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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_MIXERAUDIOSOURCE_H_INCLUDED
 - #define JUCE_MIXERAUDIOSOURCE_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     An AudioSource that mixes together the output of a set of other AudioSources.
 - 
 -     Input sources can be added and removed while the mixer is running as long as their
 -     prepareToPlay() and releaseResources() methods are called before and after adding
 -     them to the mixer.
 - */
 - class JUCE_API  MixerAudioSource  : public AudioSource
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a MixerAudioSource. */
 -     MixerAudioSource();
 - 
 -     /** Destructor. */
 -     ~MixerAudioSource();
 - 
 -     //==============================================================================
 -     /** Adds an input source to the mixer.
 - 
 -         If the mixer is running you'll need to make sure that the input source
 -         is ready to play by calling its prepareToPlay() method before adding it.
 -         If the mixer is stopped, then its input sources will be automatically
 -         prepared when the mixer's prepareToPlay() method is called.
 - 
 -         @param newInput             the source to add to the mixer
 -         @param deleteWhenRemoved    if true, then this source will be deleted when
 -                                     no longer needed by the mixer.
 -     */
 -     void addInputSource (AudioSource* newInput, bool deleteWhenRemoved);
 - 
 -     /** Removes an input source.
 -         If the source was added by calling addInputSource() with the deleteWhenRemoved
 -         flag set, it will be deleted by this method.
 -     */
 -     void removeInputSource (AudioSource* input);
 - 
 -     /** Removes all the input sources.
 -         Any sources which were added by calling addInputSource() with the deleteWhenRemoved
 -         flag set will be deleted by this method.
 -     */
 -     void removeAllInputs();
 - 
 -     //==============================================================================
 -     /** Implementation of the AudioSource method.
 -         This will call prepareToPlay() on all its input sources.
 -     */
 -     void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
 - 
 -     /** Implementation of the AudioSource method.
 -         This will call releaseResources() on all its input sources.
 -     */
 -     void releaseResources() override;
 - 
 -     /** Implementation of the AudioSource method. */
 -     void getNextAudioBlock (const AudioSourceChannelInfo&) override;
 - 
 - 
 - private:
 -     //==============================================================================
 -     Array<AudioSource*> inputs;
 -     BigInteger inputsToDelete;
 -     CriticalSection lock;
 -     AudioSampleBuffer tempBuffer;
 -     double currentSampleRate;
 -     int bufferSizeExpected;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MixerAudioSource)
 - };
 - 
 - 
 - #endif   // JUCE_MIXERAUDIOSOURCE_H_INCLUDED
 
 
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