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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_AUDIOSAMPLEBUFFER_H_INCLUDED
 - #define JUCE_AUDIOSAMPLEBUFFER_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     A multi-channel buffer of 32-bit floating point audio samples.
 - 
 - */
 - class JUCE_API  AudioSampleBuffer
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a buffer with a specified number of channels and samples.
 - 
 -         The contents of the buffer will initially be undefined, so use clear() to
 -         set all the samples to zero.
 - 
 -         The buffer will allocate its memory internally, and this will be released
 -         when the buffer is deleted. If the memory can't be allocated, this will
 -         throw a std::bad_alloc exception.
 -     */
 -     AudioSampleBuffer (int numChannels,
 -                        int numSamples) noexcept;
 - 
 -     /** Creates a buffer using a pre-allocated block of memory.
 - 
 -         Note that if the buffer is resized or its number of channels is changed, it
 -         will re-allocate memory internally and copy the existing data to this new area,
 -         so it will then stop directly addressing this memory.
 - 
 -         @param dataToReferTo    a pre-allocated array containing pointers to the data
 -                                 for each channel that should be used by this buffer. The
 -                                 buffer will only refer to this memory, it won't try to delete
 -                                 it when the buffer is deleted or resized.
 -         @param numChannels      the number of channels to use - this must correspond to the
 -                                 number of elements in the array passed in
 -         @param numSamples       the number of samples to use - this must correspond to the
 -                                 size of the arrays passed in
 -     */
 -     AudioSampleBuffer (float* const* dataToReferTo,
 -                        int numChannels,
 -                        int numSamples) noexcept;
 - 
 -     /** Creates a buffer using a pre-allocated block of memory.
 - 
 -         Note that if the buffer is resized or its number of channels is changed, it
 -         will re-allocate memory internally and copy the existing data to this new area,
 -         so it will then stop directly addressing this memory.
 - 
 -         @param dataToReferTo    a pre-allocated array containing pointers to the data
 -                                 for each channel that should be used by this buffer. The
 -                                 buffer will only refer to this memory, it won't try to delete
 -                                 it when the buffer is deleted or resized.
 -         @param numChannels      the number of channels to use - this must correspond to the
 -                                 number of elements in the array passed in
 -         @param startSample      the offset within the arrays at which the data begins
 -         @param numSamples       the number of samples to use - this must correspond to the
 -                                 size of the arrays passed in
 -     */
 -     AudioSampleBuffer (float* const* dataToReferTo,
 -                        int numChannels,
 -                        int startSample,
 -                        int numSamples) noexcept;
 - 
 -     /** Copies another buffer.
 - 
 -         This buffer will make its own copy of the other's data, unless the buffer was created
 -         using an external data buffer, in which case boths buffers will just point to the same
 -         shared block of data.
 -     */
 -     AudioSampleBuffer (const AudioSampleBuffer& other) noexcept;
 - 
 -     /** Copies another buffer onto this one.
 -         This buffer's size will be changed to that of the other buffer.
 -     */
 -     AudioSampleBuffer& operator= (const AudioSampleBuffer& other) noexcept;
 - 
 -     /** Destructor.
 -         This will free any memory allocated by the buffer.
 -     */
 -     ~AudioSampleBuffer() noexcept;
 - 
 -     //==============================================================================
 -     /** Returns the number of channels of audio data that this buffer contains.
 -         @see getSampleData
 -     */
 -     int getNumChannels() const noexcept     { return numChannels; }
 - 
 -     /** Returns the number of samples allocated in each of the buffer's channels.
 -         @see getSampleData
 -     */
 -     int getNumSamples() const noexcept      { return size; }
 - 
 -     /** Returns a pointer one of the buffer's channels.
 -         For speed, this doesn't check whether the channel number is out of range,
 -         so be careful when using it!
 -     */
 -     float* getSampleData (const int channelNumber) const noexcept
 -     {
 -         jassert (isPositiveAndBelow (channelNumber, numChannels));
 -         return channels [channelNumber];
 -     }
 - 
 -     /** Returns a pointer to a sample in one of the buffer's channels.
 - 
 -         For speed, this doesn't check whether the channel and sample number
 -         are out-of-range, so be careful when using it!
 -     */
 -     float* getSampleData (const int channelNumber,
 -                           const int sampleOffset) const noexcept
 -     {
 -         jassert (isPositiveAndBelow (channelNumber, numChannels));
 -         jassert (isPositiveAndBelow (sampleOffset, size));
 -         return channels [channelNumber] + sampleOffset;
 -     }
 - 
 -     /** Returns an array of pointers to the channels in the buffer.
 - 
 -         Don't modify any of the pointers that are returned, and bear in mind that
 -         these will become invalid if the buffer is resized.
 -     */
 -     float** getArrayOfChannels() const noexcept         { return channels; }
 - 
 -     //==============================================================================
 -     /** Changes the buffer's size or number of channels.
 - 
 -         This can expand or contract the buffer's length, and add or remove channels.
 - 
 -         If keepExistingContent is true, it will try to preserve as much of the
 -         old data as it can in the new buffer.
 - 
 -         If clearExtraSpace is true, then any extra channels or space that is
 -         allocated will be also be cleared. If false, then this space is left
 -         uninitialised.
 - 
 -         If avoidReallocating is true, then changing the buffer's size won't reduce the
 -         amount of memory that is currently allocated (but it will still increase it if
 -         the new size is bigger than the amount it currently has). If this is false, then
 -         a new allocation will be done so that the buffer uses takes up the minimum amount
 -         of memory that it needs.
 - 
 -         If the required memory can't be allocated, this will throw a std::bad_alloc exception.
 -     */
 -     void setSize (int newNumChannels,
 -                   int newNumSamples,
 -                   bool keepExistingContent = false,
 -                   bool clearExtraSpace = false,
 -                   bool avoidReallocating = false) noexcept;
 - 
 - 
 -     /** Makes this buffer point to a pre-allocated set of channel data arrays.
 - 
 -         There's also a constructor that lets you specify arrays like this, but this
 -         lets you change the channels dynamically.
 - 
 -         Note that if the buffer is resized or its number of channels is changed, it
 -         will re-allocate memory internally and copy the existing data to this new area,
 -         so it will then stop directly addressing this memory.
 - 
 -         @param dataToReferTo    a pre-allocated array containing pointers to the data
 -                                 for each channel that should be used by this buffer. The
 -                                 buffer will only refer to this memory, it won't try to delete
 -                                 it when the buffer is deleted or resized.
 -         @param numChannels      the number of channels to use - this must correspond to the
 -                                 number of elements in the array passed in
 -         @param numSamples       the number of samples to use - this must correspond to the
 -                                 size of the arrays passed in
 -     */
 -     void setDataToReferTo (float** dataToReferTo,
 -                            int numChannels,
 -                            int numSamples) noexcept;
 - 
 -     //==============================================================================
 -     /** Clears all the samples in all channels. */
 -     void clear() noexcept;
 - 
 -     /** Clears a specified region of all the channels.
 - 
 -         For speed, this doesn't check whether the channel and sample number
 -         are in-range, so be careful!
 -     */
 -     void clear (int startSample,
 -                 int numSamples) noexcept;
 - 
 -     /** Clears a specified region of just one channel.
 - 
 -         For speed, this doesn't check whether the channel and sample number
 -         are in-range, so be careful!
 -     */
 -     void clear (int channel,
 -                 int startSample,
 -                 int numSamples) noexcept;
 - 
 -     /** Applies a gain multiple to a region of one channel.
 - 
 -         For speed, this doesn't check whether the channel and sample number
 -         are in-range, so be careful!
 -     */
 -     void applyGain (int channel,
 -                     int startSample,
 -                     int numSamples,
 -                     float gain) noexcept;
 - 
 -     /** Applies a gain multiple to a region of all the channels.
 - 
 -         For speed, this doesn't check whether the sample numbers
 -         are in-range, so be careful!
 -     */
 -     void applyGain (int startSample,
 -                     int numSamples,
 -                     float gain) noexcept;
 - 
 -     /** Applies a gain multiple to all the audio data. */
 -     void applyGain (float gain) noexcept;
 - 
 -     /** Applies a range of gains to a region of a channel.
 - 
 -         The gain that is applied to each sample will vary from
 -         startGain on the first sample to endGain on the last Sample,
 -         so it can be used to do basic fades.
 - 
 -         For speed, this doesn't check whether the sample numbers
 -         are in-range, so be careful!
 -     */
 -     void applyGainRamp (int channel,
 -                         int startSample,
 -                         int numSamples,
 -                         float startGain,
 -                         float endGain) noexcept;
 - 
 -     /** Applies a range of gains to a region of all channels.
 - 
 -         The gain that is applied to each sample will vary from
 -         startGain on the first sample to endGain on the last Sample,
 -         so it can be used to do basic fades.
 - 
 -         For speed, this doesn't check whether the sample numbers
 -         are in-range, so be careful!
 -     */
 -     void applyGainRamp (int startSample,
 -                         int numSamples,
 -                         float startGain,
 -                         float endGain) noexcept;
 - 
 -     /** Adds samples from another buffer to this one.
 - 
 -         @param destChannel          the channel within this buffer to add the samples to
 -         @param destStartSample      the start sample within this buffer's channel
 -         @param source               the source buffer to add from
 -         @param sourceChannel        the channel within the source buffer to read from
 -         @param sourceStartSample    the offset within the source buffer's channel to start reading samples from
 -         @param numSamples           the number of samples to process
 -         @param gainToApplyToSource  an optional gain to apply to the source samples before they are
 -                                     added to this buffer's samples
 - 
 -         @see copyFrom
 -     */
 -     void addFrom (int destChannel,
 -                   int destStartSample,
 -                   const AudioSampleBuffer& source,
 -                   int sourceChannel,
 -                   int sourceStartSample,
 -                   int numSamples,
 -                   float gainToApplyToSource = 1.0f) noexcept;
 - 
 -     /** Adds samples from an array of floats to one of the channels.
 - 
 -         @param destChannel          the channel within this buffer to add the samples to
 -         @param destStartSample      the start sample within this buffer's channel
 -         @param source               the source data to use
 -         @param numSamples           the number of samples to process
 -         @param gainToApplyToSource  an optional gain to apply to the source samples before they are
 -                                     added to this buffer's samples
 - 
 -         @see copyFrom
 -     */
 -     void addFrom (int destChannel,
 -                   int destStartSample,
 -                   const float* source,
 -                   int numSamples,
 -                   float gainToApplyToSource = 1.0f) noexcept;
 - 
 -     /** Adds samples from an array of floats, applying a gain ramp to them.
 - 
 -         @param destChannel          the channel within this buffer to add the samples to
 -         @param destStartSample      the start sample within this buffer's channel
 -         @param source               the source data to use
 -         @param numSamples           the number of samples to process
 -         @param startGain            the gain to apply to the first sample (this is multiplied with
 -                                     the source samples before they are added to this buffer)
 -         @param endGain              the gain to apply to the final sample. The gain is linearly
 -                                     interpolated between the first and last samples.
 -     */
 -     void addFromWithRamp (int destChannel,
 -                           int destStartSample,
 -                           const float* source,
 -                           int numSamples,
 -                           float startGain,
 -                           float endGain) noexcept;
 - 
 -     /** Copies samples from another buffer to this one.
 - 
 -         @param destChannel          the channel within this buffer to copy the samples to
 -         @param destStartSample      the start sample within this buffer's channel
 -         @param source               the source buffer to read from
 -         @param sourceChannel        the channel within the source buffer to read from
 -         @param sourceStartSample    the offset within the source buffer's channel to start reading samples from
 -         @param numSamples           the number of samples to process
 - 
 -         @see addFrom
 -     */
 -     void copyFrom (int destChannel,
 -                    int destStartSample,
 -                    const AudioSampleBuffer& source,
 -                    int sourceChannel,
 -                    int sourceStartSample,
 -                    int numSamples) noexcept;
 - 
 -     /** Copies samples from an array of floats into one of the channels.
 - 
 -         @param destChannel          the channel within this buffer to copy the samples to
 -         @param destStartSample      the start sample within this buffer's channel
 -         @param source               the source buffer to read from
 -         @param numSamples           the number of samples to process
 - 
 -         @see addFrom
 -     */
 -     void copyFrom (int destChannel,
 -                    int destStartSample,
 -                    const float* source,
 -                    int numSamples) noexcept;
 - 
 -     /** Copies samples from an array of floats into one of the channels, applying a gain to it.
 - 
 -         @param destChannel          the channel within this buffer to copy the samples to
 -         @param destStartSample      the start sample within this buffer's channel
 -         @param source               the source buffer to read from
 -         @param numSamples           the number of samples to process
 -         @param gain                 the gain to apply
 - 
 -         @see addFrom
 -     */
 -     void copyFrom (int destChannel,
 -                    int destStartSample,
 -                    const float* source,
 -                    int numSamples,
 -                    float gain) noexcept;
 - 
 -     /** Copies samples from an array of floats into one of the channels, applying a gain ramp.
 - 
 -         @param destChannel          the channel within this buffer to copy the samples to
 -         @param destStartSample      the start sample within this buffer's channel
 -         @param source               the source buffer to read from
 -         @param numSamples           the number of samples to process
 -         @param startGain            the gain to apply to the first sample (this is multiplied with
 -                                     the source samples before they are copied to this buffer)
 -         @param endGain              the gain to apply to the final sample. The gain is linearly
 -                                     interpolated between the first and last samples.
 - 
 -         @see addFrom
 -     */
 -     void copyFromWithRamp (int destChannel,
 -                            int destStartSample,
 -                            const float* source,
 -                            int numSamples,
 -                            float startGain,
 -                            float endGain) noexcept;
 - 
 - 
 -     /** Finds the highest and lowest sample values in a given range.
 - 
 -         @param channel      the channel to read from
 -         @param startSample  the start sample within the channel
 -         @param numSamples   the number of samples to check
 -         @param minVal       on return, the lowest value that was found
 -         @param maxVal       on return, the highest value that was found
 -     */
 -     void findMinMax (int channel,
 -                      int startSample,
 -                      int numSamples,
 -                      float& minVal,
 -                      float& maxVal) const noexcept;
 - 
 -     /** Finds the highest absolute sample value within a region of a channel. */
 -     float getMagnitude (int channel,
 -                         int startSample,
 -                         int numSamples) const noexcept;
 - 
 -     /** Finds the highest absolute sample value within a region on all channels. */
 -     float getMagnitude (int startSample,
 -                         int numSamples) const noexcept;
 - 
 -     /** Returns the root mean squared level for a region of a channel. */
 -     float getRMSLevel (int channel,
 -                        int startSample,
 -                        int numSamples) const noexcept;
 - 
 -     /** Reverses a part of a channel. */
 -     void reverse (int channel, int startSample, int numSamples) const noexcept;
 - 
 -     /** Reverses a part of the buffer. */
 -     void reverse (int startSample, int numSamples) const noexcept;
 - 
 - private:
 -     //==============================================================================
 -     int numChannels, size;
 -     size_t allocatedBytes;
 -     float** channels;
 -     HeapBlock <char, true> allocatedData;
 -     float* preallocatedChannelSpace [32];
 - 
 -     void allocateData();
 -     void allocateChannels (float* const* dataToReferTo, int offset);
 - 
 -     JUCE_LEAK_DETECTOR (AudioSampleBuffer)
 - };
 - 
 - 
 - #endif   // JUCE_AUDIOSAMPLEBUFFER_H_INCLUDED
 
 
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