pair of connected processes.
-
- The ChildProcessSlave and ChildProcessMaster classes make it easy for an app
- to spawn a child process, and to manage a 2-way messaging connection to control it.
-
- To use the system, you need to create subclasses of both ChildProcessSlave and
- ChildProcessMaster. When you want your master process to launch the slave, you
- just call launchSlaveProcess(), and it'll attempt to launch the executable that
- you specify (which may be the same exe), and assuming it has been set-up to
- correctly parse the command-line parameters (see ChildProcessSlave) then a
- two-way connection will be created.
-
- The juce demo app has a good example of this class in action.
-
- @see ChildProcessSlave, InterprocessConnection, ChildProcess
- */
- class JUCE_API ChildProcessMaster
- {
- public:
- /** Creates an uninitialised master process object.
- Use launchSlaveProcess to launch and connect to a child process.
- */
- ChildProcessMaster();
-
- /** Destructor. */
- virtual ~ChildProcessMaster();
-
- /** Attempts to launch and connect to a slave process.
- This will start the given executable, passing it a special command-line
- parameter based around the commandLineUniqueID string, which must be a
- short alphanumeric string (no spaces!) that identifies your app. The exe
- that gets launched must respond by calling ChildProcessSlave::initialiseFromCommandLine()
- in its startup code, and must use a matching ID to commandLineUniqueID.
-
- The timeoutMs parameter lets you specify how long the child process is allowed
- to go without sending a ping before it is considered to have died and
- handleConnectionLost() will be called. Passing <= 0 for this timeout makes
- it use a default value.
-
- If this all works, the method returns true, and you can begin sending and
- receiving messages with the slave process.
- */
- bool launchSlaveProcess (const File& executableToLaunch,
- const String& commandLineUniqueID,
- int timeoutMs = 0,
- int streamFlags = ChildProcess::wantStdOut | ChildProcess::wantStdErr);
-
- /** This will be called to deliver a message from the slave process.
- The call will probably be made on a background thread, so be careful with your thread-safety!
- */
- virtual void handleMessageFromSlave (const MemoryBlock&) = 0;
-
- /** This will be called when the slave process dies or is somehow disconnected.
- The call will probably be made on a background thread, so be careful with your thread-safety!
- */
- virtual void handleConnectionLost();
-
- /** Attempts to send a message to the slave process.
- This returns true if the message was dispatched, but doesn't check that it actually
- gets delivered at the other end. If successful, the data will emerge in a call to
- your ChildProcessSlave::handleMessageFromMaster().
- */
- bool sendMessageToSlave (const MemoryBlock&);
-
- private:
- ChildProcess childProcess;
-
- struct Connection;
- friend struct Connection;
- friend struct ContainerDeletePolicy<Connection>;
- ScopedPointer<Connection> connection;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ChildProcessMaster)
- };
-
-
- #endif // JUCE_CONNECTEDCHILDPROCESS_H_INCLUDED
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