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- /*
- ==============================================================================
-
- This file is part of the JUCE 6 technical preview.
- Copyright (c) 2020 - Raw Material Software Limited
-
- You may use this code under the terms of the GPL v3
- (see www.gnu.org/licenses).
-
- For this technical preview, this file is not subject to commercial licensing.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- The Component class uses a ComponentPeer internally to create and manage a real
- operating-system window.
-
- This is an abstract base class - the platform specific code contains implementations of
- it for the various platforms.
-
- User-code should very rarely need to have any involvement with this class.
-
- @see Component::createNewPeer
-
- @tags{GUI}
- */
- class JUCE_API ComponentPeer
- {
- public:
- //==============================================================================
- /** A combination of these flags is passed to the ComponentPeer constructor. */
- enum StyleFlags
- {
- windowAppearsOnTaskbar = (1 << 0), /**< Indicates that the window should have a corresponding
- entry on the taskbar (ignored on MacOSX) */
- windowIsTemporary = (1 << 1), /**< Indicates that the window is a temporary popup, like a menu,
- tooltip, etc. */
- windowIgnoresMouseClicks = (1 << 2), /**< Indicates that the window should let mouse clicks pass
- through it (may not be possible on some platforms). */
- windowHasTitleBar = (1 << 3), /**< Indicates that the window should have a normal OS-specific
- title bar and frame. if not specified, the window will be
- borderless. */
- windowIsResizable = (1 << 4), /**< Indicates that the window should have a resizable border. */
- windowHasMinimiseButton = (1 << 5), /**< Indicates that if the window has a title bar, it should have a
- minimise button on it. */
- windowHasMaximiseButton = (1 << 6), /**< Indicates that if the window has a title bar, it should have a
- maximise button on it. */
- windowHasCloseButton = (1 << 7), /**< Indicates that if the window has a title bar, it should have a
- close button on it. */
- windowHasDropShadow = (1 << 8), /**< Indicates that the window should have a drop-shadow (this may
- not be possible on all platforms). */
- windowRepaintedExplictly = (1 << 9), /**< Not intended for public use - this tells a window not to
- do its own repainting, but only to repaint when the
- performAnyPendingRepaintsNow() method is called. */
- windowIgnoresKeyPresses = (1 << 10), /**< Tells the window not to catch any keypresses. This can
- be used for things like plugin windows, to stop them interfering
- with the host's shortcut keys */
- windowIsSemiTransparent = (1 << 30) /**< Not intended for public use - makes a window transparent. */
-
- };
-
- //==============================================================================
- /** Creates a peer.
-
- The component is the one that we intend to represent, and the style flags are
- a combination of the values in the StyleFlags enum
- */
- ComponentPeer (Component& component, int styleFlags);
-
- /** Destructor. */
- virtual ~ComponentPeer();
-
- //==============================================================================
- /** Returns the component being represented by this peer. */
- Component& getComponent() noexcept { return component; }
-
- /** Returns the set of style flags that were set when the window was created.
- @see Component::addToDesktop
- */
- int getStyleFlags() const noexcept { return styleFlags; }
-
- /** Returns a unique ID for this peer.
- Each peer that is created is given a different ID.
- */
- uint32 getUniqueID() const noexcept { return uniqueID; }
-
- //==============================================================================
- /** Returns the raw handle to whatever kind of window is being used.
-
- On windows, this is probably a HWND, on the mac, it's likely to be a WindowRef,
- but remember there's no guarantees what you'll get back.
- */
- virtual void* getNativeHandle() const = 0;
-
- /** Shows or hides the window. */
- virtual void setVisible (bool shouldBeVisible) = 0;
-
- /** Changes the title of the window. */
- virtual void setTitle (const String& title) = 0;
-
- /** If this type of window is capable of indicating that the document in it has been
- edited, then this changes its status.
-
- For example in OSX, this changes the appearance of the close button.
- @returns true if the window has a mechanism for showing this, or false if not.
- */
- virtual bool setDocumentEditedStatus (bool edited);
-
- /** If this type of window is capable of indicating that it represents a file, then
- this lets you set the file.
-
- E.g. in OSX it'll show an icon for the file in the title bar.
- */
- virtual void setRepresentedFile (const File&);
-
- //==============================================================================
- /** Moves and resizes the window.
-
- If the native window is contained in another window, then the coordinates are
- relative to the parent window's origin, not the screen origin.
-
- This should result in a callback to handleMovedOrResized().
- */
- virtual void setBounds (const Rectangle<int>& newBounds, bool isNowFullScreen) = 0;
-
- /** Updates the peer's bounds to match its component. */
- void updateBounds();
-
- /** Returns the current position and size of the window.
-
- If the native window is contained in another window, then the coordinates are
- relative to the parent window's origin, not the screen origin.
- */
- virtual Rectangle<int> getBounds() const = 0;
-
- /** Converts a position relative to the top-left of this component to screen coordinates. */
- virtual Point<float> localToGlobal (Point<float> relativePosition) = 0;
-
- /** Converts a screen coordinate to a position relative to the top-left of this component. */
- virtual Point<float> globalToLocal (Point<float> screenPosition) = 0;
-
- /** Converts a position relative to the top-left of this component to screen coordinates. */
- Point<int> localToGlobal (Point<int> relativePosition);
-
- /** Converts a screen coordinate to a position relative to the top-left of this component. */
- Point<int> globalToLocal (Point<int> screenPosition);
-
- /** Converts a rectangle relative to the top-left of this component to screen coordinates. */
- virtual Rectangle<int> localToGlobal (const Rectangle<int>& relativePosition);
-
- /** Converts a screen area to a position relative to the top-left of this component. */
- virtual Rectangle<int> globalToLocal (const Rectangle<int>& screenPosition);
-
- /** Returns the area in peer coordinates that is covered by the given sub-comp (which
- may be at any depth)
- */
- Rectangle<int> getAreaCoveredBy (Component& subComponent) const;
-
- /** Minimises the window. */
- virtual void setMinimised (bool shouldBeMinimised) = 0;
-
- /** True if the window is currently minimised. */
- virtual bool isMinimised() const = 0;
-
- /** Enable/disable fullscreen mode for the window. */
- virtual void setFullScreen (bool shouldBeFullScreen) = 0;
-
- /** True if the window is currently full-screen. */
- virtual bool isFullScreen() const = 0;
-
- /** True if the window is in kiosk-mode. */
- virtual bool isKioskMode() const;
-
- /** Sets the size to restore to if fullscreen mode is turned off. */
- void setNonFullScreenBounds (const Rectangle<int>& newBounds) noexcept;
-
- /** Returns the size to restore to if fullscreen mode is turned off. */
- const Rectangle<int>& getNonFullScreenBounds() const noexcept;
-
- /** Attempts to change the icon associated with this window. */
- virtual void setIcon (const Image& newIcon) = 0;
-
- /** Sets a constrainer to use if the peer can resize itself.
- The constrainer won't be deleted by this object, so the caller must manage its lifetime.
- */
- void setConstrainer (ComponentBoundsConstrainer* newConstrainer) noexcept;
-
- /** Returns the current constrainer, if one has been set. */
- ComponentBoundsConstrainer* getConstrainer() const noexcept { return constrainer; }
-
- /** Checks if a point is in the window.
-
- The position is relative to the top-left of this window, in unscaled peer coordinates.
- If trueIfInAChildWindow is false, then this returns false if the point is actually
- inside a child of this window.
- */
- virtual bool contains (Point<int> localPos, bool trueIfInAChildWindow) const = 0;
-
- /** Returns the size of the window frame that's around this window.
- Whether or not the window has a normal window frame depends on the flags
- that were set when the window was created by Component::addToDesktop()
- */
- virtual BorderSize<int> getFrameSize() const = 0;
-
- /** This is called when the window's bounds change.
- A peer implementation must call this when the window is moved and resized, so that
- this method can pass the message on to the component.
- */
- void handleMovedOrResized();
-
- /** This is called if the screen resolution changes.
- A peer implementation must call this if the monitor arrangement changes or the available
- screen size changes.
- */
- virtual void handleScreenSizeChange();
-
- //==============================================================================
- /** This is called to repaint the component into the given context. */
- void handlePaint (LowLevelGraphicsContext& contextToPaintTo);
-
- //==============================================================================
- /** Sets this window to either be always-on-top or normal.
- Some kinds of window might not be able to do this, so should return false.
- */
- virtual bool setAlwaysOnTop (bool alwaysOnTop) = 0;
-
- /** Brings the window to the top, optionally also giving it focus. */
- virtual void toFront (bool makeActive) = 0;
-
- /** Moves the window to be just behind another one. */
- virtual void toBehind (ComponentPeer* other) = 0;
-
- /** Called when the window is brought to the front, either by the OS or by a call
- to toFront().
- */
- void handleBroughtToFront();
-
- //==============================================================================
- /** True if the window has the keyboard focus. */
- virtual bool isFocused() const = 0;
-
- /** Tries to give the window keyboard focus. */
- virtual void grabFocus() = 0;
-
- /** Called when the window gains keyboard focus. */
- void handleFocusGain();
- /** Called when the window loses keyboard focus. */
- void handleFocusLoss();
-
- Component* getLastFocusedSubcomponent() const noexcept;
-
- /** Called when a key is pressed.
- For keycode info, see the KeyPress class.
- Returns true if the keystroke was used.
- */
- bool handleKeyPress (int keyCode, juce_wchar textCharacter);
-
- /** Called when a key is pressed.
- Returns true if the keystroke was used.
- */
- bool handleKeyPress (const KeyPress& key);
-
- /** Called whenever a key is pressed or released.
- Returns true if the keystroke was used.
- */
- bool handleKeyUpOrDown (bool isKeyDown);
-
- /** Called whenever a modifier key is pressed or released. */
- void handleModifierKeysChange();
-
- //==============================================================================
- /** Tells the window that text input may be required at the given position.
- This may cause things like a virtual on-screen keyboard to appear, depending
- on the OS.
- */
- virtual void textInputRequired (Point<int> position, TextInputTarget&) = 0;
-
- /** If there's some kind of OS input-method in progress, this should dismiss it. */
- virtual void dismissPendingTextInput();
-
- /** Returns the currently focused TextInputTarget, or null if none is found. */
- TextInputTarget* findCurrentTextInputTarget();
-
- //==============================================================================
- /** Invalidates a region of the window to be repainted asynchronously. */
- virtual void repaint (const Rectangle<int>& area) = 0;
-
- /** This can be called (from the message thread) to cause the immediate redrawing
- of any areas of this window that need repainting.
-
- You shouldn't ever really need to use this, it's mainly for special purposes
- like supporting audio plugins where the host's event loop is out of our control.
- */
- virtual void performAnyPendingRepaintsNow() = 0;
-
- /** Changes the window's transparency. */
- virtual void setAlpha (float newAlpha) = 0;
-
- //==============================================================================
- void handleMouseEvent (MouseInputSource::InputSourceType type, Point<float> positionWithinPeer, ModifierKeys newMods, float pressure,
- float orientation, int64 time, PenDetails pen = {}, int touchIndex = 0);
-
- void handleMouseWheel (MouseInputSource::InputSourceType type, Point<float> positionWithinPeer,
- int64 time, const MouseWheelDetails&, int touchIndex = 0);
-
- void handleMagnifyGesture (MouseInputSource::InputSourceType type, Point<float> positionWithinPeer,
- int64 time, float scaleFactor, int touchIndex = 0);
-
- void handleUserClosingWindow();
-
- /** Structure to describe drag and drop information */
- struct DragInfo
- {
- StringArray files;
- String text;
- Point<int> position;
-
- bool isEmpty() const noexcept { return files.size() == 0 && text.isEmpty(); }
- void clear() noexcept { files.clear(); text.clear(); }
- };
-
- bool handleDragMove (const DragInfo&);
- bool handleDragExit (const DragInfo&);
- bool handleDragDrop (const DragInfo&);
-
- //==============================================================================
- /** Returns the number of currently-active peers.
- @see getPeer
- */
- static int getNumPeers() noexcept;
-
- /** Returns one of the currently-active peers.
- @see getNumPeers
- */
- static ComponentPeer* getPeer (int index) noexcept;
-
- /** Returns the peer that's attached to the given component, or nullptr if there isn't one. */
- static ComponentPeer* getPeerFor (const Component*) noexcept;
-
- /** Checks if this peer object is valid.
- @see getNumPeers
- */
- static bool isValidPeer (const ComponentPeer* peer) noexcept;
-
- //==============================================================================
- virtual StringArray getAvailableRenderingEngines() = 0;
- virtual int getCurrentRenderingEngine() const;
- virtual void setCurrentRenderingEngine (int index);
-
- //==============================================================================
- /** On desktop platforms this method will check all the mouse and key states and return
- a ModifierKeys object representing them.
-
- This isn't recommended and is only needed in special circumstances for up-to-date
- modifier information at times when the app's event loop isn't running normally.
-
- Another reason to avoid this method is that it's not stateless and calling it may
- update the ModifierKeys::currentModifiers object, which could cause subtle changes
- in the behaviour of some components.
- */
- static ModifierKeys getCurrentModifiersRealtime() noexcept;
-
- //==============================================================================
- /** Used to receive callbacks when the OS scale factor of this ComponentPeer changes.
-
- This is used internally by some native JUCE windows on Windows and Linux and you
- shouldn't need to worry about it in your own code unless you are dealing directly
- with native windows.
- */
- struct JUCE_API ScaleFactorListener
- {
- /** Destructor. */
- virtual ~ScaleFactorListener() = default;
-
- /** Called when the scale factor changes. */
- virtual void nativeScaleFactorChanged (double newScaleFactor) = 0;
- };
-
- /** Adds a scale factor listener. */
- void addScaleFactorListener (ScaleFactorListener* listenerToAdd) { scaleFactorListeners.add (listenerToAdd); }
-
- /** Removes a scale factor listener. */
- void removeScaleFactorListener (ScaleFactorListener* listenerToRemove) { scaleFactorListeners.remove (listenerToRemove); }
-
- //==============================================================================
- /** On Windows and Linux this will return the OS scaling factor currently being applied
- to the native window. This is used to convert between physical and logical pixels
- at the OS API level and you shouldn't need to use it in your own code unless you
- are dealing directly with the native window.
- */
- virtual double getPlatformScaleFactor() const noexcept { return 1.0; }
-
- protected:
- //==============================================================================
- Component& component;
- const int styleFlags;
- Rectangle<int> lastNonFullscreenBounds;
- ComponentBoundsConstrainer* constrainer = nullptr;
- static std::function<ModifierKeys()> getNativeRealtimeModifiers;
- ListenerList<ScaleFactorListener> scaleFactorListeners;
-
- private:
- //==============================================================================
- WeakReference<Component> lastFocusedComponent, dragAndDropTargetComponent;
- Component* lastDragAndDropCompUnderMouse = nullptr;
- const uint32 uniqueID;
- bool isWindowMinimised = false;
- Component* getTargetForKeyPress();
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentPeer)
- };
-
- } // namespace juce
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