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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2016 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license/
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
- OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
- USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- OF THIS SOFTWARE.
-
- -----------------------------------------------------------------------------
-
- To release a closed-source product which uses other parts of JUCE not
- licensed under the ISC terms, commercial licenses are available: visit
- www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_AUDIOSOURCEPLAYER_H_INCLUDED
- #define JUCE_AUDIOSOURCEPLAYER_H_INCLUDED
-
-
- //==============================================================================
- /**
- Wrapper class to continuously stream audio from an audio source to an
- AudioIODevice.
-
- This object acts as an AudioIODeviceCallback, so can be attached to an
- output device, and will stream audio from an AudioSource.
- */
- class JUCE_API AudioSourcePlayer : public AudioIODeviceCallback
- {
- public:
- //==============================================================================
- /** Creates an empty AudioSourcePlayer. */
- AudioSourcePlayer();
-
- /** Destructor.
-
- Make sure this object isn't still being used by an AudioIODevice before
- deleting it!
- */
- virtual ~AudioSourcePlayer();
-
- //==============================================================================
- /** Changes the current audio source to play from.
-
- If the source passed in is already being used, this method will do nothing.
- If the source is not null, its prepareToPlay() method will be called
- before it starts being used for playback.
-
- If there's another source currently playing, its releaseResources() method
- will be called after it has been swapped for the new one.
-
- @param newSource the new source to use - this will NOT be deleted
- by this object when no longer needed, so it's the
- caller's responsibility to manage it.
- */
- void setSource (AudioSource* newSource);
-
- /** Returns the source that's playing.
- May return nullptr if there's no source.
- */
- AudioSource* getCurrentSource() const noexcept { return source; }
-
- /** Sets a gain to apply to the audio data.
- @see getGain
- */
- void setGain (float newGain) noexcept;
-
- /** Returns the current gain.
- @see setGain
- */
- float getGain() const noexcept { return gain; }
-
- //==============================================================================
- /** Implementation of the AudioIODeviceCallback method. */
- void audioDeviceIOCallback (const float** inputChannelData,
- int totalNumInputChannels,
- float** outputChannelData,
- int totalNumOutputChannels,
- int numSamples) override;
-
- /** Implementation of the AudioIODeviceCallback method. */
- void audioDeviceAboutToStart (AudioIODevice* device) override;
-
- /** Implementation of the AudioIODeviceCallback method. */
- void audioDeviceStopped() override;
-
- /** An alternative method for initialising the source without an AudioIODevice. */
- void prepareToPlay (double sampleRate, int blockSize);
-
- private:
- //==============================================================================
- CriticalSection readLock;
- AudioSource* source;
- double sampleRate;
- int bufferSize;
- float* channels [128];
- float* outputChans [128];
- const float* inputChans [128];
- AudioSampleBuffer tempBuffer;
- float lastGain, gain;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioSourcePlayer)
- };
-
-
- #endif // JUCE_AUDIOSOURCEPLAYER_H_INCLUDED
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