|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2016 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license/
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
- OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
- USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- OF THIS SOFTWARE.
-
- -----------------------------------------------------------------------------
-
- To release a closed-source product which uses other parts of JUCE not
- licensed under the ISC terms, commercial licenses are available: visit
- www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifdef JUCE_AUDIO_DEVICES_H_INCLUDED
- /* When you add this cpp file to your project, you mustn't include it in a file where you've
- already included any other headers - just put it inside a file on its own, possibly with your config
- flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
- header files that the compiler may be using.
- */
- #error "Incorrect use of JUCE cpp file"
- #endif
-
- #include "AppConfig.h"
-
- #define JUCE_CORE_INCLUDE_OBJC_HELPERS 1
- #define JUCE_CORE_INCLUDE_COM_SMART_PTR 1
- #define JUCE_CORE_INCLUDE_JNI_HELPERS 1
- #define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
- #define JUCE_EVENTS_INCLUDE_WIN32_MESSAGE_WINDOW 1
-
- #include "juce_audio_devices.h"
-
- //==============================================================================
- #if JUCE_MAC
- #define Point CarbonDummyPointName
- #define Component CarbonDummyCompName
- #import <CoreAudio/AudioHardware.h>
- #import <CoreMIDI/MIDIServices.h>
- #import <AudioToolbox/AudioServices.h>
- #undef Point
- #undef Component
-
- #elif JUCE_IOS
- #import <AudioToolbox/AudioToolbox.h>
- #import <AVFoundation/AVFoundation.h>
- #import <CoreMIDI/MIDIServices.h>
-
- #if TARGET_OS_SIMULATOR
- #import <CoreMIDI/MIDINetworkSession.h>
- #endif
-
- //==============================================================================
- #elif JUCE_WINDOWS
- #if JUCE_WASAPI
- #include <mmreg.h>
- #endif
-
- #if JUCE_ASIO
- /* This is very frustrating - we only need to use a handful of definitions from
- a couple of the header files in Steinberg's ASIO SDK, and it'd be easy to copy
- about 30 lines of code into this cpp file to create a fully stand-alone ASIO
- implementation...
-
- ..unfortunately that would break Steinberg's license agreement for use of
- their SDK, so I'm not allowed to do this.
-
- This means that anyone who wants to use JUCE's ASIO abilities will have to:
-
- 1) Agree to Steinberg's licensing terms and download the ASIO SDK
- (see http://www.steinberg.net/en/company/developers.html).
-
- 2) Enable this code with a global definition #define JUCE_ASIO 1.
-
- 3) Make sure that your header search path contains the iasiodrv.h file that
- comes with the SDK. (Only about a handful of the SDK header files are actually
- needed - so to simplify things, you could just copy these into your JUCE directory).
- */
- #include <iasiodrv.h>
- #endif
-
- //==============================================================================
- #elif JUCE_LINUX
- #if JUCE_ALSA
- /* Got an include error here? If so, you've either not got ALSA installed, or you've
- not got your paths set up correctly to find its header files.
-
- The package you need to install to get ASLA support is "libasound2-dev".
-
- If you don't have the ALSA library and don't want to build Juce with audio support,
- just set the JUCE_ALSA flag to 0.
- */
- #include <alsa/asoundlib.h>
- #endif
-
- #if JUCE_JACK
- /* Got an include error here? If so, you've either not got jack-audio-connection-kit
- installed, or you've not got your paths set up correctly to find its header files.
-
- The package you need to install to get JACK support is "libjack-dev".
-
- If you don't have the jack-audio-connection-kit library and don't want to build
- Juce with low latency audio support, just set the JUCE_JACK flag to 0.
- */
- #include <jack/jack.h>
- #endif
- #undef SIZEOF
-
- //==============================================================================
- #elif JUCE_ANDROID
-
- #if JUCE_USE_ANDROID_OPENSLES
- #include <SLES/OpenSLES.h>
- #include <SLES/OpenSLES_Android.h>
- #include <SLES/OpenSLES_AndroidConfiguration.h>
- #endif
-
- #endif
-
- namespace juce
- {
-
- #include "audio_io/juce_AudioDeviceManager.cpp"
- #include "audio_io/juce_AudioIODevice.cpp"
- #include "audio_io/juce_AudioIODeviceType.cpp"
- #include "midi_io/juce_MidiMessageCollector.cpp"
- #include "midi_io/juce_MidiOutput.cpp"
- #include "sources/juce_AudioSourcePlayer.cpp"
- #include "sources/juce_AudioTransportSource.cpp"
- #include "native/juce_MidiDataConcatenator.h"
-
- //==============================================================================
- #if JUCE_MAC
- #include "native/juce_mac_CoreAudio.cpp"
- #include "native/juce_mac_CoreMidi.cpp"
-
- //==============================================================================
- #elif JUCE_IOS
- #include "native/juce_ios_Audio.cpp"
- #include "native/juce_mac_CoreMidi.cpp"
-
- //==============================================================================
- #elif JUCE_WINDOWS
-
- #if JUCE_WASAPI
- #include "native/juce_win32_WASAPI.cpp"
- #endif
-
- #if JUCE_DIRECTSOUND
- #include "native/juce_win32_DirectSound.cpp"
- #endif
-
- #include "native/juce_win32_Midi.cpp"
-
- #if JUCE_ASIO
- #include "native/juce_win32_ASIO.cpp"
- #endif
-
- //==============================================================================
- #elif JUCE_LINUX
- #if JUCE_ALSA
- #include "native/juce_linux_ALSA.cpp"
- #endif
-
- #include "native/juce_linux_Midi.cpp"
-
- #if JUCE_JACK
- #include "native/juce_linux_JackAudio.cpp"
- #endif
-
- //==============================================================================
- #elif JUCE_ANDROID
- #include "native/juce_android_Audio.cpp"
- #include "native/juce_android_Midi.cpp"
-
- #if JUCE_USE_ANDROID_OPENSLES
- #include "native/juce_android_OpenSL.cpp"
- #endif
-
- #endif
-
- #if ! JUCE_SYSTEMAUDIOVOL_IMPLEMENTED
- // None of these methods are available. (On Windows you might need to enable WASAPI for this)
- float JUCE_CALLTYPE SystemAudioVolume::getGain() { jassertfalse; return 0.0f; }
- bool JUCE_CALLTYPE SystemAudioVolume::setGain (float) { jassertfalse; return false; }
- bool JUCE_CALLTYPE SystemAudioVolume::isMuted() { jassertfalse; return false; }
- bool JUCE_CALLTYPE SystemAudioVolume::setMuted (bool) { jassertfalse; return false; }
- #endif
- }
|