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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2015 - ROLI Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #ifndef JUCE_BUTTONPROPERTYCOMPONENT_H_INCLUDED
  18. #define JUCE_BUTTONPROPERTYCOMPONENT_H_INCLUDED
  19. //==============================================================================
  20. /**
  21. A PropertyComponent that contains a button.
  22. This type of property component can be used if you need a button to trigger some
  23. kind of action.
  24. @see PropertyComponent
  25. */
  26. class JUCE_API ButtonPropertyComponent : public PropertyComponent,
  27. private ButtonListener // (can't use Button::Listener due to idiotic VC2005 bug)
  28. {
  29. public:
  30. //==============================================================================
  31. /** Creates a button component.
  32. @param propertyName the property name to be passed to the PropertyComponent
  33. @param triggerOnMouseDown this is passed to the Button::setTriggeredOnMouseDown() method
  34. */
  35. ButtonPropertyComponent (const String& propertyName,
  36. bool triggerOnMouseDown);
  37. /** Destructor. */
  38. ~ButtonPropertyComponent();
  39. //==============================================================================
  40. /** Called when the user clicks the button.
  41. */
  42. virtual void buttonClicked() = 0;
  43. /** Returns the string that should be displayed in the button.
  44. If you need to change this string, call refresh() to update the component.
  45. */
  46. virtual String getButtonText() const = 0;
  47. //==============================================================================
  48. /** @internal */
  49. void refresh();
  50. /** @internal */
  51. void buttonClicked (Button*);
  52. private:
  53. TextButton button;
  54. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonPropertyComponent)
  55. };
  56. #endif // JUCE_BUTTONPROPERTYCOMPONENT_H_INCLUDED