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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_MIDIKEYBOARDCOMPONENT_H_INCLUDED
- #define JUCE_MIDIKEYBOARDCOMPONENT_H_INCLUDED
-
-
- //==============================================================================
- /**
- A component that displays a piano keyboard, whose notes can be clicked on.
-
- This component will mimic a physical midi keyboard, showing the current state of
- a MidiKeyboardState object. When the on-screen keys are clicked on, it will play these
- notes by calling the noteOn() and noteOff() methods of its MidiKeyboardState object.
-
- Another feature is that the computer keyboard can also be used to play notes. By
- default it maps the top two rows of a standard querty keyboard to the notes, but
- these can be remapped if needed. It will only respond to keypresses when it has
- the keyboard focus, so to disable this feature you can call setWantsKeyboardFocus (false).
-
- The component is also a ChangeBroadcaster, so if you want to be informed when the
- keyboard is scrolled, you can register a ChangeListener for callbacks.
-
- @see MidiKeyboardState
- */
- class JUCE_API MidiKeyboardComponent : public Component,
- public MidiKeyboardStateListener,
- public ChangeBroadcaster,
- private Timer
- {
- public:
- //==============================================================================
- /** The direction of the keyboard.
- @see setOrientation
- */
- enum Orientation
- {
- horizontalKeyboard,
- verticalKeyboardFacingLeft,
- verticalKeyboardFacingRight,
- };
-
- /** Creates a MidiKeyboardComponent.
-
- @param state the midi keyboard model that this component will represent
- @param orientation whether the keyboard is horizonal or vertical
- */
- MidiKeyboardComponent (MidiKeyboardState& state,
- Orientation orientation);
-
- /** Destructor. */
- ~MidiKeyboardComponent();
-
- //==============================================================================
- /** Changes the velocity used in midi note-on messages that are triggered by clicking
- on the component.
-
- Values are 0 to 1.0, where 1.0 is the heaviest.
-
- @see setMidiChannel
- */
- void setVelocity (float velocity, bool useMousePositionForVelocity);
-
- /** Changes the midi channel number that will be used for events triggered by clicking
- on the component.
-
- The channel must be between 1 and 16 (inclusive). This is the channel that will be
- passed on to the MidiKeyboardState::noteOn() method when the user clicks the component.
-
- Although this is the channel used for outgoing events, the component can display
- incoming events from more than one channel - see setMidiChannelsToDisplay()
-
- @see setVelocity
- */
- void setMidiChannel (int midiChannelNumber);
-
- /** Returns the midi channel that the keyboard is using for midi messages.
- @see setMidiChannel
- */
- int getMidiChannel() const noexcept { return midiChannel; }
-
- /** Sets a mask to indicate which incoming midi channels should be represented by
- key movements.
-
- The mask is a set of bits, where bit 0 = midi channel 1, bit 1 = midi channel 2, etc.
-
- If the MidiKeyboardState has a key down for any of the channels whose bits are set
- in this mask, the on-screen keys will also go down.
-
- By default, this mask is set to 0xffff (all channels displayed).
-
- @see setMidiChannel
- */
- void setMidiChannelsToDisplay (int midiChannelMask);
-
- /** Returns the current set of midi channels represented by the component.
- This is the value that was set with setMidiChannelsToDisplay().
- */
- int getMidiChannelsToDisplay() const noexcept { return midiInChannelMask; }
-
- //==============================================================================
- /** Changes the width used to draw the white keys. */
- void setKeyWidth (float widthInPixels);
-
- /** Returns the width that was set by setKeyWidth(). */
- float getKeyWidth() const noexcept { return keyWidth; }
-
- /** Changes the keyboard's current direction. */
- void setOrientation (Orientation newOrientation);
-
- /** Returns the keyboard's current direction. */
- Orientation getOrientation() const noexcept { return orientation; }
-
- /** Sets the range of midi notes that the keyboard will be limited to.
-
- By default the range is 0 to 127 (inclusive), but you can limit this if you
- only want a restricted set of the keys to be shown.
-
- Note that the values here are inclusive and must be between 0 and 127.
- */
- void setAvailableRange (int lowestNote,
- int highestNote);
-
- /** Returns the first note in the available range.
- @see setAvailableRange
- */
- int getRangeStart() const noexcept { return rangeStart; }
-
- /** Returns the last note in the available range.
- @see setAvailableRange
- */
- int getRangeEnd() const noexcept { return rangeEnd; }
-
- /** If the keyboard extends beyond the size of the component, this will scroll
- it to show the given key at the start.
-
- Whenever the keyboard's position is changed, this will use the ChangeBroadcaster
- base class to send a callback to any ChangeListeners that have been registered.
- */
- void setLowestVisibleKey (int noteNumber);
-
- /** Returns the number of the first key shown in the component.
- @see setLowestVisibleKey
- */
- int getLowestVisibleKey() const noexcept { return (int) firstKey; }
-
- /** Returns the length of the black notes.
- This will be their vertical or horizontal length, depending on the keyboard's orientation.
- */
- int getBlackNoteLength() const noexcept { return blackNoteLength; }
-
- /** If set to true, then scroll buttons will appear at either end of the keyboard
- if there are too many notes to fit them all in the component at once.
- */
- void setScrollButtonsVisible (bool canScroll);
-
- //==============================================================================
- /** A set of colour IDs to use to change the colour of various aspects of the keyboard.
-
- These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
- methods.
-
- @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
- */
- enum ColourIds
- {
- whiteNoteColourId = 0x1005000,
- blackNoteColourId = 0x1005001,
- keySeparatorLineColourId = 0x1005002,
- mouseOverKeyOverlayColourId = 0x1005003, /**< This colour will be overlaid on the normal note colour. */
- keyDownOverlayColourId = 0x1005004, /**< This colour will be overlaid on the normal note colour. */
- textLabelColourId = 0x1005005,
- upDownButtonBackgroundColourId = 0x1005006,
- upDownButtonArrowColourId = 0x1005007,
- shadowColourId = 0x1005008
- };
-
- /** Returns the position within the component of the left-hand edge of a key.
-
- Depending on the keyboard's orientation, this may be a horizontal or vertical
- distance, in either direction.
- */
- int getKeyStartPosition (int midiNoteNumber) const;
-
- /** Returns the key at a given coordinate. */
- int getNoteAtPosition (Point<int> position);
-
- //==============================================================================
- /** Deletes all key-mappings.
- @see setKeyPressForNote
- */
- void clearKeyMappings();
-
- /** Maps a key-press to a given note.
-
- @param key the key that should trigger the note
- @param midiNoteOffsetFromC how many semitones above C the triggered note should
- be. The actual midi note that gets played will be
- this value + (12 * the current base octave). To change
- the base octave, see setKeyPressBaseOctave()
- */
- void setKeyPressForNote (const KeyPress& key,
- int midiNoteOffsetFromC);
-
- /** Removes any key-mappings for a given note.
- For a description of what the note number means, see setKeyPressForNote().
- */
- void removeKeyPressForNote (int midiNoteOffsetFromC);
-
- /** Changes the base note above which key-press-triggered notes are played.
-
- The set of key-mappings that trigger notes can be moved up and down to cover
- the entire scale using this method.
-
- The value passed in is an octave number between 0 and 10 (inclusive), and
- indicates which C is the base note to which the key-mapped notes are
- relative.
- */
- void setKeyPressBaseOctave (int newOctaveNumber);
-
- /** This sets the octave number which is shown as the octave number for middle C.
-
- This affects only the default implementation of getWhiteNoteText(), which
- passes this octave number to MidiMessage::getMidiNoteName() in order to
- get the note text. See MidiMessage::getMidiNoteName() for more info about
- the parameter.
-
- By default this value is set to 3.
-
- @see getOctaveForMiddleC
- */
- void setOctaveForMiddleC (int octaveNumForMiddleC);
-
- /** This returns the value set by setOctaveForMiddleC().
- @see setOctaveForMiddleC
- */
- int getOctaveForMiddleC() const noexcept { return octaveNumForMiddleC; }
-
- //==============================================================================
- /** @internal */
- void paint (Graphics&) override;
- /** @internal */
- void resized() override;
- /** @internal */
- void mouseMove (const MouseEvent&) override;
- /** @internal */
- void mouseDrag (const MouseEvent&) override;
- /** @internal */
- void mouseDown (const MouseEvent&) override;
- /** @internal */
- void mouseUp (const MouseEvent&) override;
- /** @internal */
- void mouseEnter (const MouseEvent&) override;
- /** @internal */
- void mouseExit (const MouseEvent&) override;
- /** @internal */
- void mouseWheelMove (const MouseEvent&, const MouseWheelDetails&) override;
- /** @internal */
- void timerCallback() override;
- /** @internal */
- bool keyStateChanged (bool isKeyDown) override;
- /** @internal */
- void focusLost (FocusChangeType) override;
- /** @internal */
- void handleNoteOn (MidiKeyboardState*, int midiChannel, int midiNoteNumber, float velocity) override;
- /** @internal */
- void handleNoteOff (MidiKeyboardState*, int midiChannel, int midiNoteNumber) override;
- /** @internal */
- void colourChanged() override;
-
- protected:
- //==============================================================================
- /** Draws a white note in the given rectangle.
-
- isOver indicates whether the mouse is over the key, isDown indicates whether the key is
- currently pressed down.
-
- When doing this, be sure to note the keyboard's orientation.
- */
- virtual void drawWhiteNote (int midiNoteNumber,
- Graphics& g,
- int x, int y, int w, int h,
- bool isDown, bool isOver,
- const Colour& lineColour,
- const Colour& textColour);
-
- /** Draws a black note in the given rectangle.
-
- isOver indicates whether the mouse is over the key, isDown indicates whether the key is
- currently pressed down.
-
- When doing this, be sure to note the keyboard's orientation.
- */
- virtual void drawBlackNote (int midiNoteNumber,
- Graphics& g,
- int x, int y, int w, int h,
- bool isDown, bool isOver,
- const Colour& noteFillColour);
-
- /** Allows text to be drawn on the white notes.
- By default this is used to label the C in each octave, but could be used for other things.
- @see setOctaveForMiddleC
- */
- virtual String getWhiteNoteText (const int midiNoteNumber);
-
- /** Draws the up and down buttons that change the base note. */
- virtual void drawUpDownButton (Graphics& g, int w, int h,
- const bool isMouseOver,
- const bool isButtonPressed,
- const bool movesOctavesUp);
-
- /** Callback when the mouse is clicked on a key.
-
- You could use this to do things like handle right-clicks on keys, etc.
-
- Return true if you want the click to trigger the note, or false if you
- want to handle it yourself and not have the note played.
-
- @see mouseDraggedToKey
- */
- virtual bool mouseDownOnKey (int midiNoteNumber, const MouseEvent& e);
-
- /** Callback when the mouse is dragged from one key onto another.
- @see mouseDownOnKey
- */
- virtual void mouseDraggedToKey (int midiNoteNumber, const MouseEvent& e);
-
- /** Callback when the mouse is released from a key.
- @see mouseDownOnKey
- */
- virtual void mouseUpOnKey (int midiNoteNumber, const MouseEvent& e);
-
- /** Calculates the positon of a given midi-note.
-
- This can be overridden to create layouts with custom key-widths.
-
- @param midiNoteNumber the note to find
- @param keyWidth the desired width in pixels of one key - see setKeyWidth()
- @param x the x position of the left-hand edge of the key (this method
- always works in terms of a horizontal keyboard)
- @param w the width of the key
- */
- virtual void getKeyPosition (int midiNoteNumber, float keyWidth,
- int& x, int& w) const;
-
- private:
- //==============================================================================
- friend class MidiKeyboardUpDownButton;
-
- MidiKeyboardState& state;
- int xOffset, blackNoteLength;
- float keyWidth;
- Orientation orientation;
-
- int midiChannel, midiInChannelMask;
- float velocity;
-
- Array<int> mouseOverNotes, mouseDownNotes;
- BigInteger keysPressed, keysCurrentlyDrawnDown;
- bool shouldCheckState;
-
- int rangeStart, rangeEnd;
- float firstKey;
- bool canScroll, useMousePositionForVelocity, shouldCheckMousePos;
- ScopedPointer<Button> scrollDown, scrollUp;
-
- Array<KeyPress> keyPresses;
- Array<int> keyPressNotes;
- int keyMappingOctave, octaveNumForMiddleC;
-
- static const uint8 whiteNotes[];
- static const uint8 blackNotes[];
-
- void getKeyPos (int midiNoteNumber, int& x, int& w) const;
- int xyToNote (Point<int>, float& mousePositionVelocity);
- int remappedXYToNote (Point<int>, float& mousePositionVelocity) const;
- void resetAnyKeysInUse();
- void updateNoteUnderMouse (Point<int>, bool isDown, int fingerNum);
- void updateNoteUnderMouse (const MouseEvent&, bool isDown);
- void repaintNote (const int midiNoteNumber);
- void setLowestVisibleKeyFloat (float noteNumber);
- Rectangle<int> getWhiteNotePos (int noteNumber) const;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MidiKeyboardComponent)
- };
-
-
- #endif // JUCE_MIDIKEYBOARDCOMPONENT_H_INCLUDED
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